Skip to main content

Home/ GAVNet Collaborative Curation/ Group items tagged trap

Rss Feed Group items tagged

Bill Fulkerson

Five years in, China's Belt and Road looks like a giant debt trap - FreightWaves - 0 views

  •  
    "Regardless of its provenance, the idea that debt and war are the two primary ways to control a nation is a great insight into the current geopolitical situation, especially the rise of China. China has benefited from the world order created by American military dominance, with its 11 carrier groups and hundreds of military bases straddling the globe. China is motivated by national pride and economic self-interest to extend its sphere of influence, but many of its thinkers are ideologically opposed to replicating the American model, a militarism that they still call 'Western imperialism'. "
Steve Bosserman

How teaching AI to be curious helps machines learn for themselves - The Verge - 0 views

  • The problem with Montezuma’s Revenge is that it doesn’t provide regular rewards for the AI agent. It’s a puzzle-platformer where players have to explore an underground pyramid, dodging traps and enemies while collecting keys that unlock doors and special items. If you were training an AI agent to beat the game, you could reward it for staying alive and collecting keys, but how do you teach it to save certain keys for certain items, and use those items to overcome traps and complete the level? The answer: curiosity.
Bill Fulkerson

Feared microbes' hospital hangouts are revealed : Research Highlights - 0 views

  •  
    A sweeping effort to map a hospital's microorganisms has found that infectious pathogens hide in a place that's all about cleaning: the sink. Niranjan Nagarajan at the Genome Institute of Singapore and his colleagues sampled bacteria from bed rails, sinks and other sites in a Singapore hospital. Microbes that tend to grow in slimy 'biofilms' and cause hospital-acquired infections were prevalent on sink traps and faucet aerators, whereas skin-dwelling bacteria were abundant on objects, such as door knobs and bed rails, that are often touched. Frequently touched sites harboured multidrug-resistant microbes such as methicillin-resistant Staphylococcus aureus, which might persist in the hospital environment for more than eight years, the team suggested.
Bill Fulkerson

Catching plague locusts with their own scent - 0 views

  •  
    A pheromone molecule that makes crop-damaging locusts swarm has been identified. Could this pheromone, which is sensed by odorant receptors, be used to trap these insects and prevent the agricultural devastation that they cause?
Steve Bosserman

Gamification has a dark side - 0 views

  • Gamification is the application of game elements into nongame spaces. It is the permeation of ideas and values from the sphere of play and leisure to other social spaces. It’s premised on a seductive idea: if you layer elements of games, such as rules, feedback systems, rewards and videogame-like user interfaces over reality, it will make any activity motivating, fair and (potentially) fun. ‘We are starving and games are feeding us,’ writes Jane McGonigal in Reality Is Broken (2011). ‘What if we decided to use everything we know about game design to fix what’s wrong with reality?’
  • But gamification’s trapping of total fun masks that we have very little control over the games we are made to play – and hides the fact that these games are not games at all. Gamified systems are tools, not toys. They can teach complex topics, engage us with otherwise difficult problems. Or they can function as subtle systems of social control.
  • The problem of the gamified workplace goes beyond micromanagement. The business ethicist Tae Wan Kim at Carnegie Mellon University in Pittsburgh warns that gamified systems have the potential to complicate and subvert ethical reasoning. He cites the example of a drowning child. If you save the child, motivated by empathy, sympathy or goodwill – that’s a morally good act. But say you gamify the situation. Say you earn points for saving drowning children. ‘Your gamified act is ethically unworthy,’ he explained to me in an email. Providing extrinsic gamified motivators, even if they work as intended, deprive us of the option to live worthy lives, Kim argues. ‘The workplace is a sacred space where we develop ourselves and help others,’ he notes. ‘Gamified workers have difficulty seeing what contributions they really make.’
  • ...1 more annotation...
  • The 20th-century French philosopher Michel Foucault would have said that these are technologies of power. Today, the interface designer and game scholar Sebastian Deterding says that this kind of gamification expresses a modernist view of a world with top-down managerial control. But the concept is flawed. Gamification promises easy, centralised overviews and control. ‘It’s a comforting illusion because de facto reality is not as predictable as a simulation,’ Deterding says. You can make a model of a city in SimCity that bears little resemblance to a real city. Mistaking games for reality is ultimately mistaking map for territory. No matter how well-designed, a simulation cannot account for the unforeseen.
Steve Bosserman

Will AI replace Humans? - FutureSin - Medium - 0 views

  • According to the World Economic Forum’s Future of Jobs report, some jobs will be wiped out, others will be in high demand, but all in all, around 5 million jobs will be lost. The real question is then, how many jobs will be made redundant in the 2020s? Many futurists including Google’s Chief Futurist believe this will necessitate a universal human stipend that could become globally ubiquitous as early as the 2030s.
  • AI will optimize many of our systems, but also create new jobs. We don’t know the rate at which it will do this. Research firm Gartner further confirms the hypothesis of AI creating more jobs than it replaces, by predicting that in 2020, AI will create 2.3 million new jobs while eliminating 1.8 million traditional jobs.
  • In an era where it’s being shown we can’t even regulate algorithms, how will we be able to regulate AI and robots that will progressively have a better capacity to self-learn, self-engineer, self-code and self-replicate? This first wave of robots are simply robots capable of performing repetitive tasks, but as human beings become less intelligent trapped in digital immersion, the rate at which robots learn how to learn will exponentially increase.How do humans stay relevant when Big Data enables AI to comb through contextual data as would a supercomputer? Data will no longer be the purvey of human beings, neither medical diagnosis and many other things. To say that AI “augments” human in this respect, is extremely naive and hopelessly optimistic. In many respects, AI completely replaces the need for human beings. This is what I term the automation economy.
  • ...3 more annotations...
  • If China, Russia and the U.S. are in a race for AI supremacy, the kind of manifestations of AI will be so significant, they could alter the entire future of human civilization.
  • THE EXPONENTIAL THREATFrom drones, to nanobots to 3D-printing, automation could lead to unparalleled changes to how we live and work. In spite of the increase in global GDP, most people’s quality of living is not likely to see the benefit as it will increasingly be funneled into the pockets of the 1%. Capitalism then, favors the development of an AI that’s fundamentally exploitative to the common global citizen.Just as we exchanged our personal data for convenience and the illusion of social connection online, we will barter convenience for a world a global police state where social credit systems and AI decide how much of a “human stipend” (basic income) we receive. Our poverty or the social privilege we are born into, may have a more obscure relationship to a global system where AI monitors every aspect of our lives.Eventually AI will itself be the CEOs, inventors, master engineers and creator of more efficient robots. That’s when we will know that AI has indeed replaced human beings. What will Google’s DeepMind be able to do with the full use of next-gen quantum computing and supercomputers?
  • Artificial Intelligence Will Replace HumansTo argue that AI and robots and 3D-printing and any other significant technology won’t impact and replace many human jobs, is incredibly irresponsible.That’s not to say humans won’t adapt, and even thrive in more creative, social and meaningful work!That AI replacing repetitive tasks is a good thing, can hardly be denied. But will it benefit all globally citizens equally? Will ethics, common sense and collective pragmatism and social inclusion prevail over profiteers?Will younger value systems such as decentralization and sustainable living thrive with the advances of artificial intelligence?Will human beings be able to find sufficient meaning in a life where many of them won’t have a designated occupation to fill their time?These are the question that futurists like me ponder, and you should too.
1 - 17 of 17
Showing 20 items per page