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Steve Bosserman

How teaching AI to be curious helps machines learn for themselves - The Verge - 0 views

  • The problem with Montezuma’s Revenge is that it doesn’t provide regular rewards for the AI agent. It’s a puzzle-platformer where players have to explore an underground pyramid, dodging traps and enemies while collecting keys that unlock doors and special items. If you were training an AI agent to beat the game, you could reward it for staying alive and collecting keys, but how do you teach it to save certain keys for certain items, and use those items to overcome traps and complete the level? The answer: curiosity.
Steve Bosserman

Uber has cracked two classic '80s video games by giving an AI algorithm a new type of m... - 0 views

  • AI researchers have typically tried to get around the issues posed by by Montezuma’s Revenge and Pitfall! by instructing reinforcement-learning algorithms to explore randomly at times, while adding rewards for exploration—what’s known as “intrinsic motivation.” But the Uber researchers believe this fails to capture an important aspect of human curiosity. “We hypothesize that a major weakness of current intrinsic motivation algorithms is detachment,” they write. “Wherein the algorithms forget about promising areas they have visited, meaning they do not return to them to see if they lead to new states.”
  • The team’s new family of reinforcement-learning algorithms, dubbed Go-Explore, remember where they have been before, and will return to a particular area or task later on to see if it might help provide better overall results. The researchers also found that adding a little bit of domain knowledge, by having human players highlight interesting or important areas, sped up the algorithms’ learning and progress by a remarkable amount. This is significant because there may be many real-world situations where you would want an algorithm and a person to work together to solve a hard task.
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