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Janette Eade

Quest Atlantis - 0 views

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    A 3D multi-user environment that immerses children in real-world, socially and academically meaningful activities. This shows a video of a US TV program about Quest Atlantis.
Katy L

James Paul Gee - Handheld Learning 2009 - 7 views

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    Video of Professor James Paul Gee discussing the importance of situated learning, where images, actions, dialogues and experiences immerse you in this. Where you can marry words to worlds whereas verbal understanding in traditional education is worthless (to understand words you get more words or definititions). Gaming gives you a new tool that will let you surmise new possiblities so you can look at the environment in a new way. Every word is married to an action in a game: WOW, Sims2 or Yugioh. How do you give people a passion? Mentoring and to mentor others - knowledge is dispersible and distributed. Learning is your own responsibility and collaboration and help are essential to learning.
Dianne Rees

Alice.org - 0 views

  • Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web.
Cathie Howe

BBC News - Video game success may be in the mind, study finds - 4 views

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    Researchers show that gamers have bigger brains!
anonymous

Games for Change - 10 views

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    Called "the Sundance of Video Games" , the Games for Change Annual Festival brings together leaders from government, philanthropy, civil society, academia, and the game industry to explore the increasing real-world impact of digital games as an agent for social change. The Festival is also a showcase for some of the most innovative new games in development. The 7th Annual Festival was held in May 2010 in New York City and was headlined by The Honorable Supreme Court Justice Sandra Day O'Connor and U.S. Chief Technology Officer Aneesh Chopra. It attracted over 600 participants.
edutopia .org

Game-Based Learning Units for the Everyday Teacher | Edutopia - 0 views

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    Andrew Miller, consultant for the Buck Institute for Education, shares his thoughts on game-based learning: game-based unit includes structures, themes, and mechanisms for trial and error. 
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