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Ed Webb

Assassin's Creed IV, Ubiculturality, and Stede Bonnet: an Invitation | Play The Past - 2 views

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    A fine way to think about history in these games. I like the preceding post as well, http://www.playthepast.org/?p=4260 .
Bryan Alexander

Historical map in Minecraft - 4 views

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    The NYPL recreates one of its special collection historical maps in Minecraft.
Bryan Alexander

The Madingley Model - 2 views

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    "The Madingley Model simulates how the structure and function of ecosystems at global scales emerges from the underlying ecology of individual organisms."
Ed Webb

Random Universe Generator: Nested Is The Best Thing | Rock, Paper, Shotgun - 3 views

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    Now that looks like fun.
Bryan Alexander

Super Planet Crash - 1 views

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    An easy to play simulation of solar system dynamics. Also a fun way to teach exoplanet detection.
Bryan Alexander

"'Never Alone', a Video Game That Immerses Players in Traditional Iñupiat Cul... - 0 views

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    Fascinating idea for a cultural game.
Bryan Alexander

US Department of State launches educational game about 'American English' language and ... - 2 views

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    Interesting political/cultural game concept.
Bryan Alexander

Bringing new life to a 'dead' language | News Center | Wake Forest University - 0 views

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    Published: April 19, 2013 Role-playing game energizes Latin class Choose your character, write spells, map the dungeon and move up levels. It sounds like Dungeons and Dragons, but it's not. It's Latin class. Each student plays a hero from Graeco-Roman myth with a backstory, personality and actions determined largely by the student.
Ed Webb

How to make a Twitter bot - 0 views

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    Learn to code!
Todd Bryant

NRA satire game - 4 views

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    Molle Industria strikes again.
Bryan Alexander

One simulation exercise - 1 views

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    Nice example of building on preexisting work.
Bryan Alexander

Norwich gets contract for cyber war game - 0 views

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    NORTHFIELD - A nonprofit organization controlled by Vermont's Norwich University is getting a $9.9 million federal contract to continue work on a cyber-warfare gaming system that helps financial institutions and others learn how to respond to attacks on their computer networks, officials said Thursday.
Ed Webb

Two Excellent Tools to Create Educational Games for your Class ~ Educational Technology... - 5 views

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    Game Maker is a much more complex - and hard to learn - tool than Kodu, but the kinds of games you can make with it are more varied, too.
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    Is it something a small college can handle?
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    I'd say yes, depending on where in the curriculum you're looking to insert it. My CS colleague here does work with his students on Unity, which is FAR more complex than Gamemaker. But I wouldn't recommend trying to get students to make games with GM unless you're going to contribute a lot of your class time to it: demos, how-tos, workshops, and assignments (all multiple). With Kodu, you probably could get away with one longer class, two shorter ones, or an out of class evening workshop, and then just let them play with it. So as always, it's what you're hoping to accomplish with the assignment of the tool that will drive which tool you choose. :) For me, GM is really for people who want to make games they plan to circulate among people outside your class; Kodu could be that or could be to help learn the fundamentals of game design (or other procedural concepts).
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    Good to know, Brett; thanks. Now, isn't Kodu aimed at the XBox platform?
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    It was originally, but now you can download it for Windows. I /believe/ you can then export your games to a public platform as well, but they may only be available to others with Kodu installed.
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    For Windows? That changes things a great deal.
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