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Bryan Alexander

"Game-Based Learning: Developing an Institutional Strategy Thursday" - 3 views

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    ECAR report Author(s) Rhonda M. Epper (Colorado Community College System), Anne Derryberry (Sage Road Solutions, LLC), Sean Jackson (University of Virginia)
Bryan Alexander

Steve Jobs On Gaming: It's The Future Of Learning [Video] - 0 views

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    Interesting short speech by Jobs on gaming as a learning tool. Note that he connects it to libraries. And that he emphasizes an evolutionary arc: games -> simulations. And also that it's from 1990, early on when Macs had barely no gaming at all.
Bryan Alexander

Historical map in Minecraft - 4 views

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    The NYPL recreates one of its special collection historical maps in Minecraft.
Bryan Alexander

"7 Things You Should Know About Games and Learning" - 3 views

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    ELI updates its useful report.
Rebecca Davis

Library of Funded Projects - 2 views

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    Grant proposal for Metadata Games
Rebecca Davis

Videogame preservation and massively multiplayer online role-playing games: A review of the literature - Winget - 2011 - Journal of the American Society for Information Science and Technology - Wiley Online Library - 0 views

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    Videogames are important cultural and economic artifacts. They also present challenges that anticipate the problems inherent in any complex digital interactive system. Not only are they digital and hence very difficult to preserve but they also are software systems that have significant hardware, peripheral, and network dependencies, which are difficult to collect and formally represent. This article reviews the literature related to videogame preservation. In addition to covering the traditional technology-related issues inherent in all digital preservation endeavors, this review also attempts to describe the complexities and relationships between the traditional acts of technology preservation, representation, and collection development. Future work should include the identification of important user groups, an examination of games' context of use, and the development of representational models to describe interaction of players with the game and the interactions between players playing the game.
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