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Ed Webb

BBC News - Blizzard cuts off Iranian access to World of Warcraft - 0 views

  • "This week, Blizzard tightened up its procedures to ensure compliance with these laws, and players connecting from the affected nations are restricted from access to Blizzard games and services," read the statement. Unfortunately, said Blizzard, the same sanctions meant it could not give refunds to players in Iran or help them move their account elsewhere. "We apologise for any inconvenience this causes and will happily lift these restrictions as soon as US law allows," it added. Although the block on Wow has been imposed by Blizzard, other reports suggest a wider government ban might have been imposed. Players of Wow and other games, including Guild Wars, said when they had tried to log in they had been redirected to a page saying the connection had been blocked because the games promoted "superstition and mythology". Blizzard said it had no information about Iranian government action against online games.
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    Interesting to compare this with those various US moves against Euro banks for trading with various enemies.
Ed Webb

How All Knowledge Work Will Be Gamified - Technology Review - 2 views

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    Anything that can be tracked can be gamified. Shoot me now
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    Do I get extra points for a headshot?
Ed Webb

Two Excellent Tools to Create Educational Games for your Class ~ Educational Technology and Mobile Learning - 5 views

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    Game Maker is a much more complex - and hard to learn - tool than Kodu, but the kinds of games you can make with it are more varied, too.
  • ...3 more comments...
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    Is it something a small college can handle?
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    I'd say yes, depending on where in the curriculum you're looking to insert it. My CS colleague here does work with his students on Unity, which is FAR more complex than Gamemaker. But I wouldn't recommend trying to get students to make games with GM unless you're going to contribute a lot of your class time to it: demos, how-tos, workshops, and assignments (all multiple). With Kodu, you probably could get away with one longer class, two shorter ones, or an out of class evening workshop, and then just let them play with it. So as always, it's what you're hoping to accomplish with the assignment of the tool that will drive which tool you choose. :) For me, GM is really for people who want to make games they plan to circulate among people outside your class; Kodu could be that or could be to help learn the fundamentals of game design (or other procedural concepts).
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    Good to know, Brett; thanks. Now, isn't Kodu aimed at the XBox platform?
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    It was originally, but now you can download it for Windows. I /believe/ you can then export your games to a public platform as well, but they may only be available to others with Kodu installed.
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    For Windows? That changes things a great deal.
Ed Webb

BBC News - Minecraft game adds Ordnance Survey GB terrain data - 2 views

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    "I was not able to light on any map or work giving the exact locality of the Castle Dracula, as there are no maps of this country as yet to compare with our own Ordnance Survey Maps..."
Bryan Alexander

Putting a human face on science storytelling - 1 views

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    "These are middle schoolers building mobile, place-based games with ARIS, taking advantage of the game editor's powerful new re-design and one science educator's trust in letting his students demonstrate what and how they learn."
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    Very cool. I appreciate that he takes the time in the video interview to lay out how one could take a more standard pedagogical model - his "5E" model (which I had not heard of before) - and augment/alter parts of it to incorporate the new technological elements he's interested in having his students explore.
Ed Webb

10 Interactive User Interfaces For The Future - Gizmo Watch - 0 views

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    New UIs could be important for extending the appeal of games and gaming.
Ed Webb

BBC News - Police investigate Habbo Hotel virtual furniture theft - 1 views

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    Isn't there a Charlie Stross novel like this?
Todd Bryant

Controversial Videogame on the Battle of Fallujah | Newsweek Technology | Newsweek.com - 0 views

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    Game being created about Battle of Fallujah. Touches on comparison to documentary, and history of backlash against new media and portrayal of war.
Ed Webb

バンダイ【ツッツキバコ】公式サイト - 0 views

shared by Ed Webb on 04 Aug 09 - Cached
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    Game as prosthetic - stick your finger in to manipulate the virtual finger. See also discussion at http://schulzeandwebb.com/blog/2009/07/30/preparing-us-for-ar-the-value-of-illustrating-of-future-technologies/
Bryan Alexander

Educational games for teens, from Channel 4 - 0 views

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    Some good stuff in here. Bow Street Runner is a treat.
Victoria Pullen

3G Summit in Chicago - 1 views

I recently attended the 3G Summit (The Future of Girls, Gaming and Gender) at Columbia College Chicago. The presenters were: --Mary Flanagan, Professor of Digital Humanities at Dartmouth College --...

gaming education gender 3GSummit

started by Victoria Pullen on 17 Aug 10 no follow-up yet
Todd Bryant

Cold War - Berlin - 5 views

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    What a great story! 1) The Cold War lives on. 2) Nice case of fearsome media. 3) Good example of political game. 4) " " " teaching game.
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    I love the music, too.
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    Isn't it an academic game?
Ed Webb

The Fallout Out of Our Choices - 3 views

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    Student blog - note seamlessness of experience between movie and game story lines.
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    Say more, Ed. Do you think that seamlessness is part of the global imaginary now?
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    I think it is becoming less remarkable to treat game worlds and storylines as similar to/comparable to/continuous with longer-established media such as movies, novels etc. I don't know whether it's generational, or just longevity of the medium. Maybe the technology has grown to allow more complex/complete world depictions.
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