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Todd Bryant

Cold War - Berlin - 5 views

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    What a great story! 1) The Cold War lives on. 2) Nice case of fearsome media. 3) Good example of political game. 4) " " " teaching game.
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    I love the music, too.
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    Isn't it an academic game?
Bryan Alexander

Traffic sim - 2 views

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    Very neat little sim to use in several ways: -bond with any adult who drives -teach basic simulation principles -brainstorm "how to make this a game"?
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    That's funny -- I just had a student mention everyday life mechanics one could turn into a game, "like road construction or traffic patterns," that he's interested in somehow doing his end-of-course project on. :)
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    Oh cool! What does he make of this one?
Bryan Alexander

http://www.fateoftheworld.net/ - 2 views

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    Looks like a solid teaching tool.
Ed Webb

Wired Campus - The Chronicle of Higher Education - 0 views

  • Berklee first offered a course exclusively on game audio about four years ago
  • Mr. Sweet, a 1990 Berklee graduate, told the Globe that video games were popular when he was a student but not considered a career possibility. "Now, it's a juggernaut," he said. The quality of artwork and production values are "dramatically higher," he told the newspaper, "and so is the orchestral work."
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    The World of Goo score is available as mp3 download, and is quite listenable.
Todd Bryant

US Budget game - 3 views

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    This is so neat! What a good teaching tool it would be for all kinds of politics.
Ed Webb

Admongo, the government video game that teaches kids about the perils of advertising. -... - 5 views

  • Admongo.gov, the new Web site from the Federal Trade Commission, seeks to educate kids ages 8 to 12 about the nuances of marketing. In the Admongo video game, players confronts advertisements at every turn—at bus stops, in magazines, on TV, even as part of other video games within the video game. Whenever an ad appears (they're all for fictional products, including a soda, a cereal, a movie, and an acne wash), the player is encouraged to ask three questions: Who is responsible for the ad? What is the ad actually saying? What does the ad want me to do
  • there's no evidence I know of showing that media literacy has an impact on consumer behavior. Ads target emotions, not logic. You can know you're being manipulated but still be manipulated. People talk about how media-savvy kids are these days, but that just means they recognize a lot of brands
  • the most interesting thing about Admongo is its emphasis on the ubiquity of ads. A previous FTC-designed game, called You Are Here, also urged kids to consider where ads come from and to examine the truth of marketing claims. But in Admongo, a major part of playing the game is understanding that ads can be anywhere and can take many different forms. The player encounters text-message ads, ads inside videogames, cross-promotions, and product placements. This element of Admongo is testament to the explosion of new advertising platforms and the fierce intensity of modern marketing. According to Linn, in 2008 American Idol—consistently a top-rated show for 2-11 year-olds—featured 4,151 product placements in its first 38 episodes, averaging 14 minutes of product placement on each show. Kids are now constantly in front of screens of all kinds, and those screens are brimming with ads that pretend they aren't ads. These days, just being able to recognize when you're being marketed to is a useful skill.
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  • check out the Admongo poster, which the FTC includes with the package of curriculum materials it makes available to teachers. The poster is meant to be hung up in classrooms. It's an illustration that helps kids spot all the different places ads can appear, from cereal boxes to magazines to blimps in the sky. Ironically, in the poster's lower right corner is the logo for Scholastic—which worked with the FTC on the Admongo project, and which sells books and other products through its catalogs to a captive school-kid audience. "The Scholastic name helps in terms of getting our curriculum into classrooms," said one FTC representative I spoke to. "With Scholastic, you're talking about a known commodity for teachers, while they might not be that familiar with the FTC." Behold the power of branding, kids. And consider this a learning opportunity
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    Persuasive game about, er, persuasion
Ed Webb

Bum Lee / De-Animator - 1 views

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    I would love to use this in teaching Lovecraft, or horror in general. Because it gets some stuff right (ambience) and some stuff wrong (nonstop violence), it would be keen to start discussions. (This is such a tough game. I die so quickly.)
Ed Webb

Headteacher told primary school children World War Three had broken out | Mail Online - 1 views

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    Now *that* is teaching with impact!
Bryan Alexander

Example of teaching politics/history with a game - 1 views

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    Nice instance.
Brett Boessen

Reacting to the Past - 4 views

Agreed. That last, Bryan, can be an excellent way to draw non-"gamer" folks into game principles and design, too. This looks cool; passing it along to my historian colleague.

games simulation role play pedagogy

Brett Boessen

Terra Nova: Game Education: What Should You Study? - 7 views

    • Brett Boessen
       
      The comments for this post are especially interesting.
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    Fascinating. On the one hand, a lot of talk around liberal education. On the other, that classic theory/practice debate.
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    They're certainly two perspectives on pedagogy I myself encounter regularly, though for me it's digital media production instead. Still, I wonder if games is entering the academy at an interesting time in terms of opening up conceptions of learning and pedagogy. A decade or two ago, and we might have seen less interdisciplinary language in the way these folks are talking about games as an object of study.
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    Interesting historical perspective, Brett. How is gaming's incorporation different from digital media's, a decade ago?
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    I was really thinking about TV -- guess it's more decades ago than I'd thought -- and the way TV became the younger sibling to film. Of course there are more formal similarities between them than between either and games in many ways, so maybe the comparison is not particularly apt.
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    Will gaming become older media's younger sibling, then?
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    I don't really see that, myself, at least not from the production side, because computers and coding are such a prominent component. But it does seem like game studies is overlapping with existing media studies in many institutions. Perhaps we'll see a more demarcated split between studies and game design in a way we haven't seen with film and TV (not that film and TV aren't fairly demarcated at lots of schools; but they're still usually in the same department when they're both available).
Bryan Alexander

How Videogames Like Minecraft Actually Help Kids Learn to Read | WIRED - 0 views

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    Brecht Vandenbroucke Minecraft is the hot new videogame among teachers and parents. It's considered genuinely educational: Like an infinite set of programmable Lego blocks, it's a way to instill spatial reasoning, math, and logic-the skills beloved by science and technology educators. But from what I've seen, it also teaches something else: good old-fashioned reading and...
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