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OnLive game streaming - 2 views

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    Could be great way to purchase/rent games for colleges and the lab. US only for right now and have to check the license
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    How much throughput is required? I imagine bandwidth issues could crop up. And downloading - desktop management, installation control, etc.
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Google Develops a Facebook Rival - WSJ.com - 1 views

  • A Facebook spokesman said the company wouldn't speculate about Google's initiative but said the company expected new social-networking efforts by others and "looks forward to seeing what others have to offer."
    • Ed Webb
       
      Translation: "bring it!"
    • Bryan Alexander
       
      Indeed. I note that Google is seeking gaming assistance in this quest.
  • Many users now rely on their friends on Facebook—not just Google—to discover content and products they can purchase on the Internet. And much of the content generated by users on Facebook is generally kept out of view of Google's search engine.
  • In an interview this week, Google Chief Executive Eric Schmidt declined to confirm the development of a social-networking service that would incorporate social games, rumored to be called "Google Me." When asked if Google's service might resemble Facebook's, Mr. Schmidt said "the world doesn't need a copy of the same thing."
  • ...2 more annotations...
  • For social-game developers, a successful Google offering would mean they wouldn't be so heavily dependent on Facebook, where the vast majority of users access the games. Consumers' appetite for social games is booming— Zynga's "Farmville" game has more than 60 million active monthly users—and that is attracting bigger players looking to tap new sources of growth. On Tuesday, Walt Disney Co. acquired Playdom for $563.2 million plus up to $200 million more if performance targets are reached. And retailer GameStop Corp. agreed to buy online game distributor Kongregate Inc. for an undisclosed amount.
  • Game developers pay Facebook 30% of the earnings from virtual-good purchases in their games. Google already has an online payment mechanism called Checkout that, in theory, it could use to collect payments for social games on its platform.
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The Wired Campus - U. of Texas System Buys Land in Second Life - The Chronicle of Highe... - 0 views

  • The University of Texas system has purchased land in the online world Second Life, betting the investment will improve teaching and research at all of its institutions. The university system, made up of nine universities and six health centers, doesn’t have concrete plans for how each school will use Second Life. It hopes that administrators, faculty members, researchers, and students will take advantage of the virtual real estate over the academic year.
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