Press Start to Continue: Toward a New Video Game Studies | HASTAC - 3 views
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being a gamer is less an inherent attribute—either you are or you aren’t—than it is a malleable description of practices that change throughout one’s lifetime, whether from “hardcore” to “casual,” single-player to “social,” or genre to genre
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one could argue that part of the origin story of game studies was the struggle to establish the idea that games are not narratives--that they were a radically "new" textuality, but this just delayed the needful discussions of how games related to the inherited media ecology, how they used narrative, music, video, etc. to new effects
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students tend not to be "well-played," on an analogy to "well-read," but knowledgeable in one or a few genres
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what about our students' physical abilities and skill sets? How does skill play into their experiences of games?
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Can or should one philosophize about a medium one has not embraced to the point of design? I vote: no.
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In an academic paper, I don't think that I would feel legitimate in citing something from a designer. It doesn't feel credible, even though the designer may be someone like Ron Gilbert
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Betty Hayes and I have been teaching an undergrad games studies course uniting new media reading/writing, academic readings across disciplines, and gameplay across genres for two years now