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Dianne Rees

ePatient Connections 2010: Limitations of Exergaming | Health Games Analyzed by healthG... - 0 views

    • Dianne Rees
       
      Video games good for maintenance and basic self-monitoring but should include more support channels to change behaviors for those just starting to lose weight, interested in diabetes control etc. Channels can include social networking, information resources, etc.
Dianne Rees

Exergame Design: Identifying Successful Traits | Health Games Analyzed by healthGAMERS - 1 views

  • Required and enabled concentration, Challenges that are neither too easy nor too difficult, Development of individual skills and mastery, A sense of control over personal actions within the game, Clear goals for succeeding at the game, Reception of specific feedback on individual success, Effortless immersion within the game, to the exclusion of time awareness, and Social interaction opportunities.
  • Achieving a balance between skill and challenge, as well as between fitness and intensity, determines the success of an exergame. The difficulty of creating these two perfect balances can help explain the wide variety of successful and unsuccessful exergames in today’s market.
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