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Dianne Rees

5 Predictions for Game Mechanics in 2011 - 1 views

  • In 2011, we’ll start to see the first successful examples of game mechanics used for health — largely around big data streams and mobile, building off Fitbit, Nike+ GPS and other monitoring and measurement ecosystems
  • We’ll see the first “gamified” textbooks from publishers while federal and state governments will continue to innovate and support initiatives in education
Dianne Rees

Social Flow in Gameful Design « Skilful Minds - 3 views

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    "you can't simply add game mechanics to employee participation in business processes and expect voluntary engagement by players over time."
Dianne Rees

3 Barriers to adoption of Serious Games/Immersive Learning Simulations | Kapp Notes - 0 views

  • First, it is important to understand that a game/simulation is not educational just because it is a game/simulation. Instead, a game/simulation is an effective educational tool primarily because of the high level of interactivity and instant feedback. Well designed games/simulations engage the learner in a constant decision making process. The learner is forced to interact and think through the content and then witnesses immediate or near immediate feedback based on his or her actions. So the most critical aspect is not the technology (which is the focus of many when thinking about games/simulations) rather the most critical aspect is the design. The design must be interactive and provide realistic or corrective feedback as the learner progresses and the game/simulation must maintain a balance between anxiety and boredom which is known as the elusive “flow state.”
Dianne Rees

Gamasutra - Features - The Era Of Behaving Playfully - 0 views

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    Interesting article about the assumptions game designers may be making and where they may be going awry
Dianne Rees

Instructional Design Fusions - 0 views

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    My list of game design books: Do you have any favorites?
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