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Dianne Rees

Achievements Considered Harmful? - Chris Hecker's Website - 1 views

    • Dianne Rees
       
      Where there's intrinsic motivation to begin with.
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      Gold star, bonus check, etc
    • Dianne Rees
       
      Because you might actually be decreasing motivation
  • ...6 more annotations...
    • Dianne Rees
       
      Doing the thing/playing the game must be intrinsically motivating in itself...i.e., rewards not necessary
    • Dianne Rees
       
      He means beware of using extrinsic motivation and thereby destroying intrinsic motivation
    • Dianne Rees
       
      Will lead you to design dull games....
    • Dianne Rees
       
      Do not grade on a curve
    • Dianne Rees
       
      Highly related to the task vs exogenous ($ for a behavior)
  • Use endogenous rewards.
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    A thought provoking article and slidecast that discusses how extrinsic rewards can make games terrible...
Dianne Rees

Instructional Design for Beginners - What Motivates People To Learn? | Upside Learning ... - 1 views

  • Eyewitness is an Interactive Situation Simulation Software (ISSS). It aims to educate people about one of the most tragic events in Chinese history — The Nanjing Massacre, when, over the course of 6 weeks, over 300,000 civilians were killed by Japanese troops invading the city.
  • The Crimescene Game teaches interviewing skills in the context of a police investigation. Learners are assigned the task of interviewing a witness to a bank robbery to elicit clues to the identity of the robber. The game provides the learner with choices that affect the course of the game. At any point learners can try to solve the mystery.
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    Includes some game examples
Dianne Rees

Games, Learning and Society 8.0 | Motivate. Play. - 1 views

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    Argues it's time to create higher standards for learning games
Dianne Rees

Social Connection and Anonymity in Health Games | Health Games Research - 0 views

  • We have been investigating the impact of anonymity provided by avatars on emotional communication and self-disclosure. In a recent study done at the Institute for Creative Technology, University of Southern California (Kang, Watt,& Gratch, 2009), researchers found that increasing the levels of anonymity from none (full visual identification), to intermediate (a graphical avatar), to full (providing no visual representation at all), had two opposing effects: it decreased the sense of emotional connection while at the same time increasing the amount of self-disclosure of intimate information that an individual was willing to share.
  • the overall effect of increasing anonymity is to increase the communication of intimate information.
  • This should promote group cohesion and honest communication, even though anonymity also somewhat decreases the emotional connection with the other group members and thus might decrease the motivational effectiveness of social interaction in a game. This is a bit of a quandary, as we would like to have both emotional connection and self-disclosure.
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