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Dianne Rees

Achievements Considered Harmful? - Chris Hecker's Website - 1 views

    • Dianne Rees
       
      Where there's intrinsic motivation to begin with.
    • Dianne Rees
       
      Gold star, bonus check, etc
    • Dianne Rees
       
      Because you might actually be decreasing motivation
  • ...6 more annotations...
    • Dianne Rees
       
      Doing the thing/playing the game must be intrinsically motivating in itself...i.e., rewards not necessary
    • Dianne Rees
       
      He means beware of using extrinsic motivation and thereby destroying intrinsic motivation
    • Dianne Rees
       
      Will lead you to design dull games....
    • Dianne Rees
       
      Do not grade on a curve
    • Dianne Rees
       
      Highly related to the task vs exogenous ($ for a behavior)
  • Use endogenous rewards.
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    A thought provoking article and slidecast that discusses how extrinsic rewards can make games terrible...
Dianne Rees

melaniemcbride.net » Gamification, gaming, edugames: Keeping it real - 0 views

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    "Achiever, Explorer, Socializer and Killer."
mark rusell

The Latest Dora Car Racing Game - 0 views

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    If you are a mother or father and get your kid or young lady getting fun from online games you will be excited to realize that you are helping them grow and achieve fundamental turning points
Pro-Tuff Decals

Personalized Holiday Gift Ideas for Your Sports Team | Pro-Tuff Decals - 0 views

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    Recognize your team's hard work and achievement by giving them personalized gifts this holiday season. We have compiled a list of unique holiday gift ideas to help you select the perfect item for your team.
Dianne Rees

Exergame Design: Identifying Successful Traits | Health Games Analyzed by healthGAMERS - 1 views

  • Required and enabled concentration, Challenges that are neither too easy nor too difficult, Development of individual skills and mastery, A sense of control over personal actions within the game, Clear goals for succeeding at the game, Reception of specific feedback on individual success, Effortless immersion within the game, to the exclusion of time awareness, and Social interaction opportunities.
  • Achieving a balance between skill and challenge, as well as between fitness and intensity, determines the success of an exergame. The difficulty of creating these two perfect balances can help explain the wide variety of successful and unsuccessful exergames in today’s market.
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