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Fabien Cadet

Designing Emergent AI, Part 1: An Introduction @ Christopher M. Park's Blog - 0 views

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    A lot of people have been curious about how the AI in AI War: Fleet Command works, since we have been able to achieve so much more realistic strategic/tactical results compared to the AI in most RTS games. Part 1 of this series will give an overview of the design philosophy we used, and later parts will delve more deeply into specific sub-topics. * Decision Trees: AI In Most RTS Games * Decentralized Intelligence * Strategic Tiers * Sub-Commanders * Fuzzy Logic * Intelligent Mistakes * Skipping The Economic Simulation * Asymetrical AI
jdr santos

Box2D - Home - 0 views

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    Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the game world more interactive. From the game's point of view a physics engine is just a system for procedural animation. Box2D is written in portable C++. Most of the types defined in the engine begin with the b2 prefix. Hopefully this is sufficient to avoid name clashing with your game engine.
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