Designing Emergent AI, Part 1: An Introduction @ Christopher M. Park's Blog - 0 views
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Fabien Cadet on 19 Jul 09A lot of people have been curious about how the AI in AI War: Fleet Command works, since we have been able to achieve so much more realistic strategic/tactical results compared to the AI in most RTS games. Part 1 of this series will give an overview of the design philosophy we used, and later parts will delve more deeply into specific sub-topics. * Decision Trees: AI In Most RTS Games * Decentralized Intelligence * Strategic Tiers * Sub-Commanders * Fuzzy Logic * Intelligent Mistakes * Skipping The Economic Simulation * Asymetrical AI