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Steven Isaacs

GameMaker Studio: Create Application (exe) and Share in the Sandbox - 1 views

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    This video will help you create an application (installer) and share your game in the YoYoGames sandbox.
Steven Isaacs

GameMaker Studio: Adding a Health Bar - 1 views

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    This video will show you how to create and display a health bar above your character. This example uses the draw event and draw health actions. (7:48)
Steven Isaacs

GameMaker Studio: Introduction to Events and Actions - 1 views

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    This tutorial will show you how to create events and actions for objects. Events and actions are what tell the objects what to do in a game. (6:51)
Steven Isaacs

GameMaker Studio: Creating Sprites, Objects, and Rooms - 0 views

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    This tutorial will show you how to create sprites, objects and rooms. You will create and name your first resources using a proper naming convention. In the next lesson, we will program your objects with events and actions. (7:27)
Steven Isaacs

GameMaker Studio: Creating Moving Objects - 2 views

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    This video will assist you in creating objects that move automatically in GameMaker Studio. (7:14)
Steven Isaacs

The Game Maker Language Book - YoYoGames Forums - 1 views

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    This forum thread represents the start of a GML collaborative book that was introduced to the YoYo games forum
Steven Isaacs

GameMaker 8.1: Conditional Statements / Game Over! - 0 views

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    In this video, you will learn how to deal with the end of a game in GameMaker 8. If / Then statements are introduced to determine what to do at the conclusion of the game (if all lives are lost). Questions are also incorporated to determine if you want to try again or end the game. (4:00)
Steven Isaacs

GameMaker 8.1: Lives as a Scoring Mechanism - 0 views

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    In this video, we will set it up so that your character has 3 lives and each time it collides with a bomb, your character will lose a life. (7:04)
Steven Isaacs

GameMaker 8.1: Moving Toward an Object - 2 views

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    This video will show you how to use a step event in GameMaker 8 to create a loop that continually checks the location of an object and has another object move toward it. (3:40)
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