Center for the Future of Museums: A New AR Invasion: Pokemon Go! - 0 views
"Stacked" by Michael Harris | The Walrus | April 2012 - 1 views
-
Building a new library building gave designers and librarians a new way to think about what a library can be to a community. Digital and physical coexist and people are a primary focus. Could a museum do as well? How can you achieve this level of integration and community involvement without building a new building?
The Derfner Judaica Museum, Louise Braverman Architect, world architecture news, archit... - 0 views
-
accessible spaces that are architecturally comfortable, curatorially comprehensible and technologically equipped to meet the needs of both the current and future elderly.
Center for the Future of Museums: Experience Design & the Future of Third Place - 1 views
2030 Vision .doc - 1 views
The Magic of KidsTech: Enchantments and Curses | Institute For The Future - 0 views
-
"with instant consumption, ambient assistance, and contextual awareness, the delay between desire and result is shrinking. Instant feedback and constant affirmation of status will be the norm. Patience may be a virtue, but it will be measured in seconds, not days." Look forward to spending time reading the full report. What is the impact on museums? Can we keep up with expectations of gamified information streams?
TommyEdisonXP - YouTube - 2 views
-
Folks at any museum who are thinking about incorporating experiences for the blind should watch these videos - especially Describing Colors to Blind People, Intangible Concepts to a Blind Person, and How a Blind Person Uses a Computer. Lots of other good stuff here too, plus you gotta love Tommy's attitude.
Google tells Glass users to stop being 'glassholes' - 0 views
Acoustic cloaking device hides objects from sound - 0 views
-
The new device reroutes sound waves to create the impression that both the cloak and anything beneath it are not there...holds potential for architectural acoustics. -- I would love to see a way for museums to create cones of silence so that viewing objects can be shielded from the sound bleed of videos, noisy interactives, and maybe even people!
« First
‹ Previous
61 - 80 of 141
Next ›
Last »
Showing 20▼ items per page