Colleges breaking new ground in distance learning | University Business Magazine - 0 views
Amazing 13 year old on Creativity and Hackschooling - Think Jar Collective - 1 views
A Compendium of MOOC Perspectives, Research, and Resources (EDUCAUSE Review) | EDUCAUSE... - 0 views
Higher Education 2.0 and the Next Few Hundred Years; or, How to Create a New Higher Edu... - 0 views
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AAC&U's GEMs project and WICHE's Interstate Passport Initiative.3
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Fundamental questions surrounding CBE, where we still lack an agreed-upon taxonomy and nomenclature
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Those changes were painful, and many stakeholders, unable to adjust to a new industry ecosystem, disappeared or were greatly diminished. Higher education, infinitely more complicated, may nevertheless be on the cusp of a similar revolution, leading to a new higher education ecosystem.
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"Three important developments stand to dramatically change the way we think about degree programs and pathways: The rapid adoption of competency-based education (CBE) programs, often using industry and employer authority for guiding the creation of the competencies and thus programs An eventual move to suborganizational accreditation, with Title IV funds available for credits, courses, and microcredentials offered by new providers in new delivery models, part of the accelerating trend toward "unbundling" higher education Increasing recognition that postsecondary education will no longer be contained to the existing and traditional degree levels but will instead be consumed at various levels of granularity-less than full degree programs and continuing throughout lives and careers"
Taking Serious Games Seriously in Education (EDUCAUSE Review) | EDUCAUSE.edu - 0 views
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"About Learning and Literacy.1 In this early book, Gee drew most of his examples from entertainment games, rather than education-specific games. At the time, many learning games consisted of drill-and-practice activity that promoted skill automaticity, but far fewer sought to promote conceptual understanding. Since then, concentrated work has created serious games - games with more than just entertainment as a goal - that embody the principles of deeper learning. At the same time, the fields of cognitive psychology, educational psychology, and computer science have come together to create the interdisciplinary field of learning science. Many people in the field have turned their attention to games, along with other digital learning environments like intelligent tutors and simulations"
Data, Technology, and the Great Unbundling of Higher Education | EDUCAUSE - 2 views
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the "4 Rs" that have emerged as the dominant metrics in higher education: Rankings Research Real Estate Rah! (Sports)
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as Purdue University President Mitch Daniels has said: "Higher education has to get past the 'take our word for it' era. Increasingly, people aren't."2
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the market is no longer viewing the 4 Rs as proxies of excellence.
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The Flipped Class: Myths vs. Reality - THE DAILY RIFF - Be Smarter. About Education. - 0 views
15 Steps to Cultivate Lifelong Learning - 0 views
Wisconsin's Flexible Option: A System Approach to Competency-Based Education ... - 0 views
Direct2Degree: College One Course at a Time (EDUCAUSE Review) | EDUCAUSE.edu - 0 views
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