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anonymous

It's the Learning, Stupid | The EvoLLLution - 0 views

  • In this new world, providing students smarter pathways into and through higher education will be critical. All learning should count. Everyone should know what degrees represent so they can be put to use most effectively, whether it’s for employment or further education, and everyone should know the next step they need to take to move toward their personal goals.
  • At its root, we need to rethink and reimagine the entire premise of higher education. We must ask ourselves what type of product we want to be sold and produced by the nation’s colleges and universities and other providers of postsecondary learning.
  • “Many of those who have lived and learned in colleges as we know them cherish their memory and institutions,” Carey writes, “But the way we know them is not the only way they can be. Our lifetimes will see the birth of a better, higher learning.”[11]
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  • Perhaps the most outdated feature of our current higher education system is how we measure learning. Today, this is done according to the amount of time spent at desks and in classrooms—or sometimes even time spent online—rather than by how much students actually absorb and subsequently what they do with that knowledge.
  • But what would happen if we turned this system on its head? What if college credits were awarded based not on seat time, but rather on measurable learning? What if we prioritized outcomes over inputs?
  • So it’s time for a change. It’s time for a system that awards learning credits that are based on learning, not time. It’s time for a student-centered credentialing system that prioritizes what you know and can do over where and how you get your education. And the only way to do this is to remove and replace the credit hour.
  • we know the basic aspects of the higher education system the nation needs: At its core, it’s a system that offers multiple, clearly marked pathways to various levels of student success—pathways that are affordable, clear and interconnected, with no dead ends, no cul-de-sacs and plenty of on- and off-ramps.
    • anonymous
       
      Yes.  Cite this.
  • all learning certified as high-quality should count—no matter how, when, or where it was obtained.
  • In the ideal scenario, then, in this new system every student will know where they are going, how much it will cost to get there, how much time it will take, and what to expect at journey’s end—both in terms of learning outcomes and career prospects.
  • We must focus on learning outcomes as the true measure of educational quality. Not time, not institutional reputation (like the US News & World Report and other rankings do), but genuine learning. That is, those competencies that are informed by the real world in which students must thrive.
e learningbd

BackupBuddy plugin keeps your WordPress content safe - 0 views

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    We are using different kind of themes and plugins for developing our WordPress website. BackupBuddy is one of the best plugin which keeps your WordPress content safe. BackupBuddy plugin keeps your WordPress content safe http://t.co/vjIGJuBWPF http://t.co/1nJRhipaOQ
eidesign

Performance Support: Featuring Prezi Animations To Supplement Online Training - EIDesign - 0 views

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    Performance Support Series: Featuring Prezi animations in our Learning framework to supplement online training. In this article, I will share a case study on how we have used Prezi (a presentation tool) to create an innovative learning aid. Shortly, this will be a part of our upcoming Performance Support Solutions.
eidesign

4 Must-see Examples of Gamification of Compliance Training - EIDesign - 0 views

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    Compliance trainings have been a significant part of corporate trainings for a long time now, they have been in the online format for the last 25 years. There have been a lot of changes since then in the way learning strategies are structured. And, compliance trainings have not yet used any new strategies to enhance the experiences of the learner.
eidesign

How To Enhance Your Corporate Training With Next Gen Gamification Solutions - eLearning... - 0 views

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    Join us for the free webinar How To Enhance Your Corporate Training With Next Gen Gamification Solutions, presented by Asha Pandey, the Chief Learning Strategist at EI Design, and sponsored by eLearning Industry. The event is scheduled for the 7th of March 2019. Stay tuned!
eidesign

7 Gamification Techniques For Corporate Training That Work - EIDesign - 0 views

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    While gamification has been in use for corporate training for several years, there is still a lingering doubt on its impact. In this article, I share 7 gamification techniques for corporate training that work!
eidesign

Mobile Learning Trends for 2019 - EIDesign - 0 views

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    As the Mobile Learning solution becomes a "must have" from a "good to have" solution, the focus shifts to what measures you should adopt to maximize its impact. Look no further-our Infographic on Mobile Learning Trends for 2019 provides precisely the pointers that you can use to enhance your online training delivery.
eidesign

Why Adopt Mobile Learning For Online Training - 10 Questions Answered - EIDesign - 0 views

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    If you are new to mLearning or are seeking ways to enhance its impact, e.g. by using mobile learning for online training, you would have several questions about it. In this article, I answer 10 questions that range from its definition, application, and how you can maximize its impact.
dominknow

What is an eLearning Authoring Tool? - 0 views

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    Let's start with a simple definition: eLearning Authoring tools are used to create eLearning lessons. These tools have been around much longer than most people know. When asked, many guess that they started coming on the market recently or perhaps back in the 1990s. The truth is the National Science Foundation funded the first authoring tool, called PLATO, way back in 1960, and then another in 1967, called TICCIT. Both spawned many other authoring tools over the years.
anonymous

Learning Analytics Research for LMS Course Design: Two Studies | EDUCAUSE - 5 views

  • In 2014 the EDUCAUSE Center for Applied Research (ECAR) identified three key motivators for faculty use of IT: (1) evidence of benefit to students, (2) course release time, and (3) confidence the technology will work.1
  • In particular, we found that faculty use of the grade center, which ECAR found that students value more than any LMS function,2 is positively related to student outcomes.
  • To frame our discussion, consider the following: If you could predict with 100 percent accuracy which students would succeed or fail — in classes, programs, or graduation — what would you do to intervene and change the predicted outcome? Or as Mike Sharkey, VP of Analytics at Blackboard, often says, "If you're a dog chasing a car, what would you actually do if you caught it?"
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  • In our experience, this critical transition from prediction to intervention (and assessment of the resulting impact) is actually quite rare in higher education learning analytics research and practice.
David Bloom

Robot helps put boy, 7, at the head of his class - City & Region - The Buffalo News - 0 views

  • Devon, 7, has allergies that are so severe he is not able to sit in Voelker's classroom.So, he uses a "VGo" robot to traverse Winchester's halls, to talk with his teacher and fellow classmates and to learn just as any other second-grader does - only remotely, from a classroom set up in his home.
Xavier Moya

Mozilla's Web Literacy Standard, a framework for learning online, to launch in beta on ... - 0 views

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    La Fundació Mozilla presenta una ampliació de Webmaker en aquest programa d'alfabetització del "prosumer a la web"
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    Badges are becoming more and more popular. Mozilla Foundation start using them in Webmaker project and now they will adopt it in a bigger educational plan.
Garry Golden

Welcome to ds106 - 0 views

Gina Hall

Executive Function, Arts Integration and Joyful Learning (Part 6 of 7) | Edutopia - 0 views

  • Children's brains need to acquire memory associations that link pleasure with learning
  • learning,
  • creating.
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  • discovering
  • Carol Dweck
  • fixed mindset to those of a growth mindset
  • Learning that incorporates the arts, movement or physical enactment offers students opportunities to engage their academic subjects through talents and abilities which they have not previously recognized as being relevant to their scholastic and cognitive potentials
  • reduces mistake anxiety by removing expectations for a single correct response or product
  • artistic activities should be authentic and meaningful; they should not be perceived by students as "add-on fluff" to academic subjects.
  • ability to delay immediate gratification and to apply effort toward goals that are not immediate
  • positive learning and assessment experiences continue and students begin to build confidence
  • apply more effort, collaborate successfully, ask questions, revise work and review foundational knowledge
  • increased attention span in general and improved critical thinking
  • experience in symbolic representation of academic learning with the neural activity seen when the brain processes information using the highest forms of cognition, creative problem solving, critical analysis and innovation.
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    the arts and the neuroscience of joyful leaning
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