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schneij

rediquest - Home - 0 views

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    This site aims to provide students and teachers with information and ideas to assist them apply the Habits of Mind. Each of the sixteen habits is presented along with information on when to use each habit and strategies to make the process easy. Each page includes a short video that demonstrates the Habit of Mind and could be used as a starting point for discussion. The pages combine ideas from Making Thinking Visible by providing a set of thinking strategies relevant to each habit. Each of the Sixteen Habits are paired with a series of Thinking Routines modified to encourage application of the relevant Habit.
schneij

Teachers share formative assessment strategies that work | eSchool News - 0 views

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    Formative assessment is an essential part of teaching because it helps guide instruction. Checking for understanding of important concepts helps the teacher decide to move on or to continue instruction to ensure that crucial information is not lacking. Because it does inform instruction, formative assessment should be incorporated on a regular, if not daily, basis.
schneij

20 Simple Assessment Strategies You Can Use Every Day - 1 views

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    "The ultimate goal of teaching is understanding. But sometimes it's easier to talk than to teach, as we all know, especially when we need to cover a lot of material in a short amount of time. We hope students will understand, if not now then before test time, and we keep our fingers crossed that their results will indicate we've done our job. The problem is, we often rely on these tests to measure understanding and then we move on. There isn't always time to address weaknesses and misunderstandings after the tests have been graded, and by that time it's too late for students to be interested."
schneij

Bloom's Digital Taxonomy Verbs [Infographic] - 0 views

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    "When using Bloom's Digital Taxonomy (a revised take on Bloom's devised by educator Andrew Churches), it helps to have a list of verbs to know what actions define each stage of the taxonomy. This is useful for lesson planning, rubric making, and any other teacher-oriented task requiring planning and assessment strategies. The Bloom's Digital Taxonomy verbs in this handy infographic apply specifically to each stage of the taxonomy. They progress from LOTS (lower-order thinking skills) to the HOTS (higher-order thinking skills)."
schneij

Sutori - 0 views

shared by schneij on 29 Nov 16 - No Cached
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    We noticed users have used HSTRY to tell other stories - from travel logs to a blossoming romance. Businesses have also adopted the tool and have created product roadmaps, onboarded clients and shared their team strategies. A change in product philosophy could therefore help a broad swath of teachers, their students and learners of all kinds. We've been working hard over the last couple of months to introduce you to our new identity: Sutori. Sutori is the easiest and best way to create and share your story. In a few clicks you can add any type of media to your story and create with your friends and colleagues in real-time. All stories can be shared and embedded onto any website or blog.
schneij

10 strategies for lightning-quick feedback students can REALLY use | Ditch That Textbook - 0 views

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    "I've found that the best feedback is the kind that can be applied right away. Why wait when we can get help right now with whatever we're cognitively wrestling with? Especially today, where technology is ubiquitous and communication is instant, we can do so much better than tardy feedback."
schneij

SearchReSearch - 0 views

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    Blog containing search strategies.
schneij

Five key strategies to get/keep kids engaged at school - 0 views

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    "What does student engagement look like? I have received this question from teachers in a number of different forms. Often the words "apathetic" or "unmotivated" are used in place of "disengaged." But the point is the same. Many of us have had students in the classroom whose stubborn lack of interest or motivation threatens to undermine the positive learning environment we've tried to create. How do we turn this around?"
schneij

Student Designed Infographics: Process & Products | Catlin Tucker, Honors English Teacher - 2 views

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    "Last year my students designed infographics for the first time. I enjoyed the process and the products. It was a fun strategy to teach my students crucial research skills while encouraging them to think creatively about how to visually communicate information. This year I was literally blown away by the work my students did on their infographics. I wanted to share my process and examples of student work to help support other teachers."
schneij

Why Ed Tech Is Not Transforming How Teachers Teach - Education Week - 0 views

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    "Indeed, a host of national and regional surveys suggest that teachers are far more likely to use technology to make their own jobs easier and to supplement traditional instructional strategies than to put students in control of their own learning. Case study after case study describe a common pattern inside schools: A handful of "early adopters" embrace innovative uses of new technology, while their colleagues make incremental or no changes to what they already do."
schneij

21 Things 4 Teachers - 0 views

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    21Things4Teachers helps educators make connections between technology tools and best practice instructional strategies. It provides a chance for you to collaborate with fellow teachers in a cohort or as an individual to learn more about 21st century technology skills in a non-threatening environment with a highly skilled instructor.
schneij

Gimkit | Live Quiz Learning Game - 0 views

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    "The live learning game your students will beg to play Gimkit is a game show for the classroom that requires knowledge, collaboration, and strategy to win."
schneij

Ten Steps to Better Student Engagement | Edutopia - 1 views

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    Relevant article on engaging students in your classroom with or without technology.
schneij

Blended Games for the classroom using YOUR content - 3 views

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    "You bring the content. We bring the ​games. Blended games for the classroom using your content. Blended Play is a gaming platform for any classroom content. Our goal is to provide easy to use, strategy driven games that can help review content in any subject."
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