John Hagel and John Seely Brown: This video game demonstrates in its structure and scoring some fundamental principles for training employees to think creatively
r / Spielkulturen gibt einen Überblick über den aktuellen Stand der internationalen Computerspielforschung (Digital Game Studies) und d
Game Studies) und diskutiert Tendenzen und zukünftige Perspektiven aus einer interdisziplinären Sicht.
Der Fokus der Tagung liegt auf (medien-) pädagogischen, sozialen, ästhetischen, kultur
levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors.
We now have a number of video interviews on the Learn 4 Life Island in Second Life - these are a few highlights from the past few years' interviews with Educators which now add up to a substantial archive of acheivement in the area of innovation in educat
The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigor