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n bauch

unfiction.com » welcome - 0 views

shared by n bauch on 25 May 09 - Cached
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    Resource for those interested in Alternate Reality Gaming, players' and puppetmasters. It is also intended as a gateway to be used in introducing neophytes to this unique genre of gaming. Unfiction offers information about past, current, and upcoming campaigns; tools and resources to use in playing or creating campaigns; articles, editorials, and interviews about the genre; and a forum section for discussion of the site, genre, and game play.
anja c. wagner

The Education Arcade - 0 views

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    The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigor
anja c. wagner

Droog lab | Downloadable design - 2 views

  • No longer from the furniture store, but with a download from a website, design goods take the form of a digital blueprint that the consumer takes to the local manufacturer for customizable on-demand production.   In collaboration with Waag Society, Droog is working with a network of designers, digital distributors, manufacturers and material suppliers to develop new business models and product designs for Downloadable design. Through a world wide platform for design distribution two pilots will be implemented to test the developed models and designs.   Possible benefits include lower product costs, less transport and less waste, new design concepts, more variation, possibility of co-creation, lower investment due to no warehousing, more responsive production chains, and involvement of the consumer in the design outcome. Not only for day-to-day goods, Downloadable design can play a role in global urgencies.   Currently we are in the design and development phase, look out for further announcements soon.
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    Da können wir gespannt sein auf die beiden Pilotprojekte.
Alex K

College Students on the Web: User Experience Guidelines (Jakob Nielsen's Alertbox) - 0 views

  • Myth 1: Students Are Technology Wizards
  • In particular, students don't like to learn new user interface styles. They prefer websites that employ well-known interaction patterns.
  • Students often judge sites on how they look. But they usually prefer sites that look clean and simple rather than flashy and busy.
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  • Myth 2: Students Crave Multimedia and Fancy Design
  • Students are strongly search dominant and turn to search at the smallest provocation in terms of difficult navigation.
  • Myth 3: Students Are Enraptured by Social Networking
  • College students are much more goal-oriented.
  • At the college level, users make a separation between play and work and don't require websites to entertain them at all times.
  • students prefer websites that are easy to scan and don't intimidate them with a wall of gray text.
  • Students are multitaskers who move through websites rapidly, often missing the item they come to find. They're enraptured by social media but reserve it for private conversations and thus visit company sites from search engines.
anja c. wagner

48 Free Social Media Monitoring Tools | DreamGrow Social Media - 3 views

  • I have collected 48 free social media monitoring tools. In the Group A are the services that I use regularly or seem interesting to check out immediately. The Group B is an alphabetical list of tools for you to play with. Here we go:
anja c. wagner

Die Fail Whale: Have You Played? - 0 views

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    Twitter-Schießbude
anja c. wagner

Playing to Learn: Game-Driven Comprehension of Complex Content - 0 views

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    Artikel von Celina Byers, Bloomsbury University
anja c. wagner

I.Play: Auf diesem Spielplatz sammeln Kinder Highscores - SPIEGEL ONLINE - Nachrichten ... - 0 views

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    Fundstck von Rattana - Physical Gaming 2.0, sozusagen
anja c. wagner

Playing BPE - Kathy Dryburgh | SLCN - 0 views

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    Video aus Second Life: "Guide to SL for K-12 Educators" - Demonstration innovativer Lehr- und Lernpraktiken
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