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alisonseaman

Stop polarising the MOOCs debate - University World News - 3 views

  • And thus – for MOOC lovers and MOOCs haters alike – an important rhetorical point we should all be emphasising, in every conversation: in the complex, changing world in which we live, advanced learning is necessary. Not a luxury. It deserves the public support of other necessities. Advanced education is far too important to price out of the market for all but the global 1%.
  • If the question is, "is higher education worth it?" we know from the massive enrolment in online courses that the answer is a resounding "yes". It is also significant that world history courses are enrolling as many students as Python's open source software. People want higher learning.
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    The academic conversation on MOOCs is starting to polarise in exactly the talking-past-one-another way that so many complex conversations evolve: with very smart points on either side, but not a lot of recognition that the validity of certain key points on one side does not undermine the validity of certain key points on the other. I regret this flattening of online learning into a simple binary of 'politically and financially motivated greed' on the one hand and 'an opportunity to find out more about learning' on the other. Some of both in different situations can be true.
alisonseaman

A MOOC Delusion: Why Visions to Educate the World Are Absurd - 0 views

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    ...scholars of international education have always warned against "a one-way transfer of educational materials from the rich north to the poor south will amount to a wave of 'intellectual neo-colonialism.'" But, again, because the MOOC movement is dominated by providers eyeing the world "market" for education, whatever they proclaim to be their motive, their attempts to make MOOCs "accessible" to international learners goes to show that they are either ignorant or unwilling to acknowledge geopolitical dynamics that shape learning experience on a global scale.
Glenn Hervieux

Smart Gamification: Seven Core Concepts for Creating Compelling Experiences | Amy Jo KI... - 1 views

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    "ames are infiltrating every aspect of daily life - and everyone's now a gamer, in one form or another. Early-on "gamification" involved adding simple game mechanics like points, badges and leaderboards to websites and apps. But that's not what makes games truly compelling. Good games take players on a journey, giving them something to learn, master and share. Gamification 2.0 is about creating game-like digital services that shape real-world behavior and deliver deep value to players, -- using a blend of intrinsic and extrinsic motivations. In this talk, we'll do a teardown of the biggest and most influential social gaming services, and distill those lessons into these Seven Core Concepts for Smart Gamification. "
Glenn Hervieux

The Basics of Self-Directed Learning for Teachers ~ Educational Technology and Mobile L... - 4 views

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    Concise definition of self-directed learning, six bullet points, and a nice infographic of self-directed learning. An important point mentioned: "One of the misconception about self-directed learning is that learners learn in complete isolation from others while in fact the core idea behind SDL is that learning is driven by intrinsic motivational factors  stemming from the learners own desire to learn and drive his/her learning experience beginning with recognizing a need to learn."
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