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Dean Mantz

The Top Ten Things Library Administrators Should Know About Technology | TechEssence.info - 0 views

  • It's not insulting to say that those who run libraries tend not to know all that much about technology. A very different set of skills are needed to run an organization, and those skills do not often come packaged along with technical knowledge and experience. But administrators need to know some specific things about technology in order to do their jobs well, so here is my list:
Dwayne Abrahams

GIS and Geographic Inquiry - 0 views

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    Geospatial" technologies--which include geographic information system (GIS), global positioning system (GPS), and remote sensing (RS) tools--are becoming increasingly important in our everyday lives. These technologies use "smart" maps that can display, query, and analyze geographic databases; receivers that provide location and navigation; and global-to-local imagery and tools that provide context and analysis. As these tools become vital to helping community leaders ask and answer questions with both local and global implications, the ability to think spatially is an increasingly important skill for students. Hundreds of jobs--in such areas as planning, law enforcement, environmental management, business, public safety, health, and agriculture--now require key geographic inquiry skills.
Dean Mantz

Google Ideas - Google Ideas - 1 views

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    Google Ideas explores how technology can enable people to confront threats in the face of conflict, instability and repression. We connect users, experts and engineers to conduct research and seed new technology-driven initiatives.
Dwayne Abrahams

38 Of The Best Educational Games For iPad - 1 views

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    "School is a time in a students life where they are learning as much about how to be students and operate successfully in a school as they are about how to read, write, and think. But oftentimes, the demand for pure academic instruction and practice can fly in the face for a student's need-at any age-to play, build, interact, explore, and construct their own learning experience. Issues like these can make mobile technology like tablets a boon to learning, as they can allow individual access to the right app-and the right content, creative opportunity, game, or learning simulation-at the right time. It is the collision of the need for interaction, personalization, creativity, and constant feedback that can make video games powerful tools for learning-and the following 38 games, curated by Sam Gliksman-and excellent place to start."
Dean Mantz

McNeil Technology - 1 views

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    Very well done tutorial on how to use Google Takeout for migrating Google documents and items from a GAFE domain to a personal account. 
Dwayne Abrahams

Research - 0 views

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    "Footsteps2Brilliance, Inc.™'s Academic Language Program for Students (ALPS) delivers a robust library of stimulating ebooks and educational games to parents, children and teachers anywhere/anytime through innovative mobile gaming technology. Developed by educational experts usingthe latest research on cognitive development, ALPS provides young learners with 1,000 essential vocabulary words through interactive eBooks that are sure to engage today's digital students whether at school or home."
Dean Mantz

Home | Assess4ed.net - 1 views

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    designed to help you address the challenges and leverage the opportunities of next generation assessment systems powered by technology.
Dwayne Abrahams

ipads4schcounselors - home - 1 views

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    technology ipad help for school counselors
Dwayne Abrahams

2014 ON for Learning Award Winners - 0 views

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    "2014 ON for Learning Award Winners Common Sense Media's ON for Learning Award is given to the very best in kids' digital media. Our learning ratings program is designed to help educators surface the apps, games, and websites that truly deliver experiences that enrich and delight kids, helping them thrive with media and technology. We are excited to recognize these apps, games, and websites for earning the highest learning rating from Common Sense Media in the past year."
Dwayne Abrahams

Education World: Tech in the Classroom - 1 views

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    "Tech in the Classroom is a recurring feature that examines widely available technology, software and gadgets and how they might be used in a school setting. What favorite gadget or tool are you using in the classroom? As this new content area grows, let us know what products you'd like to read about."
Dwayne Abrahams

http://www.azk12.org/tim/docs/AZK1031_Matrix_Print.pdf - 1 views

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    TIM Technology Integration Matrix
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