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Nathan Maier

The Game of Reading and Writing: How Video Games Reframe Our Understanding of Literacy - 0 views

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    This essay focuses on how video games both highlight our traditional assumptions about reading and writing and suggest alternative paradigms that combine the new and the traditional:Play. Video games reveal how pleasure and desire are inherent to the reading and writing process. This dimension of gaming helps explain why video games can produce resistance in terms of approaches to writing instruction grounded in maintaining the cultural distinction between play and work.Authority. The interactivity of video games complicates questions of who authors and authorizes meaning in a discourse community. Video game players are simultaneously readers and writers whose gaming decisions are inscribed within a certain horizon of possibilities but not predictability. The video game is an inherently dialogic discursive space that problematizes the institutionalized distinction between "reading" and "writing"Return to the visual. The case of video games not only helps restore the understanding of writing as a visual form of communication but also challenges the apparent static quality of the printed text, emphasizing the temporal quality of all communication. In so doing, the study of video games promises to fundamentally rewrite the conceptual binary of process and product in composition pedagogy.
Abby Purdy

Study Links Violent Video Games, Hostility - 0 views

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    Children and teenagers who play violent video games show increased physical aggression months afterward, according to new research that adds another layer of evidence to the continuing debate over the video-game habits of the youngest generation.
Stacey Jones

The Mozart Effect: Musical Phenomenon or Musical Preference? A More Ecologically Valid ... - 0 views

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    This article talks about how the "Mozart Effect" has been popularized as being the method of making people smarter, however is has discussed the criticism that the method been getting of being fake. This article also discusses a study that was done by groups of student playing video games instead of tests. Their goal was to determine whether listening to Mart will improve people's performance in computer games.
Abby Purdy

Helping Them Flourish - 0 views

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    A film on OhioLINK. Helping children to grow and bloom properly also means taking into account their biological rhythms. This program seeks out holistic approaches to education that more scientifically organize the school day and strike a better balance between intellectual and physical development. Educators, psychologists, a geneticist, a philosopher, and others consider topics such as the times of day when students are most ready to learn and the role of play in the developing child. They also question the effectiveness of lectures and take a penetrating look at the video game phenomenon. (53 minutes, color)
Abby Purdy

Developing Language: Learning to Question, Inform, and Entertain - 0 views

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    An OhioLINK film from the series "Childhood Development: A Cognitive Approach to Developmental Psychology." Starting right from infancy, this program charts the development of language during childhood. Basic language acquisition, learned from rudimentary and higher-level child/caregiver interactions, is described. Aspects of competence that go beyond the purpose of simple communication are also considered, including the skill of using conversation for establishing and furthering social relationships, the ability to employ language as a part of games, the capacity to understand jokes, and the awareness of what other people know and understand at various stages of maturation. (25 minutes)
Abby Purdy

Idea Lab - Becoming Screen Literate - 0 views

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    How the moving image is upending the printed word.
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