This article is concerned with what it may mean to individuals to engage in practices that are physically challenging and risky. The article questions the assumptions that psychological health is commensurate with maintaining physical safety, and that risking one's health and physical safety is necessarily a sign of psychopathology. The research was based upon semi-structured interviews with eight extreme sport practitioners. The interviews were analysed using Colaizzi's version of the phenomenological method. The article explicates the themes identified in the analysis, and discusses their implications for health psychology theory and practice.
Time for a little fun. I know you've asked yourself this question: why do people engage in those dangerous sports like hang gliding, bungee jumping and rock climbing?
In a detailed look at nearly 30 years of research on how television, music, movies and other media affect the lives of children and adolescents, a new study released today found an array of negative health effects linked to greater use.
Parents and students in a growing number of schools can track fluctuations in a grade-point average from the nearest computer in real time, a ritual that can become as addictive as watching political polls or a stock-market index.
More than three-fourths of young women, those ages 18-29 and known as Generation Y, want incoming President Barack Obama to make civil rights and racial justice top priorities of his administration, a survey says.
The University of Illinois said Monday that it would allow employees to display political bumper stickers, wear political buttons and attend political rallies on campus, reversing an earlier interpretation of state ethics law that has drawn sharp criticism.
Passing rates plunged among Illinois ' bilingual students this year after they were given the same exams as other students, and dozens of public schools have been deemed failing as a result.
Children and teenagers who play violent video games show increased physical aggression months afterward, according to new research that adds another layer of evidence to the continuing debate over the video-game habits of the youngest generation.