Skip to main content

Home/ ENGL 481: Digital Humanities/ Contents contributed and discussions participated by Andrea Verner

Contents contributed and discussions participated by Andrea Verner

Andrea Verner

Press Start to Continue: Toward a New Video Game Studies - 1 views

  •  
    This blog addresses how video games contribute to Digital Humanities. It is a new study that raises questions to how to go about researching and developing this topic. This study can eventually bridge the gap between analog and digital archives, and culture criticism and methods. It can also show how video games are used as a teaching method and the benefits and challenges it entails. This can also encourage discussion about the role of video games in digital humanities.
Andrea Verner

British Women Writers Conference, 2010: "Teaching and Researching British Women Writers... - 0 views

  •  
    This blog addresses the challenges with scholarly research that are faced when discussing 18th and 19th British women writers. One challenge is that how is it decided what information is being included in the archive and how accurate is it. Not all digital archives have equal access; this gives a disadvantage for people's research because they do not have access to all the information they need. She answers how to make digital humanities more accurate and how it can be used in a classroom through many different professors prospectives.
Andrea Verner

Enhancing Teaching and Learning Practices with Digital Mapping Approaches - 2 views

  •  
    A professor came and spoke to students and faculty about how students in higher education can integrate mapping tools into the classroom. They use these projects as organizational templates, spatial analysis, metaphors, graphs, and charts. She posts questions that should be asked before choosing the mapping approach for their projects.
Andrea Verner

Guiding Principles for Born Digital Scholarship and Teaching - 3 views

  •  
    Dene Grigar developed a way to allow digital media scholars to combine their work from different areas of studies. She found that it helped scholars work together and easily understand other's work. This program gives hands on experience for students that teach them that creating a website is more in depth and can potentially impact the modern society. They also need to understand that each students background is combined and implemented with different teaching methods to create a digital media course.
Andrea Verner

Building an understanding of digital humanities through teaching - 3 views

  •  
    This blogger was asked to create a website over the papers she had been digitizing. Creating a website entailed knowing how to code it, which she had to learn. Her study shows that having the students build a website adds to their learning process and gives them new ways to think. It also allows the students to collaborate with their teachers that can further engage their research process by adding new questions or finding multiple audiences. The future of Digital Humanities lies within the graduate students and how they are being trained so that they can find better and easier ways to teach the younger generation.
Andrea Verner

Digital Faculty: Professors, Teaching and Technology, 2012 - 1 views

  •  
    5100 college professors took a survey about their attitudes to the digital approach to technology. Some interesting facts and comments were about using e-books and about 1/3 of professors are giving students access to this. One statistic was about 47% regularly use videos or similations in their course, 36% use it occasionallyand the rest never use any videos when teaching. Professors who teach online and blended courses give their students two times the advantage of other students who are not taught online courses.
Andrea Verner

Living Editions: What Seminars Can Teach Us About Building Digital Editions - 1 views

  •  
    This blog is about how to teach digital editions more like a seminar. Digital editions are about pedagody, culture preservation, and interpreting. She uses this term as a broader Digital Humanities method to create a network that uses interpretive knowledge and connected skills to reach a certain audience. By making this teaching more like a graduate seminar students are able to contribute more to the class because they will be more easily self-motivated. Students will understand that there is one instructor and that they contribute to their project while also remembering who the audience is.
Andrea Verner

Inspiring students to think big at the Telefonica Think Big Digital Skills Day - 1 views

  •  
    300 students in the UK had the opportunity to learn more about digital skills, such as coding and reporting, away from a classroom setting. They were broken up into small groups and ask to create a report about a certain event. This helped the students collaborate and share their skills in an enviornment they were more comfortable then with students who had similar skills and interests as them.
Andrea Verner

XML/TEI in the First-Year Writing Classroom - 2 views

  •  
    This blog is over a first year teachers proposal to teach a writing course that is digitally based. By teaching this way allows for students to focus more on analyzing, archiving, and transforming into a more modern method. Instead of composing through a word documents, students will use the XML program which does not tell any computer what to do with the information. This program requires students to describe what they are doing as they do it. It also allows students to see all of their editing work and has other advantages that Word does not.
Andrea Verner

The Digital Future is Now: A Call to Action for the Humanities - 0 views

  •  
    The topic of Digital Humanities is discussed as a new teaching a research method. Since it is has been newly founded many people find it difficult to use and leave it to scholars and researchers to do most of the work. There are six factors that go into researching humanities that have been found also in researching sciences: publication practices, data, research methods, collaboration, incentives, and learning. By using this process one can easily understand Digital Humanities.
‹ Previous 21 - 30 of 30
Showing 20 items per page