Five teaching tips for professors: From video games. The Chronicle of Higher Education - 0 views
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Emilie Clucas on 17 Jan 13This blog focuses on the current lessons learned through the trends and emphasis on using video games, sometimes known as the "edutainment" movement in higher education. The author is a technology blogger for The Chronicle of Higher Education and describes how faculty can use technology to incorporate many of these lessons. One example includes: games can be used to teach problem-solving and collaborative learning. Another point of advice is similar to how video games keep track of scores; giving frequent and detailed feedback to students is important. The author cautions faculty to test online courses before going live and incorporate user design. Other suggestions include using stories and interactive games as a way to engage students, but also warns that not every course subject works as a game, and that deep learning with assessment should always be considered in implementation. This is a helpful snapshot of how to incorporate aspects of video-games for faculty who may be less familiar with edutainment strategies.