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carrie saarinen

Johnson, L., Adams Becker, S., Estrada, V., Freeman, A. (2014). NMC Horizon Report: 201... - 0 views

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    Since 2002, the New Media Consortium has partnered with experts in the field of educational technology, including the Educause Learning Initiative (ELI), to conduct a Delphi study and generate its annual Horizon Report on emerging trends in educational technology. The report, widely considered a respectable analysis of issues and a guide to addressing those issues, is disseminated with a Creative Commons open license for public distribution and consumption. Key themes in the NMC Horizon Report include: Infrastructure, leadership, organizational strategies, teaching and learning, curricular content, and assessment (pg. 4). The framework of the report includes sections on policy, leadership and practice (pg. 6). The report includes references for further reading on every issue presented. The references are evidence of the research conducted by the panelists involved in developing the annual report. Trends are also described as short term, mid term or long term trends, helping the reader estimate the impact of the trends on existing campus IT issues and initiatives. Some of the trends in the 2014 report support trends identified by EDUCAUSE and Gartner, while others are unique. Social media is an issue in the NMC report, but not the others, while assessment strategies using student data and technology are common among all three. The Horizon Report is unique in its daring presentation of topics that challenge conventional thought about higher education. The report predicts a significant threat to higher ed coming from online learning and emerging models of formal education. The report also highlights the power and impact of data - from learning analytics to predictive instructional models - that seem to transfer authority from professors to technology and technologists. There is a lot to consume in the Horizon Report. Analysis can be augmented with blogs and conference proceedings which review the report in part or in whole. Reading the report and supporting re
carrie saarinen

Currier, G. (2011). Emerging Technology Adoption Trends. CIO Insight, (119), 18-23. - 0 views

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    From the non-academic side of the issues, this article outlines emerging technology trends in business. The article solidifies arguments for technology awareness, adoption, implementation and support in higher education because it supports the theory that technology adoption in education is not the same as educational technology adoption. IT governance is about the technology that higher professionals need to do their jobs - to run the business of higher ed. General project management principles apply, as well as general awareness of consumer technology trends because, after all, higher ed professionals are consumers and the university is a consumer and a B2B partner with vendors and services for mobile tech, cloud technology, hardware and software, and more.
Emilie Clucas

The NMC Horizon Report: 2012 Higher Education Edition. Austin, Texas: The New Media Con... - 0 views

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    The New Media Consortium is an international research project developed by practitioners and educational technology visionaries, established in 2002 that identifies and describes emerging technologies likely to have a large influence over the next five years, both in education and globally. It is important to note that a previous Horizon Report (2009) has been frequently mentioned in other articles and websites related to current educational technology trends. In the 2012 report, the one year or less prediction focuses on mobile apps and tablet computing being the most prevalent, with increased utilization by college students. The two to three year forecast includes game-based learning and learning analytics, explaining that the ability to tailor educational activities as content becomes easier to manipulate with the benefit of education becoming more open to change. In four to five years, the authors emphasize gesture-based computing and the "internet of things" or objects producing their own information will both have a significant impact on education. The group expects that educational trends influenced by these technologies will be collaborative learning, working in teams, and a shift towards more challenge-based and active learning. This article provides a helpful summary reflecting the expected realities in higher education and in the larger society, acting as a guide for educators to follow technology trends, challenges, and relevance for teaching and learning.
Angela Adamu

Technological Trends in Higher Education - 1 views

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    In this article by Dan Carnevale, Michael Zastrocky, vice president for academic strategies at Garner Inc, talks about the impact of intellectual-property laws on digital archives, and the use of technological devices such as the iPhone for learning purposes in colleges. Even though proponents of digital libraries are wary of intellectual property laws and the propensity to present road blocks to building digital libraries, Zastrocky thinks the issue is complicated and still has a long way to go before it will be resolved. His stance on the use of devices like the iPhone for learning is also not optimistic. The challenge for IT leaders is in building frameworks that support personal tools that are constantly changed or up-graded. Zastrocky, whose company does technology research and information analysis, reveals that many educators are not enthusiastic about the drive to incorporate technologies into college course work. He states however, that learning whether in the virtual or traditional classroom, hinges on the instructor. This article was written in 2007, and was probably for the benefit of technology leaders in higher education wishing to gauge the educational communities response to technological trends.
mark carlson

IT issues - 1 views

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    Educause trends of top ten IT issues
Corey Schmidt

Kirschner and Stimpson debate pros and cons of digital courses | Inside Higher Ed - 0 views

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    Most in attendance at the December symposium believe Kirschner and Stimpson would argue drastically different positions on online education. Both women attended online courses in an effort to better understand the experience, and were asked to reflect on those experiences at the symposium. Surprisingly, Kirschner and Stimpson felt similarly on a few major areas.  Stimpson completed a creative writing course through the University of Phoenix. Following her online experience, Stimpson argues the diminishing presence of faculty will deteriorate the dignity of the teaching profession and higher education as a whole. Those following trends and experts in higher education expected most of Stimpson's comments. Kirschner's role in the initial developments of online education led those at the symposium to expect her to fervently defend massive online courses. Surprisingly, Kirschner agreed with many of Stimpson's points, admitting face-to-face instruction is preferable to online education. Kirschner's comments alluded to her belief that brick and mortar institutions offer an educational experience superior to those offered through online programs.  Kirschner 's opinion differs from Stimpson only on her belief that technology and online education will make significant improvements over the years to come. Those improvements will aid in education instruction within online programs as well as on-ground courses. Stimpson believes the focus needs to be on the quality of instruction and presence of faculty support and communication, something not found in her online course. The similarities in both women's perspectives caught many at the symposium off-guard, but highlight the ever-changing nature of online education and its supporters.
Angela Adamu

How 'collaborative learning' is transforming higher education - 0 views

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    This article written by Jennifer Natsu, is focused on the way learning trends have shifted to accommodate the learning styles and preferences of the present generation of students. Twenty-first century students live a connected world where they constantly communicate and share experiences through applications such as Facebook, twitter etc. Many colleges have noticeably adapted their pedagogic methods to accommodate these trends by using similar technologies to engage students. Duke University for instance, uses a "virtual hall" to engage in conversations with students in other parts of the world as well as CEOs. Harvard physics students adopt a discussion model, facilitated by small groups. This in essence, is the face the new age of education where passive learning is being replaced by more dynamic models of teaching and learning. Jennifer Natsu is a frequent contributor to e-campus news, reporting on developments in higher education.
carrie saarinen

Blumenstyk, G. (2014). At 2 Conferences, Big Claims Are Staked on Higher Education's Fu... - 0 views

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    This article serves two purposes in research about emerging technology and higher education: 1) it provides insight on the business side of the issues and trends, highlighting the energy and enthusiasm of vendors and developers eager to deliver what they think higher education needs and 2) a different perspective on Clay Christensen, a notable figure in technology and higher ed who is perceived as both a hero and villain by different groups in both sectors. There are several articles about the spring 2014 "disruption" events, along with dozens of blog posts. This one is selected because it provides enough context and information to associate Christensen with other literature and it introduces the vendors and developers to the topic. The author's tone is moderately critical of the events and the people involved, a nice comparison for articles penned by Christensen and other evangelists themselves.
carrie saarinen

Bryant, P., Coombs, A., Pazio, M. and Walker, S. (2014). Disruption, destruction, const... - 0 views

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    The article serves two purposes for research on the topic of higher ed information technology: 1) the challenges associated with managing campus IT are universal; the issues are not found only in American higher education and 2) a case study for exploration of solutions for campus IT problems including cost, adoption and oversight, or management. The recency of the publication is important for context on current trends and issues as well as current management strategies. The sources is important because the authors are economics professors at universities in the UK who are working toward an openness in education agenda, an issue that is often met with resistance in the US even though it is commonly regarded as a possible solution for some IT problems. Openness in education has been widely debated in consideration of three key areas: cost, quality, and access. Open education resources (OER) includes free or low cost textbooks, lab manuals, learning objects and courseware. These options offer resources to educators and students at a lower cost than publisher materials and vendor software, however faculty and others question the quality of resources that are offered for free. The myth that "free" does not equal "good" in the eyes of academics prohibits widespread adoption of OER thus limits access to education resources for many. The case study in this paper goes much deeper, to examine the issues relating to creating an openness initiative at a major university and evaluate the strategies used to shift the campus mindset in regards to OER, change behavior for selecting campus and course resources, and open a dialog around OER, both using and creating from and for the OER community. Bonus: excellent lit review on the topic of openness in higher ed.
carrie saarinen

Grajek, S. (2014). Top-Ten IT Issues, 2014: Be the Change You See. EDUCAUSE. March 24, ... - 0 views

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    In the 2014 top-ten list, EDUCAUSE panelists and members identified learning outcomes, IT leadership and staffing models, instruction technologies, IT funding, providing access, and risk management as the primary challenges in higher ed IT. These issues differ greatly from the topics identified by Gartner, Inc in their annual IT issues report for CIOs however because this list was created by EDUCAUSE members - all of whom are higher ed IT professionals - the list provides a context for understanding campus IT responses to trends identified by Gartner.
carrie saarinen

IT Issues Panel. (2014). EDUCAUSE Top-Ten IT Issues Lists by Carnegie Classification. E... - 0 views

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    Since the year 2000, the higher education information technology (IT) organization EDUCAUSE has published a top ten list of issues identified by a selected panel of higher education IT professionals. The 2014 report is different because, for the first time, members of the organization were invited to rank the issues in a survey conducted after panelists had assembled lists themselves. Because of this change, the resulting data sets can be evaluated across institutional types, as defined by Carnegie Classifications, and compared to determine what differences exist for IT issues across the institution types. This data set is important when investigating emerging technology trends and assessing research from various entities such as the New Media Consortium's annual Horizon Report.
carrie saarinen

Gayle, D J., Tewarie, B., White, A Q. (2003). Governance in the Twenty-First-Century Un... - 0 views

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    A comprehensive report on information technology governance in higher education, this report begins with the history of higher ed IT, review then current trends and issues, and carries forward to recommendations for leadership, including boards of trustees, for managing IT going forward in the 21st century. While slightly dated (>10 years), it is a complete work that covers topics relating to IT governance and emerging technology. The publication date (2003) is a milestone for issues in higher education: before the global financial crisis which significantly impacted campus funding from 2008-2012; before Nokia introduced mass market smartphones in 2006, and before the release of the Apple iPad in 2010, which was a pivotal point in educational technology adoption. The perspective of the authors in this report are significant because of the time period from which they speak to us now, a decade later. That decade has been rich with innovation and change; this report makes an interesting point of reference. Were the authors on the right track? did their ideas come to fruition? What, in their report, can we still use and apply today in IT governance?
Emilie Clucas

Five teaching tips for professors: From video games. The Chronicle of Higher Education - 0 views

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    This blog focuses on the current lessons learned through the trends and emphasis on using video games, sometimes known as the "edutainment" movement in higher education. The author is a technology blogger for The Chronicle of Higher Education and describes how faculty can use technology to incorporate many of these lessons. One example includes: games can be used to teach problem-solving and collaborative learning. Another point of advice is similar to how video games keep track of scores; giving frequent and detailed feedback to students is important. The author cautions faculty to test online courses before going live and incorporate user design. Other suggestions include using stories and interactive games as a way to engage students, but also warns that not every course subject works as a game, and that deep learning with assessment should always be considered in implementation. This is a helpful snapshot of how to incorporate aspects of video-games for faculty who may be less familiar with edutainment strategies.
Emilie Clucas

Khan Academy founder proposes a new type of college. The Chronicle of Higher Education - 0 views

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    Interesting ideas about structuring education differently
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    This blog covers the content outlined in Salman Khan's book, The One World Schoolhouse. Salman Khan, founder of Khan Academy (currently a free, easily accessible, and widely popular online collection of video lectures) envisions a college where students spend their time on internships instead of in classrooms and professors operate as professional mentors on real-world projects, helping to solve problems collaboratively. Students learn by pacing themselves and define their own personal learning environment. The information outlined in the blog and the topic of the book seems significant with regards to how curriculum will continue to evolve, particularly since MOOCs modeled similar to Khan Academy are predicted to have an enormous impact on higher education. From reading this blog, it points to the idea that the success of free and open online courses is difficult to ignore. This technology blog author appears to be following upcoming trends and ideas in technology and the greater impact on colleges and universities.
Angela Adamu

Podagogy: The iPod as a learning technology - 0 views

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    This is a research project undertaken by Crispin Dale and John Pymm from the University of Wolvehampton in the United Kingdom, to explore the use of the iPod as a technological learning tool. The iPod is defined as a portable media player designed by Apple Company originally as an audio player, but subsequently updated to include video, social media, games and many other applications. The authors mention that the iPod was categorized by Berry (2006 cited in Dale & Pymm, 2009) as disruptive technology that challenged conventional education practices. The podagogy project was conducted in the University of Wolvehampton performing arts courses. The term 'podagogy' is defined as a portmanteau term used to define the iPod's dual usefulness as a podcast and technological tool. Using three different projects requiring students' use of the iPod to retrieve information and create knowledge, students were expected to deliver outcomes showing a range of skills that included creative and performance skills, interpretive skills, research and assimilation skills and synthesis of complex theories and information. Five themes that emerged from the project were * Flexible learning. Students had the freedom of time and space to reflect on their own work away from the classroom and the teacher. * Creative learning. Students were empowered to think more creatively about their work. * Sensory learning. Students learned through sound and kinesthetically. * Personalized learning. Students felt a sense of satisfaction at being able to upload their own personal works. * Collaborative learning. Students worked with others on dance, drama and podcasts for the iPod. The aim of this article is to demonstrate to educators, the use of the iPod as an effective technological tool that can enhance student learning and participation because the students of the present era are greatly influenced by technological shifts and trends.
carrie saarinen

Vizard, M. (2013). Gartner Identifies Top 10 Strategic Technologies. CIO Insig... - 0 views

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    Garnet, Inc. is an internationally recognized leader in information technology and high tech industries. Their team of researchers and consultants are widely known and accepted for their thought leadership and advice in the private business sector and in higher education. Often, insight from Gartner is considered when making strategic plans for an organization where IT plays an essential role. An annual report on IT issues provides a hit list of topics for CIOs to consider. The Gartner report can be used alongside industry reports from EDUCAUSE and the New Media Consortium to help decision makers understand emerging technology. In this 2014 report, Gartner analysts report on Mobile technology inclusive of both devices and applications (apps); cloud technology, including software as a service (SaaS) models and vendors; and intelligent machines and "the Internet of things", a reference not only to the ubiquitous Internet but also a growing realm of "smart" devices and appliances connected to people via the web.
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