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Emilie Clucas

Disrupting Ourselves: The Problem of Learning in Higher Education (EDUCAUSE Review) | E... - 2 views

  • Many of these practices are not part of the formal curriculum but are in the co-curriculum, or what we used to call the extra-curriculum (e.g., undergraduate research).
  • In how many courses do students feel a sense of community, a sense of mentorship, a sense of collective investment, a sense that what is being created matters?
  • aybe that’s the intended role of the formal curriculum: to prepare students to have integrative experiences elsewhere. But if we actually followed the logic of that position, we would be making many different decisions about our core practices, especially as we acquire more and more data about the power and significance of those experiences.
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  • So, how do we reverse the flow, or flip the curriculum, to ensure that practice is emphasized at least as early in the curriculum as content? How can students “learn to be,” through both the formal and the experiential curriculum?
  • In the learning paradigm, we are focusing not on the expert’s products but, rather, on the expert’s practice.
  • Designing backward from those kinds of outcomes, we are compelled to imagine ways to ask students, early and often, to engage in the practice of thinking in a given domain, often in the context of messy problems.
  • What if the activities enabled by social media tools are key to helping students learn how to speak with authority?
  • hen, when the course is implemented, the instructor alone deals with the students in the course—except that the students are often going back for help with assignments to the technology staff, to the librarians, and to the writing center folks (although usually different people who know nothing of the instructor’s original intent). So they are completing the cycle, but in a completely disconnected way
  • team-based model asks not only how all of these instructional experts might collaborate with faculty on a new design but also how some of them (e.g., embedded librarians) might play a role in the delivery of the course so that not all of the burden of the expanded instructional model falls on the instructor.
  • key aspect of the team-based design is the move beyond individualistic approaches to course innovation
  • or any large-scale version of e-portfolios to be successful, they will require at the program and institutional level what Iannuzzi’s model requires at the course level: a goals-driven, systems-thinking approach that requires multiple players to execute successfully. All levels speak to the need to think beyond individual faculty and beyond individual courses and thus can succeed only through cooperation across boundaries.
  • ay to innovate is by converting faculty.
  • In higher education, we have long invested in the notion that the w
  • hinks about all of these players from the beginning. One of the first changes in this model is that the
  • nstead, the c
  • urrounded by all of these other players at the table.12
  • As described above, e-portfolios can be powerful environments that facilitate or intensify the effect of high-impact practices
  • The Connect to Learning (C2L) project (http://connections-community.org/c2l), a network of twenty-three colleges and universities for which I serve as a senior researcher, is studying e‑portfolios and trying to formulate a research-based “national developmental model” for e‑portfolios. One of our hypotheses is that for an e-portfolio initiative to thrive on a campus, it needs to address four levels: institutional needs and support (at the base level); programmatic connections (departmental and cross-campus, such as the first-year experience); faculty and staff; and, of course, student learning and student success.
  • s a technology; as a means for outcome assessment; as an integrative social pedagogy; and through evaluation and strategic planning.
  • macro counterpart
  • We need to get involved in team-design and implementation models on our campuses, and we need to consider that doing so could fundamentally change the ways that the burdens of innovation are often placed solely on the shoulders of faculty (whose lives are largely already overdetermined) as well as how certain academic support staff
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    The author is Associate Provost and Executive Director of the Center for New Designs in Learning and Scholarship at Georgetown University. The author refers to Clayton Christensen's "disruptive innovation" term to refer to the recent changes in higher education. The author argues that a key source of disruption in higher education is coming not from the outside, but from internal practices. This administrator points to the increase in experiential modes of learning, how education is moving from "margin to center", which proves to be powerful in the quality and meaning of the undergraduate experience as well as the way business is conducted. The author refers to the National Survey of Student Engagement (NSSE) and its publishing of a "high impact practice" list, strategies which are connected with high retention and persistence rates, such as undergraduate research, service/community-based learning, and global learning. These practices also have a significant influence because they increase (according to George Kuh) student behaviors that lead to meaningful learning outcomes. The author summarizes how technologies can play a key role as new digital, learning, and analytics tools make it possible to mimic some features of high impact activity inside classrooms, changing when and how students can engage in course content. Since the greatest impact on learning is in the innovative, integrative, and socially networked experiences, then the author argues that faculty and staff need to re-create dimensions of these experiences by bridging the classroom with life outside of it. He concludes that connections between integrative thinking, or experiential learning, and the social network should no longer be an afterthought, but the connection that should guide and reshape learning in higher education. This article would be most useful for administrators and faculty who inform decisions related to technology infrastructure and tools for teaching and learning.
Angela Adamu

Framework for planning netbased courses - 0 views

shared by Angela Adamu on 19 Jan 13 - No Cached
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    Satish Patel, ICT coach at Umea University, describes the processes involved in designing net-based courses. Through this video, he provides a comprehensive break down of steps to take from rationale, to delivery. Patel is of the opinion that just as poorly written essays are the result of poor structural foundation or lack of understanding of teacher expectations, so are poorly taught courses the fall out of course design expertise. Course design should begin with the consideration of time and space requirements, along with learning goals. Course work can be delivered in numerous constructs of time and space, but planning should take into account the syllabus and any challenges associated therein. He recommends that teachers ask themselves what the rationales are for selecting certain tools such as wikki, blogs, etc., to determine if there may be roadblocks such as prior student preparation, and time. The next step is alighting on an ICT blend. Tools should be matched with tasks and intentions. Based on John Brigg's model of constructive alignment, Patel states that the challenge lies in figuring out how to get students to learn what teachers want them to learn. In other words matching intentions with activities, deciphering how learning objectives will be examined and related to students. Patel's preferred format for course design is a table that outlines objectives, assessment measures, practice opportunities, and presentation tools. He recommends incorporating verbs from Bloom's taxonomy into the table. The final step is conferring with an ICT specialist to recommend appropriate tools.
Emilie Clucas

Designing and researching virtual learning communities. International Journal Of Emergi... - 0 views

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    This article explores virtual learning communities as an effective teaching method. Several stages, processes, and structures are explained in detail for the reader to understand how to gauge the learner's academic progress if they are implementing a virtual learning community within an academic course. The characteristics that define these academic communities are reviewed, setting them apart from other teaching strategies. Potential research designs and questions are also suggested as ways to further understand how the learning dynamic involved in this type of pedagogy occurs and how faculty can help to facilitate it. This article is useful as a tool for both faculty and administrators looking for ways to strategically incorporate technology through course design as a part of large-scale efforts to engage learners. The author is a faculty member from Universidad de las Américas Puebla, in Mexico and writes from a practitioner-based lens.
mark carlson

Annotated Bibliography on UD Resources | AHEAD: Association on Higher Education And Dis... - 1 views

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    the mother of clearinghouses -  universal design (and UDL) and accessibility in higher education.  
Angela Adamu

EBSCOhost: Protecting Students' Intellectual Property in the Web Plagiarism Detection ... - 0 views

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    This article addresses plagiarism detection process, and how to verify student work without resorting to a third party. One of the negative consequences of prolific Internet usage by students is the unfortunate problem of plagiarism, a problem that is even more common in distance learning and online classes. Most learning management systems (LMS) have a plagiarism detection service (PDS) designed to check submitted work. In most cases, The most common method of verifying suspicious student work is through a third party because the LMS does not have the capacity to carry out huge scope searches on student work that might have been copied from other documents in the world-wide web rather than from sources on one small campus. Carrying out such an investigation on campus requires the ownership of a web crawler. Colleges that do not own one rely on third parties, and as a result come under criticism and face charges for violating student intellectual property. In this paper the authors describe a PDS design that requires only limited but the most vital information of the original work, be submitted to a third party thereby circumventing the problem of intellectual property charges. The college system can then carry out a conventional search, while the third party runs the content against other sources from the web. Two important questions to consider when designing a PDS are whether the student submission will be archived, and if the information will be deleted after producing a report.
Angela Adamu

Top 5 Learning Management Systems for 2011/2012 - 0 views

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    This is a list of the top five learning management systems as compiled by Gilford Education Group. The group provides assistance to many e-learning and online learning institutions on selection and evaluation of their learning management systems. The five learning management systems are Adrenna Work Force 7 and Adrenna Academic, Blackboard, Desire2Learn Learning Suite, Moodle, and Sakai OAE. Adrenna has two platforms, the Adrenna Work Force 7 and the Adrenna Academic. The former is designed for professional education workforce with a focus on online training and development. It has facilities social learning, collaboration and authoring. The latter Adrenna Academic is designed for the academic environment with many features including mobile learning. Blackboard is said to build technology that provides a variety of learning pathways including collaboration. Desire2Learn fosters collaboration and supports different learning environments. Moodle is used in a lot of institutions, is free and valuable for designing online courses. Lastly the Sakai OAE fosters collaboration and user sharing based on the needs of students, educators and researchers. This article is a useful resource for anyone who wants a brief overview of learning management systems.
wimichaeljsmith

Branker, C. (2009). Deserving Design: The New Generation of Student Veterans. Journal o... - 1 views

This article specifically addresses the Universal Design (UD), which is a framework for curriculum development. In the most recent conflict many military members are coming home with disabilities ...

learning EDL762 higher education

started by wimichaeljsmith on 12 May 14 no follow-up yet
Corey Schmidt

EBSCOhost: A Technological Reinvention of the Textbook: A Wikibooks Project. - 0 views

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    The authors feel textbooks are outdated by the time of print, offer a limited perspective, force the reader to take on a passive role while learning, and are limited to their physical form. The four limitations of textbooks are adding to higher education's lack of active learning. Students today expect to be engaged while they learn, not to read from an outdated textbook or listen to static lectures. There is a potential for change, however, believed by the authors. An example is given from Old Dominion University. A team of faculty all assigned to teach the course Social and Cultural Foundations of Education to potential education students, created an assignment where the students would write their own textbook. The final result  (called a wikibook) was determined by the students and faculty using a grading rubric for each student submission. The best-written and supported sections were submitted to the final wikibook. The assignment was a huge success. A few years later when educational laws changed in Virginia, the wikibook was quite to adapt. The authors argue wikibooks may not be factually perfect, but there are quite a few benefits: a student-centered learning experience, skills are developed in researching primary sources, and the instructional design is extremely adaptive and flexible. In order for a wikibook assignment to be successful, the faculty member(s) must take a guiding approach to student learning, instead of lecturing. The conclusion argues for a pedagogical shift, not necessarily involving wikibooks, but a more general transition to faculty to encourage creativity and joy in teaching and learning. 
Corey Schmidt

LoudCloud Systems Enhances Higher Education Learning Management System - 0 views

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    PRWeb assists companies and organizations release news on their products and services, with extended reach through online searches. LoudCloud Systems, the creator of LoudCloud Learning Ecosystem, for Higher Education, promoted an enhanced version of their current product through PRWeb in July of 2012. The new LoudCloud Learning Ecosystem, for higher education, includes greater flexibility for teachers and administrators; a task centered design, a redesigned behavioral reader, and enhanced analytics on students, administration, and teachers. LoudCloud Systems establish themselves as an emerging leader in learning management systems in 2010, and has continued to impress the education industry with new products and upgrades. The learning solutions offered by LoudCloud are intuitive, collaborative, adaptive and intelligent. The system collects data on users and personalizes their learning experience based on each individual's learning styles. LoudCloud Learning Ecosystems, for Higher Education now offers more than 100 discreet rights, but also allows for segmented branding within one system for larger institutions.  LoudCloud Systems offers services for higher education and K-12 institutions. Administrators and information technology personnel are the intended audience for this article. The reader should remember LoudCloud wrote the article, with supervision by PRWeb. 
nbingham

Three Generations of Distance Education Pedagogy. - 0 views

started by nbingham on 19 Jan 13 no follow-up yet
carrie saarinen

Kowolich, S. (2013). Georgia Tech Designs Its Udacity Pilot to Avoid Failure. Wired Cam... - 0 views

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    The New York Times dubbed 2012 "the year of the MOOC" and throughout 2013 universities and colleges of every size and shape scrambled to make sense of the phenomena of massive open online courses (MOOC). Some institutions gambled big on MOOCs, thinking that the massive online format would ease crowded classrooms and cut down the cost of paying faculty (adjunct and otherwise) to teach hundreds of students the same required content. San Jose State was one such institution, taking the risk of placing freshmen into a MOOC for a basic math course, a project which had disastrous results. In this article, Georgia Tech explains how they intend to continue applying MOOCs to solve campus problems, citing the San Jose State case as an example of what not to do. GA Tech announced in 2013 that they were going to offer a master's degree via MOOC, one of the first credit bearing MOOC-to-degree programs in the country. While MOOC interest has waned since the start of 2014, GA tech continues their work, with a waiting list of applicants ready to jump into the next MOOC-to-degree cohort. This articles serves as an example of managing emerging technology and GA Tech leadership is a group of individuals to monitor as the next few years roll out. Does the program continue? Do graduates succeed? Can the school sustain the program? Does the school launch addition programs following that model? Do other schools make a similar attempt? Any research that comes of the GA Tech endeavor will be interesting.
Emilie Clucas

Disorienting spaces: Engaging the multiple "student" in online learning. In Same Places... - 0 views

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    This article explores the gap between expectations of faculty and students by focusing on defining the online "student". The author looks at practitioner interviews to identify "ways of talking" about students and Annemarie Mol's (2002; 1999) concept of enactment to understand who students are and how they behave in the interactive spaces of online learning. The author's argument is that understanding the category of "student" in multiple ways offers faculty a way to approach the "potentially disorienting spaces" (Bayne and Ross, 2007) of online teaching practices. Online learning presents a different environment of interaction and engagement for teaching and this article states that in order to be effective, teaching online students requires new strategies for engagement. Some of the strategies outline developing a community of learners, treating students as customers, and considering students in the context of their digital generation. This article is helpful for those who are teaching an online course or considering how to design an online offering. The author is a curriculum and academic developer for LaTrobe University in Australia.
nbingham

In Tenn., A Possible Model For Higher Education. - 0 views

started by nbingham on 19 Jan 13 no follow-up yet
Emilie Clucas

Five teaching tips for professors: From video games. The Chronicle of Higher Education - 0 views

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    This blog focuses on the current lessons learned through the trends and emphasis on using video games, sometimes known as the "edutainment" movement in higher education. The author is a technology blogger for The Chronicle of Higher Education and describes how faculty can use technology to incorporate many of these lessons. One example includes: games can be used to teach problem-solving and collaborative learning. Another point of advice is similar to how video games keep track of scores; giving frequent and detailed feedback to students is important. The author cautions faculty to test online courses before going live and incorporate user design. Other suggestions include using stories and interactive games as a way to engage students, but also warns that not every course subject works as a game, and that deep learning with assessment should always be considered in implementation. This is a helpful snapshot of how to incorporate aspects of video-games for faculty who may be less familiar with edutainment strategies.
Emilie Clucas

Using undergraduates' digital literacy skills to improve their discipline-specific wri... - 0 views

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    The authors of this study are two faculty members from New Zealand who sought to improve the standard of writing for their students in their first-year courses for undecided students. They describe at length how they used similar ways to improve the students' literacy skills. The faculty focused specifically on discipline-specific writing skills by engaging the students in their digital literacy skills through course assignments and group projects. This research would be helpful to use as a guideline for faculty teaching in undergraduate disciplines who are interested in learning how best engage students by tapping into their technology skills and familiarity with using online resources. The authors point to a need for supporting the unique journey students experience through their online social interactions as well as designing the online course assignments based on an initial assessment of student learning profiles.
Emily Boulger

Relationship between students' emotional intelligence, social bond, and interactions i... - 0 views

This article found in Educational Technology & Society describes a study conducted by Han and Johnson (associated with Southern Illinois University School of Medicine), who used canonical correlati...

started by Emily Boulger on 18 Jan 13 no follow-up yet
Angela Adamu

Advances in Technology Infrastructure for Academic Education to Create Personalized Lea... - 0 views

shared by Angela Adamu on 19 Jan 13 - No Cached
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    This video was posted by Illinois worknet to acquaint education stakeholders with some of the technological advances being developed to address the challenges currently facing higher education. The short comings of what is available today include inability to support personalized learning; lack of educators skilled in the application of technological tools; constantly changing products; adaptability, appropriateness and validity issues; cost; and meeting sate standards. Technologies are now being designed and produced, to address those shortcomings by providing opportunities for personalized and student-centered learning experiences that are engaging, meet individual student needs, convenience, learning pace, and combine both online learning and face-to-face interaction. These hybrid models are being created in the short, mid and long-term horizon. Right now students have access to countless free applications. In two to three years, the article predicts that there will be an increase of learning analytics that collect and translate large amounts of data, as well as personalize the learning environment. In four to five years, it is expected that there will be gesture based computing and the Internet of things. The Learning Registry (LR) and the Shared Learning Collaborative (SLC) are technologies being developed to provide effective learning tools that provide filters for finding, interpreting, organizing and retrieving data. While the LR is currently in use, the SLR is in its pilot phase, and was introduced to five schools in the United States. The ultimate goal of these technologies is to use learning analytics that use rich data streams to inform and create personalized learning experiences and pathways.
Emilie Clucas

Designing and Researching Virtual Learning Communities - 0 views

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    Effective ways to create community through technology in a traditional academic course
Angela Adamu

Cloud Technology Can Lift the Fog Over Higher Education - 0 views

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    Gordon Friedman, president of the non-profit National Laboratory for Education Transformation, employs metaphoric prose to portray the relationship between technological advances and faculty inertia that has hindered the advancement of higher education into the twenty first century. He uses the term cloud to refer to the virtual, server-based world, and fog to depict the technological apathy and bureaucratic red taped nature of higher education that refuses to tap into the data mine available through technological systems. The cloud offers a transparent and cost effective way to systemize institutional operations. Friedman clarifies that what he advocates is not mindless extrapolation of data, but rather a shift to embrace the reality of twenty-first century students, who exist in a world where their personal data is captured by the various web applications they routinely patronize. Unlike these applications that use captured data to construct the essence of their customers, higher education remains an impersonal enterprise that does not utilize the existing data to design a more personal learning process. To Friedman, online courses, digital curricula components and apps are not sufficient, because unlike the cloud, information flow is one directional. This article is directed at higher education institutions. To lift the fog, Friedman states that colleges ought to adopt three principles of the cloud namely: identity formation and management whereby students develop a sense of ownership through the maintenance of their own identities; social networks and learning communities where learning is student centered and self paced; and data mining and assessment faculty collect and use student data to monitor the teaching and learning process.
Angela Adamu

Collaboration in Higher Education and Its Benefits for ICT (EDUCAUSE Quarterly) | EDUCA... - 0 views

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    Malcolm Read talks about the benefits of collaboration not just on higher education community, but on information and communications technology (ICT) community as well. He also highlights the role of the virtual environment in enhancing collaborative research, and the impact of cloud technology on research, teaching and learning, and higher education management. ICT infrastructure has benefitted from the growth of collaboration research, facilitated by the World Wide Web. The usage of the virtual environment for virtual research has not been without its challenges, one being that the technology tools and applications usually require specialist support, and has high overhead costs, which are usually borne by the researchers themselves. Read argues that it is time for a new profession of research technologists to emerge with the skills to support collaborative research, identify generic approaches within the field of research, provide the required training, and provide maintenance of related infrastructures. Another alternative would be to heighten the professionalization of personnel who service the e-learning environment. On cloud computing, Read believes that the wealth of information available through the cloud is a valuable resource to administrative computing in the sense that it offers a cheaper data storage option. Of course one of the most obvious benefits of the cloud, is that it offers access to web 2.0 operations such as blogs, wikki and of course emails. The way each institution uses cloud technology however, will differ according to their individual needs, a point that should be taken into consideration if an organization should opt to design processes in collaboration with other institutions. Read sees virtualization as a solution to the problem because it can be used on any single computer, to run different applications, making it shareable between institutions. One concern here however is that of data security and duration of service. The crux of th
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