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learnnovators

Deeper eLearning Design: Part 6 - Putting It All Together | Learnnovators - 0 views

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    "This is the sixth and final post in a series of six that covers Deeper eLearning. The goal of this series is to build upon good implementations of instructional design, and go deeper into the nuances of what makes learning really work. It is particularly focused on eLearning, but much of what has been mentioned also applies to face-to-face or virtual instruction. We've covered objectives, practice, concepts, examples, and the emotional component. Here we're talking about putting it all together."
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    This is the sixth and final post in a series of six that covers Deeper eLearning. The goal of this series is to build upon good implementations of instructional design, and go deeper into the nuances of what makes learning really work. It is particularly focused on eLearning, but much of what has been mentioned also applies to face-to-face or virtual instruction.
Tesseract Learning

Effective Use Of Collaboration And Social Learning At Workplace To Improve Learning And... - 0 views

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    Collaboration is the key to being a successful learning organization. Social learning in the workplace plays a big part in a collaborative learning environment. In this article, I will share my thoughts on how collaborative tools can help employees learn better and improve their work performance.
eidesign

Performance Support: Featuring Prezi Animations To Supplement Online Training - EIDesign - 0 views

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    Performance Support Series: Featuring Prezi animations in our Learning framework to supplement online training. In this article, I will share a case study on how we have used Prezi (a presentation tool) to create an innovative learning aid. Shortly, this will be a part of our upcoming Performance Support Solutions.
eidesign

4 Must-see Examples of Gamification of Compliance Training - EIDesign - 0 views

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    Compliance trainings have been a significant part of corporate trainings for a long time now, they have been in the online format for the last 25 years. There have been a lot of changes since then in the way learning strategies are structured. And, compliance trainings have not yet used any new strategies to enhance the experiences of the learner.
eidesign

10 Awesome Ways To Use Mobile Learning For Employee Training - EIDesign - 0 views

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    Mobile learning for employee training is fast becoming an essential part of training delivery. In this article, I share 10 ways to showcase how you can use mobile learning for employee training for formal training and Performance Support (job aids).
eidesign

How To Choose The Right Kind Of Video For Your Employee Training - EIDesign - 0 views

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    Video-based learning has become an important part of corporate training delivery today. In this article, I share pointers that will help you identify what training videos would work best for your employees.
eterry02

The instructional designer as storyteller - 0 views

shared by eterry02 on 26 Jan 21 - No Cached
  • The analysis phase
  • outlining a story
  • Identifying the conflict: What’s the problem that needs to be solved to get a desired performance? Learning about the characters: Who are the learners? Who do they interact with in their day-to-day lives? Considering the setting: What’s the learners’ environment like? Deciding on the form of a story: Should it be flash fiction? A longer story? What multimedia elements should it include? Will these elements support the story or are they distracting fluff?
  • ...14 more annotations...
  • like the plot of a story,
  • A set-up or introduction: What’s the hook? Why is instruction/training important? In our fast-paced work environments, learners need to be engaged quickly and to relate the instructional story to their own lives.
  • Learning modules need to be scaffolded to create more and more learner competence and independence.
  • Assessment activities should allow for the right amount of challenge to allow learners to engage in critical thinking skills, but the climax needs to flow naturally from what’s gone before.
  • instructional designer should be constantly evaluating his or her objectives/design/instructional methods and course-correcting along the way to the development and implementation phases.
  • asks whether all the content moves the plot forward
  • Anything that doesn’t support the plot should be eliminated. So too in instructional design, the designer should eliminate information that’s merely nice-to-know and should keep only need-to-know information.
  • just as stories can benefit from the judicious use of narration, designers should consider what knowledge and skills learners need to be able to solve a problem. What are the facts, concepts, and principles needed to support learners as they carry out real-world problems? What processes do learners need to be aware of to consider how they fit into the big picture of their work environment? Throwing learners into the middle of the action without any support or context can leave them feeling frustrated.
  • passing the instructional story out to reviewers allows designers to escape “designer blindness” and to see the story from the eyes of the audience.
  • Stories also can be great ways of presenting instruction to learners:
  • Human beings are natural storytellers We pay attention to stories: we want to know how a story ends We can readily attach our own meanings to stories Stories are generally easier to remember than a long list of bullet points
  • Learners can be involved in a story in a virtual environment or as part of a scenario or case study.
  • While multimedia can enhance a story, all the CGI in the world won’t resurrect a plot that’s a stinker.
  • Having a learner articulate the concepts and principles identified by a story can help learners build their own mental models of what’s important. Similarly, having learners tell their own stories can allow them to synthesize concepts and principles and apply them. Learners can use technology to enhance their stories but it’s not a requirement for
    • eterry02
       
      for learning. Whether you use storytelling as a metaphor in your instructional design or actually create stories as part of the learning solutions you provide, remember that the story should challenge, stimulate thinking, create emotional resonance, and live on in the minds of its "readers."
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    Story Telling Notes from Full Sail ID Class Film Making
Tesseract Learning

How to Use Interactive Training Videos as a Learning Tool - Tesseract Learning - 0 views

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    Interactive training videos are a form of media that eLearning can borrow from marketing. Interactive videos gained popularity in sales and marketing when Flash was a popular multimedia software platform to create digital media solutions. 

    In this blog, we will explore how interactive videos can make your training more engaging.

    What Is Interactive Training Video?
    An Interactive training video is a multimedia recording that can support user interactions. Users can interact with the content, navigate the storyline, reveal their choices, etc. 

    Interactive Training Video Vs. Linear Video
    Linear video is the traditional form and most of us are familiar with it. The user can select play, pause, rewind, and fast forward the content in this type of video. On the other hand, an interactive training video allows the user to click, drag, scroll, swipe, and hover over the content revealing more details with each interaction. 

    Functionalities Of Interactive Videos 
    The most commonly used functionalities in interactive videos are:

    Branching: It allows user control and personalizes the learning by allowing different paths and skipping irrelevant content. 
    Click and reveal: It refers to clickable content which reveals more details as the learner progresses.
    Hotspots: These are clickable areas within a video, which reveal a separate web page or content within the video. 
    360-degree view: It allows the learners to get a 360-degree view of the object on the screen.
    Forms: You can insert forms within the video, which allow the collection of user data.
    Quizzes: Quizzes can be built into the video to deliver assessments and personalized results to the learner.  
    These interactivities make viewing the videos an engaging experience. However, a great interactive video must be designed with the end-user in mind, and interactivity should be used only to enhance the user experience
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