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Mind Map: Tools To Enhance Your Personal Learning Environment - MindMeister - 0 views

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    Tools To Enhance Your Personal Learning Environment
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Digital learning communities (DLC): investigating the application of social software to... - 1 views

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    Fitzgerald, Robert and Barrass, Stephen and Campbell, John and Hinton, Sam and Ryan, Yoni and Whitelaw, Mitchell and Bruns, Axel and Miles, Adrian and Steele, James and McGinness, Nathan (2009) Digital learning communities (DLC) : investigating the application of social software to support networked learning (CG6-36). Project Report (CG6-36). Project Report
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YouTube - Graduation Ceremony in Second Life - 0 views

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    150 year old Bryant & Stratton College will host the first, fully online, live Second Life graduation ceremony on June 10, 2009 http://online.bryantstratton.edu/slgraduation/.
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The Power of Sharing | the human network - 0 views

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    The Power of Sharing from Mark Pesce on Vimeo. Inaugural address for the "What's the Big Idea?" lecture series, at the Bundeena Bowls Club in Bundeena, a small community (pop. 3500) just south of Sydney in Royal National Park.
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Todays+Learning+Terrain.jpg (image) - 0 views

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    Learning 2.0

Mixbook - 0 views

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Book - Sonia Livingstone - Children and the Internet - 0 views

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    Children and the Internet
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INTELECOM Online Resources Network - 0 views

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    A hosted and searchable video clip database for today's online learning environments.
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ThinkBalm publishes business value study « ThinkBalm: Immersive Internet insi... - 0 views

  • Nearly 30% of survey respondents (19 of 66) said their organization recouped their investment in immersive technologies in less than nine months, once their project(s) launched.
  • The top motivations for investment in immersive technology in 2008 /1Q 2009 were enabling people in disparate locations to spend time together, increased innovation, and cost savings or avoidance.
  • Early implementers are choosing the simplest use cases first. The most common were learning and training (80%, or 53 of 66 respondents focused on this use case) and meetings (76%, or 50 of 66 respondents). Some intend to take on more complex use cases in 2010 or 2011.
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  • Immersive technology won out over a variety of alternatives primarily due to low cost and the increased engagement it delivers. The leading alternatives were Web conferencing and in-person meetings, followed by phone calls.
  • Work-related use of the Immersive Internet is in the early adopter phase. Before it can pass into the early majority phase, practitioners and the technology vendors who serve them must “cross the chasm.” The most common barriers to adoption are target users having inadequate hardware, corporate security restrictions, and getting users interested in the technology.
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