Digital learning communities (DLC): investigating the application of social software to... - 1 views
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Fitzgerald, Robert and Barrass, Stephen and Campbell, John and Hinton, Sam and Ryan, Yoni and Whitelaw, Mitchell and Bruns, Axel and Miles, Adrian and Steele, James and McGinness, Nathan (2009) Digital learning communities (DLC) : investigating the application of social software to support networked learning (CG6-36). Project Report (CG6-36). Project Report
YouTube - Graduation Ceremony in Second Life - 0 views
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150 year old Bryant & Stratton College will host the first, fully online, live Second Life graduation ceremony on June 10, 2009 http://online.bryantstratton.edu/slgraduation/.
The Power of Sharing | the human network - 0 views
Todays+Learning+Terrain.jpg (image) - 0 views
Technology and Education - Box of Tricks - 0 views
Mixbook - 0 views
Program - Open Education Conference - 0 views
INTELECOM Online Resources Network - 0 views
ThinkBalm publishes business value study « ThinkBalm: Immersive Internet insi... - 0 views
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Nearly 30% of survey respondents (19 of 66) said their organization recouped their investment in immersive technologies in less than nine months, once their project(s) launched.
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The top motivations for investment in immersive technology in 2008 /1Q 2009 were enabling people in disparate locations to spend time together, increased innovation, and cost savings or avoidance.
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Early implementers are choosing the simplest use cases first. The most common were learning and training (80%, or 53 of 66 respondents focused on this use case) and meetings (76%, or 50 of 66 respondents). Some intend to take on more complex use cases in 2010 or 2011.
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