I'm a so-so fan of Skype. I've used it on an infrequent basis and have had more than a few dropped calls. Audio and video alike.
However, it's a cheap way to make long distance calls and seems to work better over wi-fi and the video quality is improving on a regular basis.
So therefore it's probably a great tool for the classroom. But how can you use Skype to do more than just make calls? Well, there's a pantload of interesting ways! Check out these fun ideas:
Collaborate!
Meet with other classrooms:
One of the most common projects educators utilize Skype for is setting up exchanges with classrooms around the world, usually for cultural exchange purposes or working together on a common assignment. The program's official site provides some great opportunities to meet up with like-minded teachers and students sharing the same goals.
Practice a foreign language:
Connect with individual learners or classrooms hailing from a different native tongue can use a Skype collaboration to sharpen grammar and pronunciation skills through conversation.
Peace One Day:
Far beyond classroom collaborations, the Peace One Day initiative teamed up with Skype itself and educators across the globe to teach kids about the importance of ending violence, war, and other social ills.
Around the World with 80 Schools:
This challenge asks participating schools to hook up with 80 worldwide and report back what all they've learned about other cultures and languages.
Talk about the weather:
One popular Skype project sees participants from different regions make note of the weather patterns for a specified period of time, with students comparing and contrasting the results.
Collaborative poetry:
In this assignment, connected classrooms pen poetic pieces together and share them via video conferencing.
Practice interviews:
The education system frequently receives criticism for its failure to prepare students for the real world, but using Skype to help them run through mock-up
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Albeit, Pokémon Go, is incredibly low-end, and basic demonstrations of what AR technology is capable, as today generation of smartphones can do little to dynamically make sense of the real world through computer vision or depth sensing.
An amazing augmented reality app for Android and iPad. Bring animation to still objects, make your children's written work come to life and make dragons fly around your school... through your camera at least. Share your creations with other users to make geo-location designs which will interact with anyone with the app.
http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
"This app adds augmented reality mask layers to videos allowing users to wear virtual costumes or masks. Great for character acting or allowing shy students to appear on camera as someone or something else."
This Apple app bills itself as 'part toy, part chemistry experiment'. Connect augmented reality blocks to digitally mix/react chemicals together and view the information and visualisations. No fume cupboard necessary.
"An interesting iOS and Android app where users can create virtual messages in a particular geo-location for others to find, and then share with others. Perfect for virtual treasure hunts and much more."
While I was wondering about the right topic of my master thesis, I was thinking of technologies that might have the biggest impact on e-learning in the future. That means, that I don't want to write about Second Life or other new media that didn't revolutionize learning in the last years. Even though the number of users is increasing, I honestly don't see a big future of Second Life for educational purposes. I am more interested in new fields of e-learning that will change the ways of teaching and learning.
After some Internet research, I found the following trends for e-learning technology