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Tyler Wall

Competencies Required for Digital Curation: An Analysis of Job Advertisements | Kim | I... - 0 views

shared by Tyler Wall on 27 Jun 13 - No Cached
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    These skills and competencies for digital curators include seven areas: 1) Communication and interpersonal competency: This competency is required for clear and effective communication with a variety of audiences, including users, creators, managers, researchers and collaborators. 2) Curating and preserving content competency: This competency is required to understand and carry out a range of activities as defined in the digital curation lifecycle model, including the creation, acquisition, management, representation, access, organization, transformation and preservation of digital content. 3) Curation technologies competency: This competency is required to identify, use, and develop tools and applications to support digital curation activities. The context of this competency is the information technology infrastructure, including the tools and applications deployed to support digital curation. 4) Environmental scanning competency: This competency is required to identify and use resources to stay current and on the leading edge regarding trends, technologies and practices that affect professional work and capabilities within the field of digital curation. 5) Management, planning and evaluation competency: This competency is required for planning, coordinating, implementing, and assessing programs, projects and services related to digital curation. 6) Services competency: This competency is required to identify, understand and build services to respond to a community's and/or institution's digital curation needs. 7) Systems, models and modeling competency: This competency is required for high-level, abstract thinking about and critical analysis of complex systems, workflows and conceptual models related to digital curation.                                                                      Robin Good
Jackie Doherty

McElvaney - 1 views

shared by Jackie Doherty on 28 May 11 - Cached
  • Free and easy-to-use technologies offer new ways to find, organize, create, and interact with information.
  • The 2009 Horizon Report defines personal webs as "customized, personal web-based environments . . . that explicitly support one's social, professional, [and] learning . . . activities via highly personalized windows to the networked world" (Johnson, Levine & Smith, 2009, p. 19), and heralds them as an emerging learning trend.
  • This paper explores personal web technologies (PWTs) and their learning applications. Examples are given of commonly used, customizable technologies such as: social bookmarking, personal publishing tools, aggregators, and metagators.
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  • learning needs extend far beyond the culmination of a training session or degree program. Working adults must continually update their skills and behaviours to conform to the constantly changing demands of the workplace (Lewis & Romiszowski, 1996)
  • some needs may best be addressed by the individual him/herself.
  • PLE) to manage their own learning resources; whether these are wikis, news feeds, podcasts, or people.
  • The use of PWTs for learning directly supports several principles of connectivism, a learning theory outlined by Siemens (2006): (i) Knowledge rests in networks, (ii) Knowledge may reside in non-human appliances, and learning is enabled / facilitated by technology, and (iii) Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities (p. 31).
  • If individuals can sufficiently develop their ability to find, organize, and manage these connections, their available knowledge does not have to be limited by the confines of their own skulls.
  • To navigate the Internet more efficiently, individuals can assemble a virtual toolbox from an ever-growing list of free, and often open-source, technologies to aid in aggregating, organizing, and publishing information online.
  • To create a personal web for learning, it is first necessary to explore what personal web technologies are, where to find them, and how to use them.
  • Social bookmarking and research tools allow users to save web pages, articles, and other media (usually to an online storage location) and organize them in personally meaningful ways.
  • n general, the length and full-featured capabilities of blogging offer learners the opportunity to explore topics in depth and reflect, while the speed and simplicity of micro-blogging lends itself more towards posing questions and collaborative brainstorming (King, 2009).
  • esides enriching and enlivening a post, these tools make it possible for an individual to publish artifacts that are ill-served by text-only displays.
  • Micro-blogs, such as Twitter (twitter.com), allow users to post short messages from their computer or mobile phone.
  • Users can also 'follow' other members to receive a stream of their posts.
  • asily "ask and answer questions, learn from experts, share resources, and react to events on the fly"
  • ndividuals who follow multiple blogs and/or regularly visit news or media sites may find juggling the disparate streams of information overwhelming. For this reason, it can be helpful to subscribe to these streams (or “feeds”) by using an aggregator.
  • Metagators, also called portals or start pages, can aggregate feeds, social networks, and widgets to create a central, personalized location for an individual's Internet usage
  • Netvibes and iGoogle
  • Widgets are small, adaptable, programmable, web-based gadgets that can be embedded into a variety of sites or used on mobile phones or desktops (
  • Due to the fact that they are user-created, there is no exact definition of a PLE (PLE, n.d.). In general, a PLE is the sum of websites and technologies that an individual makes use of to learn.
  • PLEs may range in complexity from a single blog to an inter-connected web of social bookmarking tools, personal publishing platforms, search engines, social networks, aggregators, etc.
  • http://ltc.umanitoba.ca/wiki/index.php?title=Ple
  • Once an individual creates a PLE or PLN, there is no need to sit in front of a computer to access it. The majority of PWTs have mobile-friendly versions available, allowing individuals to take their learning to go.
  • Instead of limiting learning to traditional environments, mobile versions of PWTs give learners more options on where and when to learn.
  • However, there is a catch: PWTs may clash with traditional, linear, teacher-centered instruction (see Figure 2)
  • Learners who use PWTs must learn to question sources, verify information, compare and contrast various perspectives and become more independent
  • need to focus on building critical media and information literacy skills, so that students can effectively navigate the online maze and avoid being fooled by false or misleading information.
  • students have already experimented with a personal web technology, such as social networking, but, "few of them are being taught how to leverage its potential and benefit from the deep learning that can ensue"
  • In higher education, PWTs could be of great use for researching, developing PLNs, and creating online portfolios.
  • An undergraduate student who uses a research tool such as Zotero will graduate with a searchable, organized collection of annotated resources that could be valuable in the workplace or in future academic undertakings.
  • As the individual becomes increasingly connected to their PLN, they may become increasingly disconnected to those who are physically around them, such as family and friends
  • Using PWTs to incessantly check for new articles, status updates, and activity may become a drain on one’s attention and productivity
  • Valuable or innovative ideas put forth by lesser-known individuals can easily become lost in the noise.
  • ndividuals who wish to learn from their personal network must strive to create a diverse PLN populated with voices that may dissent, challenge, or provoke. Otherwise, the PLN cannot foster critical and creative thinking,
  • anything they publish on the Internet may be found by supervisors, peers, teachers, a
  • uture hiring managers (Harris, 2007)
anonymous

2012 Call for Proposals » COHERE - 0 views

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    "This is the 6th annual conference on blended learning sponsored by COHERE (Collaboration for Online Higher Education & Research) and CSSHE (Canadian Society for the Study of Higher Education). It will feature Dr. Tony Bates, the well known scholar and commentator on the use of technology in higher education. His latest book is Managing Technology in Higher Education: Strategies for Transforming Teaching and Learning (Jossey-Bass, 2011). In addition to taking an active part in the entire conference and doing the conference wrap-up, Tony will deliver the following keynotes: Meeting the challenge of technology: are we failing as managers? Designing university teaching to meet the needs of 21st century students The conference will also feature a number of concurrent sessions, for which we invite proposals related to one of the following streams: 1. Taking stock of blended learning in higher education: Management, policy, and research issues 2. Case studies of teaching and learning issues related to blended learning"
anonymous

Mobilicity - Newsroom List - 1 views

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    "Survey confirms that majority of Canadians agree mobile phones are an invaluable tool for students; unlimited mobile data plans enable Mobile Student 2.0 movement Toronto, ON - August 9, 2012 - Mobilicity today released new research findings pointing to the increasing role smartphones are playing in and out of the classroom. The Mobile Student 2.0 Survey found that 66 per cent of Canadians would use a mobile phone to conduct online research anywhere, anytime; 46 per cent would download mobile apps to help stay organized; 41 per cent would record lectures and tutorial sessions; and 42 per cent would coordinate school and social activities if they were a student. Moreover, the majority of Canadians (56 per cent) think that mobile phones are an invaluable tool for students. The Mobile Student 2.0 refers to the next-gen student who relies on a smartphone with Internet usage to enhance their education and social life. "
Connie Gross

Here Are Ten Rules to Create Engaging Elearning » The Rapid eLearning Blog - 0 views

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    I like the point about designing engaging activities using problem - solving: "Instead of a series of click-and-read screens, give the learner a problem to solve. Then provide all of the information that you would normally have pushed by creating access to additional, just-in-time resources. As the learner attempts to solve the problem, she'll pull the information she needs." Perhaps this is how we should be using Articulate Engage - to present problems with potential solutions... Food for thought!
anonymous

College Students Lead in Internet Use and Tech Gadgets, Study Finds - Wired Campus - Th... - 0 views

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    "A study by the Pew Research Center's Internet & American Life Project confirms the idea that young adults-particularly undergraduate and graduate students-are more likely to use the Internet and own tech devices than is the rest of the general population. But nonstudents ages 18 to 24 were more active on social networks than were college students, sending more updates to Facebook and Twitter."
anonymous

Harrisburg U Suffers Withdrawal of Social Media -- Campus Technology - 0 views

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    "The wait is almost over. A weeklong exercise in withdrawal from social media usage will end for the campus community at Harrisburg University of Science and Technology shortly. The Pennsylvania university, which performed a similar move last year, has been blocking network access to 10 popular sites, including Facebook, Twitter, LinkedIn, MySpace, Bebo, Orkut, Hi5, Twitxr, and Plurk, as well as texting outlets. This year's activity has been dubbed, "Back to Blackout." The intent of the blackout is to inspire thinking about how, when, and where people use and abuse social media, according to Eric Darr, executive vice president and provost. "We believe that technology is not inherently good or bad. Rather, technology becomes useful or destructive in the hands of users. This exercise is an attempt to better understand an important technology, social media, that clearly impacts how we live and work. It might inspire students, faculty, and staff to think more about their social media habits and to further raise awareness about the impact that social media has on daily life and work.""
Jackie Doherty

Designing Courses with a Progression of Learning Experiences | Faculty Focus - 1 views

  • students engaged, interacting and learning the content collectively
  • working with others—how disagreements can be handled constructively, how work can be divided equitably, how the group can influence what individual members do.
  • the order in which they’re experienced matters. Each experience should build on what happened in the previous one.
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    "March 21, 2012 Thinking Developmentally: Designing Courses with a Progression of Learning Experiences By: Maryellen Weimer, PhD in Teaching Professor Blog Add Comment Thinking developmentally is one of those instructional design issues that we don't do often enough. We understand that different learning experiences are appropriate for students at different levels. We expect a higher caliber of work from seniors than from those just starting college. But how often do we purposefully design a progression of learning experiences?"
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    Thinking developmentally is one of those instructional design issues that we don't do often enough. We understand that different learning experiences are appropriate for students at different levels. We expect a higher caliber of work from seniors than from those just starting college. But how often do we purposefully design a progression of learning experiences?
Chris Aitken

A pedagogy of abundance or a pedagogy to support human beings? Participant support on m... - 0 views

  • This paper examines how emergent technologies could influence the design of learning environments. It will pay particular attention to the roles of educators and learners in creating networked learning experiences on massive open online courses (MOOCs). The research shows that it is possible to move from a pedagogy of abundance to a pedagogy that supports human beings in their learning through the active creation of resources and learning places by both learners and course facilitators.
  • Emergent technologies provide different models and structures to support learning. They disrupt the notion that learning should be controlled by educators and educational institutions as information and “knowledgeable others” are readily available on online networks through the press of a button for anyone interested in expanding his or her horizon.
  • Of course this puts the responsibility for information gathering, the validation of resources, and the learning process in the hands of learners themselves,
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  • To manage this vast network of resources effectively requires learners to be autonomous in their learning and to have advanced analytic and synthesis skills to distill relevant information from the “noisy” network. Moreover, a high level of competency and interest in using a vast array of tools is required to do so effectively.
  • Barnett (2002)
  • pedagogy for human beings.
tmason43

http://ctl.boisestate.edu/documents/LectureInterruptingActivities.pdf - 0 views

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    Some great ideas to break up a lecture.  
tmason43

Lectures Didn't Work in 1350-and They Still Don't Work Today - Hope Reese - The Atlantic - 1 views

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    Interesting article on designing a better classroom.
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