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acrel-electric

direct current ammeters and voltmeters - 1 views

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    Measurement: 1-circuit DC Current Accuracy: 0.5% Rated Current: 5A DC (direct connect); 0/4~20mA DC (via DC Sensor); 75mV (via Shunt) Power Supply: 85~265V AC/DC Communication: RS485 (MODBUS-RTU) Alarm Output: Low&High Current Alarm Analog Output: 4~20mA DC DI/DO Function: 2-channel DI&2-channel DO Standard&Certificate: CE Certificates
acrel-electric

adw210 - 1 views

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    Features of ADW210 Multi Circuits Three Phase Energy Meter ADW210 series multi-loop power meter is mainly used for the measurement of all electric parameters of three-phase circuit. Colleagues can select the current input of the maximum four circuits. ADW2XX series products are connected by split core current transformer, easy to install on site, and realize remote wireless communication through wireless communication module.
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    Measurement: kWh, kVarh, Current, Voltage, Power, 2~31st Harmonic and etc
acrel-electric

leakage current transformer - 0 views

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    Rated measuring range: 10mA~3000mA Communication: RS485 port, MODBUS-RTU protocol Power Supply: DC 24V, power consumption: ≤2VA Acrel Co, Ltd. (Stock Code: 300286. SZ) is a high-tech enterprise concentrating on research, production, sales, and services. It mainly provides systemic solutions of energy efficiency management and electrical safety for users. "Acrel" smart energy meter manufacturer is equipped with complete production lines from cloud platform software to sensors.
acrel-electric

hall split core current sensor - 1 views

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    Rated Input: 0~±500A DC or 0~500A AC Rated Output: 0~±5/±4Vdc Aperture: φ20mm Power Supply: ±12~±15Vdc Accuracy: Class 1.0 Response Time: ≤5us Installation: Clamp on (Split-core) measuring cable and screw fixed on panel Standard&Certificate: CE; IEC; LVD
Belma Gaukrodger

Turning Immigrants to Citizens: Merits of the pedagogical shift in 3D Virtual Learnin... - 0 views

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    Abstract The extent of reliance of current generations of students on information and communication technology (ICT) for education has been a debatable issue for decades. Despite this controversy, there is a generalization amongst researchers that fundamental shifting of educational methods towards e-learning is deemed inevitable and beneficial to cater for students' skills and preferences, through newly emergent 3D Virtual Learning Environments (VLEs) like Second Life. This paper derives and critically analyses, using grounded theory, advantageous themes and their sub-concepts of providing e-learning through 3DVLEs.Furthermore it discusses two identified states of learners in 3DVLEs, namely digital natives and digital immigrants, and how these pave the way for emergence of digital citizens in 3DVLEs.
Harvinder Singh

How to Get Free Mobile Recharge - 0 views

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    Get Free Mobile Recharge, Free Video Call, Chat with also Audio Messages and Funny Stickers. Current status of Earning, Recharge upto Rs.130 for Indian User
block_chain_

A Guide to Using Blockchain Service on Microsoft Azure - 0 views

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    The market for cloud services is currently growing at a rapid pace. All modern technologies like artificial intelligence, machine learning, the Internet of Things (IoT), big data analytics, and web and mobile app hosting require heavy computing power. This is where cloud computing platforms come into the picture. They allow both businesses and individuals to enjoy scalable computing power on a plug and play basis. Due to this service, organizations need not spend money on investing and maintaining costly infrastructure. Though there are many cloud computing platforms available out there, in this article, we will throw light on the Azure Blockchain Service.
jtcopper

electrical bare copper wire - 0 views

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    Copper's excellent electrical and thermal conductivity provides the most essential, free-moving electrons which electrical wiring requires. Wires must have low resistivity to electrical currents to ensure a power source can push current through. However, it's the combination of these following properties that make copper the industry standard choice.
acrel-electric

touch screen power meter - 0 views

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    Power Meter Touch Screen Acrel's touch screen power meter boasts a sleek and intuitive interface that allows users to conveniently access real-time energy data with just a touch. The vibrant display exhibits essential information such as voltage, current, power factor, and energy consumption, enabling users to monitor their energy usage and make informed decisions. Gone are the days of tedious calculations and complex readings; Acrel's touch screen power meter simplifies the process, ensuring accurate and effortless energy monitoring.
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    Acrel's touch screen power meter boasts a sleek and intuitive interface that allows users to conveniently access real-time energy data with just a touch. The vibrant display exhibits essential information such as voltage, current, power factor, and energy consumption, enabling users to monitor their energy usage and make informed decisions. Gone are the days of tedious calculations and complex readings; Acrel's touch screen power meter simplifies the process, ensuring accurate and effortless energy monitoring.
acrel-electric

insulation fault locator - 0 views

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    Electrical insulation faults are undesirable phenomena that occur when a flow of current chooses an unintended path, bypassing insulation and causing abnormal voltages and potential dangers. Detecting and locating these faults accurately and quickly is vital to prevent electrical accidents and protect equipment. This is where Acrel's AIL Series Insulation Fault Locator proves to be a game-changer. Unveiling the Technology Behind AIL Series Insulation Fault Locator The AIL Series Insulation Fault Locator utilizes advanced technology, combining precise measurement techniques with sophisticated algorithms for fault detection and location. By measuring both voltage and current signals simultaneously, this system can swiftly pinpoint insulation faults within an electrical circuit.
yfjrtygs99

Buy Verified Coinbase Account - 0 views

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    If you are looking for a reliable and affordable service to buy verified Coinbase accounts, then we can help. We have a team of experts who can provide you with the best solutions. Our company has one of the widest ranges of authentic Coinbase accounts that are available at an affordable price.
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    To get level 3 on Coinbase, you need to verify your phone number and email address. Then you'll have to link a bank account and verify your identity with a government-issued ID. Next up is residency verification, which can be done by uploading an image of the front and back of your current driver's license or passport (along with other documents related to your residency). Finally, payment information must be verified before reaching level 4 on Coinbase.
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    To get level 3 on Coinbase, you need to verify your phone number and email address. Then you'll have to link a bank account and verify your identity with a government-issued ID. Next up is residency verification, which can be done by uploading an image of the front and back of your current driver's license or passport (along with other documents related to your residency). Finally, payment information must be verified before reaching level 4 on Coinbase.
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    You can trade more than just Bitcoin. With a verified account, you'll gain access to the entire suite of Coinbase products and services. This means that you can buy and sell Bitcoin and other cryptocurrencies in your local currency. You can also use your linked bank account to buy Bitcoin, Ethereum, Litecoin, or Ethereum Classic with fiat (USD) funds
acrel-electric

closed loop hall effect - 1 views

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    Measurement Input Current: 0~(50-500)A Output: ±5V/±4V Accuracy Class: 1class Power Voltage: DC±15V Appearance: Small package size Low power consumption Extended measuring range
acrel-electric

hall sensor digital - 1 views

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    Parameters: Index Rated Input Current: 0~±(200-2000)A Rated Output Voltage: ±5V/±4V
acrel-electric

open loop hall sensor - 1 views

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    Measurement AC, DC, pulse and other complex current Appearance Small package size Low power consumption Extended measuring range
Brett Kevin

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Nancy Noah

Writing creative MBA thesis paper - 0 views

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    MBA thesis writing forms a critical part of the entire MBA program. MBA thesis writing can be the cause of a student's completion or non completion of his or her MBA program. First and foremost, MBA thesis writing is not graded by an ordinary lecturer. Instead, MBA thesis writing papers are supervised by a single lecturer, but it is a panel of lecturers who decide whether or not work by a student is satisfactory or not. Secondly, MBA thesis writing must not just consist of an ordinary topic whose content is not convincing or that does not provide a feasible, valid and reliable solution to a current problem in the MBA thesis writing field. On the contrary, thesis papers writing must contain a topic that is not too shallow or too wide. Instead, an MBA thesis writing paper topic must be within a scope or limit that allows only the use of the most satisfactory content. In the case of a highly narrow thesis statement, the MBA thesis writing papers are too shallow and leave out highly relevant content thereby, making them unsatisfactory and worth the lowest grades the rubric criteria has to offer. Too wide thesis topic, on the other hand, is not the best. Although they allow the student to have too much content to meet the number of pages requirements, much of the content is irrelevant and way overboard of what is being sought. Thirdly, MBA thesis writing papers are not should seek to follow the right format. MBA thesis paper format means seeking to accomplish university specific thesis writing format and academic writing thesis requirements. This format is recommended to make MBA thesis papers from a given university to standout. However, such specifications must not underestimate the value of conventional academic writing standards and requirements. Format will also entail observing academic writing styles as required by the academic field within which the thesis paper falls into. For instance, the format of a thesis paper must observe proper citation and referen
Eloise Pasteur

Gamasutra - Analysis: Games Create 'Passion Communities' For Learning - 0 views

  • Gee sees the current U.S. educational system as inadequate to the task of addressing the problems of an increasingly complex world. He stated that “21st century learning must be about understanding complex systems,” and he believes many video games do a better job at this than the antiquated sender-receiver teaching model that dominates American classrooms.
  • Gee sees two separate educational systems operating today: one a traditional approach to learning; the other what Gee calls “passion communities.” In Gee's view, the latter produce real knowledge. Video games, virtual worlds and online social networks provide environments in which these passion communities can form and thrive
  • Passion communities encourage and enable people of all ages to do extraordinary things. Gee believes the 'amateur knowledge' that arises from this immersive involvement often surpasses 'expert knowledge,' and cited fantasy baseball as an example. The boundaries between the 'fantasy' game and the 'real' game have been blurred because fantasy players' expertise in statistical analysis has had a measurable impact on how MLB teams evaluate players.
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  • Passion communities exist, according to Gee, to “give people status and control, not always money.” He recounted the story of a young girl who began making clothes for her Sims characters. When she wanted more textures than the game provided, she taught herself to use Photoshop to create her own. Eventually, she moved to Second Life and began selling her own original designs. When asked if she planned to pursue her interest in fashion, she said no. “I want to work with computers because they give you power.”
  • “This is an alternative learning system that teaches more effectively than most schools,” Gee observed. “We need to learn how to organize a learning, passion system community. Game designers know how to do this.”
  • “Education isn't about telling people stuff, it's about giving them tools that enable them to see the world in a new and useful way.”
  • Gee sees broad implications for students in this regard. “Give students smart tools and let them use them and modify them to suit their purposes.” Such self-motivated learning moves students away from merely consuming knowledge and encourages them to produce knowledge and apply it in meaningful ways.
  • Gee clearly situates video games within an overall theory of learning and literacy with genuine power to transform students and equip them to address complex problems.
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    Video games are better learning environments than traditional classrooms (to those on the "education in SL list, "Well, D'uh!") but still worth reading and thinking about. Derived from a lecture by Prof. Gee
Eloise Pasteur

Drawing a Roadmap: Barriers and Challenges to Designing the Ideal Virtual World for Hig... - 0 views

  • So why should higher education be concerned about virtual worlds for those under eighteen? There are several reasons.
  • First, an increasing number of colleges and universities are enrolling students who are younger than eighteen.
  • Second, allowing interaction between high school and postsecondary students increases the potential for mentoring and outreach. As institutions become more competitive, many are trying to attract high school students earlier, sometimes starting when they are freshmen.
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  • Third, a secure multi-age virtual world would provide educators with a rich environment in which to study instructional practices.
  • Individuals using computer resources belonging to The University of Arizona must act in a responsible manner, in compliance with law and University policies, and with respect for the rights of others using a shared resource. The right of free expression and academic inquiry is tempered by the rights of others to privacy, freedom from intimidation or harassment, protection of intellectual property, ownership of data, and security of information.” Although this policy seems fairly straightforward, the ten “Acceptable Use Guidelines” meant to clarify this policy instead introduce confusion. For example, Guideline 3, which instructs the computer user to “clearly and accurately identify one's self in electronic communications,” adds: “Do not forge or misrepresent one's identity. Concealing or masking the identity of electronic communications such as altering the source of an email message by making it appear as if the message was sent by someone else is a violation of this policy.”14 So a student knows that altering the sender of an e-mail is against policy, but what about creating an avatar? And what about the faculty member who asks students to create an avatar with a totally fictitious name? Are the faculty member and the students in violation of this policy?
  • an instructional technologist at the University of Arizona,was supporting the implementation of Second Life in a General Education class. She was concerned about the interesting style of dress, or lack thereof, that is often seen in Second Life and felt she needed to develop a dress code for the virtual class.15 But when the vice-provost for instruction and I were discussing the process for modifying the current dress code of the university, we discovered that the university does not even have a dress code for everyday life.16
  • For example, at the University of Arizona, faculty have expressed frustration because they cannot learn how to sit down in virtual worlds or because they cannot figure out how to correctly set the hair on their avatar. Because of these frustrations, they tend not to invest the time needed to explore the world as an instructional resource. However, as the NMC’s Levine has pointed out: “In our first life, it generally takes us maybe eighteen years . . . to get to be fully functional adults. It’s an evolutionary process. A virtual world that had a short learning curve would be something not very interesting. So I think an ideal virtual world needs some of that complexity.”17 The challenge thus becomes how to select a virtual world that has the necessary complexity to keep users engaged while developing strategies and structures to support them as they learn.
  • Even more important is that if an institution wants to implement a virtual world of any type, it needs to convince faculty that the early adopters are, in fact, not all mad and that the tool does have value. Instruction may just be in a form with which the faculty is unfamiliar. Therefore the institution must begin by offering faculty, staff, and students the time and support to perform simple tasks like learning how to navigate the environment. Faculty must then be assisted in visualizing something outside of their understanding of what it means to be a teacher.
  • Perhaps as important as setting goals and providing resources is developing realistic assessments of the project’s success. For example, in a virtual world such as Second Life, what are the metrics that will be used to determine the institution’s return on investment?
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    A thoughtful analysis of the education institution's barriers to engaging in Second Life or other virtual worlds.
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