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Eloise Pasteur

EDUCAUSE Review - Why IT Matters to Higher Education | EDUCAUSE CONNECT - 0 views

  • Virtual Worlds? “Outlook Good”
  • Virtual Worlds? “Outlook Good” AJ Kelton (“AJ Brooks”) Whether it is Second Life or another virtual world, this foundational movement is not going away. The question to be addressed in the coming months and years is how higher education and, subsequently, individual institutions will determine the best way to continue to move forward with virtual worlds.
  • Higher Education as Virtual Conversation Sarah Robbins-Bell (“Intellagirl Tully”) Virtual worlds can become an important tool in an educator’s arsenal. But using this tool requires a shift in thinking and an adjustment in pedagogical methods that will embrace the community, the fluid identity, and the participation—indeed, the increased conversation—that virtual spaces can provide.
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  • Educational Frontiers: Learning in a Virtual World Cynthia M. Calongne (“Lyr Lobo”) The use of virtual worlds expands on the campus-based and online classrooms, enhancing learning experiences. Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences.
  • Looking to the Future: Higher Education in the Metaverse Chris Collins (“Fleep Tuque”) Beyond the capabilities that virtual worlds offer us at the moment, it is the possibilities that we can imagine for the future that may be the most compelling. Virtual worlds technology, like the Internet in general, is changing the way we access and experience information and the way we can access and connect with each other.
  • Drawing a Roadmap: Barriers and Challenges to Designing the Ideal Virtual World for Higher Education Chris Johnson (“ScubaChris Wollongong”) When using a roadmap, one can take many different paths to reach a desired destination. Similarly, institutions can take many different turns along the road to implementing an ideal virtual world for higher education.
  • Alan Levine, New Media Consortium: The NMC Campus P. F. Anderson and Marc R. Stephens, University of Michigan: Wolverine Island Mary Anne Clark, Texas Wesleyan University: Genome Island Chris Collins and Ronald W. Millard, University of Cincinnati: Galapagos Islands in Second Life Ben Digman, University of Kansas Medical Center: KUMC Isle Larry Dugan, Finger Lakes Community College, and Terry Keys, Monroe Community College, SUNY LIVE Michael Gardner and John Scott, University of Essex, and Bernard Horan, Sun Microsystems: MiRTLE Adrienne Gauthier and Christopher Impey, University of Arizona: ASTR202, Exploring Life in the Universe Anne P. Massey, Indiana University, and Mitzi Montoya, North Carolina State University: Managing the Services Lifecycle Janet Nepkie, James Greenberg, and Harry E. Pence, State University of New York at Oneonta: SUNY Oneonta Music Project Ulrich Rauch, University of Trinidad and Tobago, and Tim Wang, Marvin Cohodas, and Negin Mirriahi, University of British Columbia: Arts Metaverse Beth Ritter-Guth, The Hotchkiss School, Laura Nicosia, Montclair State University, and Eloise Pasteur, Eloise Pasteur Educational Designs: Literature Alive!
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    Articles in the EDUCAUSE Review on virtual worlds
Randolph Hollingsworth

Australian and New Zealand Virtual Worlds Working Group - 0 views

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    We are members of the Australian and New Zealand Virtual Worlds Working Group. Sue Gregory, Christine Newman, Helen Farley, Lisa Jacka, Sheila Scutter and Marcus McDonald are conducting this research to determine users' attitudes to the use of virtual worlds in education in the past, present and future. Sue Gregory School of Education University of New England sue.gregory@une.edu.au +61 (2) 6773 5054 Christine Newman eLearning Services Queensland University of Technology christine.newman@qut.edu.au 07 3138 9779 Helen Farley Australian Digital Futures Institute University of Southern Queensland helen.farley@usq.edu.au 07 4631 1738 Lisa Jacka School of Education Southern Cross University lisa.jacka@scu.edu.au 0438 995 870 Sheila Scutter School of Medicine and Dentistry James Cook University Sheila.scutter@jcu.edu.au 0412 144 611 Marcus McDonald Health Sciences RMIT University Marcus.mcdonald@rmit.edu.au 03 9925 7602
Priyanshu Rawat

Delhi University, University Of Delhi, Delhi University South Campus - 0 views

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    The University Of Delhi is situated in the capital of India and Delhi University offers various courses. The delhi university south campus proves beneficial for the students residing in south delhi.
Eloise Pasteur

Drawing a Roadmap: Barriers and Challenges to Designing the Ideal Virtual World for Hig... - 0 views

  • So why should higher education be concerned about virtual worlds for those under eighteen? There are several reasons.
  • First, an increasing number of colleges and universities are enrolling students who are younger than eighteen.
  • Second, allowing interaction between high school and postsecondary students increases the potential for mentoring and outreach. As institutions become more competitive, many are trying to attract high school students earlier, sometimes starting when they are freshmen.
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  • Third, a secure multi-age virtual world would provide educators with a rich environment in which to study instructional practices.
  • Individuals using computer resources belonging to The University of Arizona must act in a responsible manner, in compliance with law and University policies, and with respect for the rights of others using a shared resource. The right of free expression and academic inquiry is tempered by the rights of others to privacy, freedom from intimidation or harassment, protection of intellectual property, ownership of data, and security of information.” Although this policy seems fairly straightforward, the ten “Acceptable Use Guidelines” meant to clarify this policy instead introduce confusion. For example, Guideline 3, which instructs the computer user to “clearly and accurately identify one's self in electronic communications,” adds: “Do not forge or misrepresent one's identity. Concealing or masking the identity of electronic communications such as altering the source of an email message by making it appear as if the message was sent by someone else is a violation of this policy.”14 So a student knows that altering the sender of an e-mail is against policy, but what about creating an avatar? And what about the faculty member who asks students to create an avatar with a totally fictitious name? Are the faculty member and the students in violation of this policy?
  • an instructional technologist at the University of Arizona,was supporting the implementation of Second Life in a General Education class. She was concerned about the interesting style of dress, or lack thereof, that is often seen in Second Life and felt she needed to develop a dress code for the virtual class.15 But when the vice-provost for instruction and I were discussing the process for modifying the current dress code of the university, we discovered that the university does not even have a dress code for everyday life.16
  • For example, at the University of Arizona, faculty have expressed frustration because they cannot learn how to sit down in virtual worlds or because they cannot figure out how to correctly set the hair on their avatar. Because of these frustrations, they tend not to invest the time needed to explore the world as an instructional resource. However, as the NMC’s Levine has pointed out: “In our first life, it generally takes us maybe eighteen years . . . to get to be fully functional adults. It’s an evolutionary process. A virtual world that had a short learning curve would be something not very interesting. So I think an ideal virtual world needs some of that complexity.”17 The challenge thus becomes how to select a virtual world that has the necessary complexity to keep users engaged while developing strategies and structures to support them as they learn.
  • Even more important is that if an institution wants to implement a virtual world of any type, it needs to convince faculty that the early adopters are, in fact, not all mad and that the tool does have value. Instruction may just be in a form with which the faculty is unfamiliar. Therefore the institution must begin by offering faculty, staff, and students the time and support to perform simple tasks like learning how to navigate the environment. Faculty must then be assisted in visualizing something outside of their understanding of what it means to be a teacher.
  • Perhaps as important as setting goals and providing resources is developing realistic assessments of the project’s success. For example, in a virtual world such as Second Life, what are the metrics that will be used to determine the institution’s return on investment?
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    A thoughtful analysis of the education institution's barriers to engaging in Second Life or other virtual worlds.
block_chain_

US Universities, Blockchain Education & Crypto Job Opportunities - 0 views

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    America's top universities such as Portland State, MIT, Stanford, University of California Santa Barbara, and many others now offer blockchain-related courses to meet the increasing job demand, and students who pursue such courses have a chance to quickly find job opportunities.
Yasagun K. Michi

Keiser University Online - 0 views

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    Keiser University Online
Gaby K. Slezák

Second course: KU class meets in online fantasy site - 0 views

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    Students taking a Kansas University course in digital animation and game creation meet in the virtual world of Second Life.
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    Kansas University classes, blended learning start now
LUCIAN DUMA

MY RESEARCH AND TOP 10 WEB 2.0 TOOLS IN XXI CENTURY EDUCATION with http://xeeme.com/Luc... - 0 views

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    Top 10 Big #eLearning eNews for #backtoschool 2012 : GlogsterEDU , EdFuture, CLASS2GO , Stanford University, Google Course Builder , GTA , Google Teachers Accademy, Wiziq Academic , TedEd , TreeHouse, Dell , Dell Social Inovation , StudyHall .Follow https://twitter.com/web20education
Eloise Pasteur

University Affairs- Studies in Second Life - 0 views

  • “I thought, ‘Gosh, this is amazing! You can teach classes in it’,” he recalls. The first time he taught a course registered in Second Life, Professor Washburn, a.k.a. Duncan Innis, led a 15-week, one-hour lecture to 25 students in the island’s amphitheatre.
  • There is no audio, just words flashing on screen like an MSN chat session. The discussion veers from “fluff journalism” to magazine branding. Nobody raises their hand to voice an opinion; an avatar makes a typing motion in the air if it wants to comment. Professor Washburn and his students often interrupt each other, since you can type whenever you want.
  • The learning curve that comes with Second Life is a drawback mentioned by all professors, online communications personnel and students, and this is one factor that makes some universities reluctant to use the program. Jason Toal, who works at SFU as an experience designer, spearheads most of the university’s projects in Second Life. “If you’re going to use Second Life for your course, you need to spend at least the first couple of classes teaching your students how to use it,” he says. “You have to walk them through what it’s all about, how to hook it on your computer.”
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  • In an instant messaging conversation during Robert Washburn’s journalism lecture at Loyalist, Urqhart, whose real name is Tyson Jewell, reveals his frustrations with Second Life. He says the heavy computer requirements can be a hassle for students who can’t afford sophisticated video cards or a faster Internet connection. Because of this, some students have to come to school anyway to use a computer inside a lab or a library to attend their Second Life classes. There are various other technical problems, such as the glitch in the program that caused Mr. Jewell’s classmate to be locked out of his account. And, ironically, Second Life battles against the one thing that has propelled its popularity: the rapid advances in technology.
  • Finally, everyone who was interviewed for this article agrees that virtual worlds like Second Life won’t completely overtake normal classroom settings. However, they do believe that three-dimensional online classes and assignments will become a staple in Canadian education – and that’s for real.
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    Overview of Canadian HE in Second Life
Irfan Alam

Learn Quran Online: 3 Efficient Ways to Learn It by Heart - 0 views

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    Quran is the holy book in Islam religion and it is believed universally that Quran is the blessing of Allah (The Almighty). His blessings are transcribed here in the form of verse. Muslims read this holy book as an emblem of their submission to their religion and to express the respect toward the code of life as described in Quran. Not only Quran helps an individual to be a better person by mind, many of the dictums expressed in Quran have been proven as scientific that make us aware about the divine power of this holy book. It is strongly believed that reading Quran by heart helps a human being to be a better individual by thought, action, and spiritual level of mind. But how it is possible to learn Quran by heart? It is possible even if you do not have any teacher at your home. In these cases you can learn Quran online with the help of some quality virtual resources.
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    Quran is the holy book in Islam religion and it is believed universally that Quran is the blessing of Allah (The Almighty). His blessings are transcribed here in the form of verse. Muslims read this holy book as an emblem of their submission to their religion and to express the respect toward the code of life as described in Quran. Not only Quran helps an individual to be a better person by mind, many of the dictums expressed in Quran have been proven as scientific that make us aware about the divine power of this holy book. It is strongly believed that reading Quran by heart helps a human being to be a better individual by thought, action, and spiritual level of mind. But how it is possible to learn Quran by heart? It is possible even if you do not have any teacher at your home. In these cases you can learn Quran online with the help of some quality virtual resources.
Victorious Kidss Educares Pune

SCHOOL OF TOMORROW HERE NOW : Victorious Kidss Educares - 0 views

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    Victorious kidss educares : IB school in Pune, has the vision of restarting a University of the fame of Nalanda and bringing India in the forefront in the field of Research & Education. This blog contains the information of education system in VKE where you get a guarantee that your child will excel and will be brilliant, irrespective of the background and earlier education. Visit http://www.victoriouskidsseducares.org/blogs/school-of-tomorrow-here-now/
Nancy Noah

Writing creative MBA thesis paper - 0 views

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    MBA thesis writing forms a critical part of the entire MBA program. MBA thesis writing can be the cause of a student's completion or non completion of his or her MBA program. First and foremost, MBA thesis writing is not graded by an ordinary lecturer. Instead, MBA thesis writing papers are supervised by a single lecturer, but it is a panel of lecturers who decide whether or not work by a student is satisfactory or not. Secondly, MBA thesis writing must not just consist of an ordinary topic whose content is not convincing or that does not provide a feasible, valid and reliable solution to a current problem in the MBA thesis writing field. On the contrary, thesis papers writing must contain a topic that is not too shallow or too wide. Instead, an MBA thesis writing paper topic must be within a scope or limit that allows only the use of the most satisfactory content. In the case of a highly narrow thesis statement, the MBA thesis writing papers are too shallow and leave out highly relevant content thereby, making them unsatisfactory and worth the lowest grades the rubric criteria has to offer. Too wide thesis topic, on the other hand, is not the best. Although they allow the student to have too much content to meet the number of pages requirements, much of the content is irrelevant and way overboard of what is being sought. Thirdly, MBA thesis writing papers are not should seek to follow the right format. MBA thesis paper format means seeking to accomplish university specific thesis writing format and academic writing thesis requirements. This format is recommended to make MBA thesis papers from a given university to standout. However, such specifications must not underestimate the value of conventional academic writing standards and requirements. Format will also entail observing academic writing styles as required by the academic field within which the thesis paper falls into. For instance, the format of a thesis paper must observe proper citation and referen
Nancy Noah

Premium Writing Agency - 0 views

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    Are you a student in high school,college or university and you are in problem of writing your academic term papers? Are you finding essay writing services to assist you write your term papers? You are in the right academic services company because here is where you belong. Our company will help you with writing services such as term paper writing services, essay writing services, review writing, report writing, case study writing, dissertation writing, research paper writing, coursework writing,thesis writing services, Solving Maths Problems, Business and Accounting problems. What you need to do is send us your assignment with all specifications and deadline date. Our writers will provide you quality essay writing services that will enable you get the exact requirements your tutors want. Our writers will offer you high-quality essay writing guidelines on how to go through your coursework assignments. We have 24/7 customer care support line where you can place your order of custom written research papers, custom essays, your assignments, custom term papers, admission essays, scholarship essays, and any other essay writing services any time of the day. Our professional writers will assist you with essay writing services that suits what your assignment requires. Through our customer care support line you are able to communicate with our writers when your term paper, dissertation, research paper, report, speech, review, and any other academic paper work is in the process of writing. . Our custom Academic writing services offers you with properly cited academic work that enables you get better grades for your degree. This is because we have qualified writers who are graduates from recognized universities. Our essay writing service writers are familiar with writing style such as MLA, Harvard, Chicago, APA, and Turabian. Our writers will follow your instructions when writing your academic term paper, review, thesis paper, research paper, essays, and speech papers. We h
Eloise Pasteur

About - Virtual World Watch - 0 views

  • Virtual worlds in UK Higher and Further Education
  • Second Life is by far the most widely used virtual world in education.
  • Research underpinning the May 2008 snapshot revealed that over 80% of UK universities were developing or teaching within the Second Life virtual world.
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  • A specific comment that is frequently repeated is that these reports have provided the only authoritative, reliable or comprehensive source of information on: The extent of virtual world use in UK universities. Which academics and institutions are using virtual worlds. What, exactly, virtual worlds are being used for. The reports have also been used by academics as proof or evidence that virtual worlds should at least be investigated more thoroughly as teaching and learning technologies.
Jonathon Richter

The Learning Experience - 0 views

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    Welcome to the Home Page of The Learning Experience, a free University which is based in the Virtual World of Second Life (aka SL). The motto of The Learning Experience (known also as TLE) "Where Knowledge & Education Are Always Free" is something we take seriously.
Eloise Pasteur

Educational Frontiers: Learning in a Virtual World (EDUCAUSE Review) | EDUCAUSE CONNECT - 0 views

  • With very little time and a lot of content to cover, one way to accomplish this change is to use game-based metaphors that capture students’ interest. But there is no need to actually create a game to leverage the concept of game-play for class activities. After all, class activities come with goals, feedback, rewards, and recognition, and these translate well in this visual, exploratory environment. The virtual world looks like a game setting and is one in which instructors can guide, observe, and provide feedback and rewards for class activities.
  • Students worry that the class structure will be poorly defined and managed. A well-structured course includes a syllabus that defines the course objectives, learning objectives, goals, measurements, a schedule of activities and assignments, and rubrics for assessment. Virtual world courses add information on how projects will be delivered, how class discussions will be evaluated, and how students can benefit from feedback to improve the quality of their work throughout the course. Other benefits include discovering new ways to study, discuss, create, and express the course subject under the supervision and support of the instructor. In virtual worlds, the instructor’s role shifts from being the “sage on the stage” to being the domain expert—the authority who stimulates and supervises exploration while providing structure, guidance, feedback, and assessment. Demystifying complexity is not an easy task!
  • Exams or assessments of competency shift to projects and solutions to problems that are expressed in context, offering new ways to visualize, experience, and assess the solutions. This method does not replace traditional methods of evaluation, but it does offers additional ways of assessing what students know and can apply. For example, CS 382, a software design class at Colorado Technical University (CTU), created a 3D game maze and populated it with traps, sensors, flags, a scoreboard, treasures, and other game features and then played the game on the last night of class. The goal of the class was to learn to model a variety of software designs using drawings in a design specification. The students exceeded the class requirements: they designed, prototyped, and tested their designs. They discovered a minor flaw, and one student fixed the problem while the class tested it during the next run of the game. These students were so immersed in the learning experience that they did not realize they had accomplished the goals of several classes in a single term. Virtual environments are stimulating, creative landscapes. When virtual worlds are populated with the right mix of content and discovery, students remain long after class ends.
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  • Finally, as students become active participants in virtual world classes, the student who is on “cruise control” is at risk. Students shift from being passive listeners to engaging in group interaction and activities and demonstrating that they understand the course content via the completion of projects, papers, labs, and case studies. Many classes that include case studies use role-play, putting learners in roles and contexts in which they explore the content and make decisions based on the forces and constraints placed on them. One example of a class role-play is shown in Figure 2, which depicts Ramapo’s immersive literature activity in which Suffern Middle School students enact the courtroom scene from John Steinbeck’s Of Mice and Men. The students’ exploration of the content benefits from this social learning environment.
  • In their “lessons learned” papers, the students noted that the virtual world classes enhanced their learning experience and their perceptions of self and gave them new skills to demonstrate their mastery of the course content. The sense of presence and the customization of their avatars were high on their list of priorities for learning and participating in virtual world classes.
  • Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences. Some people learn best by listening to the course content, others by seeing and visualizing the content in context, and the rest by using a hands-on approach to demonstrate course competencies. In virtual worlds, we can leverage a mix of content and activity to support all learners: auditory, visual, and kinesthetic. Virtual worlds support these different learning styles and give students opportunities to explore, discover, and express their understanding of the subject. Naturally, the tool’s capabilities do not guarantee a great learning experience. The success of a course depends on effective course design, delivery, and assessment. Course designers, instructors, and IT professionals are challenged to create stimulating content, deliver it reliably, and ensure a stable virtual world learning environment. Do the benefits outweigh the risks associated with venturing into a virtual world educational platform? For me, the virtual world is my preferred learning and teaching environment. And I am not alone. Over 400 universities and 4,500 educators participate on the Second Life Educators List (SLED).1 All of us are studying how to leverage the benefits of learning in a virtual world in order to assist our students in today’s educational frontiers.
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    Reflections from someone who has taught several courses in Second Life about the teaching experience.
Cathy Arreguin

GeoWorlds - Home - 0 views

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    GeoWorlds - being developed by University Missouri Kansas City "innovative integration of collaborative virtual learning environments and problem-based pedagogy to engage students in Earth science while enhancing their problem-solving skills and content knowledge. The Teacher/Facilitators in each classroom will be trained in the problem-based approach with Earth science content is based in the national and state science education standards." Combines Second Life resources with online website resources
Eloise Pasteur

How the Google generation thinks differently - Times Online - 0 views

    • Eloise Pasteur
       
      Another take on Digital Immigrants v Digital Natives and a term I find I prefer if you're going to distinguish on age - the Google Generation. Although I'm sure our parents and teachers wondered the same about us, does the width of knowledge that is accessible lead to deep learning and the ability to reflect?
  • Rose Luckin, Professor of Learner- Centred Design at the London Knowledge Lab and a visiting professor at the University of Sussex, is working on a study examining the internet's impact on pupils' critical and meta-cognitive skills. “The worrying view coming through is that students are lacking in reflective awareness,” she says. “Technology makes it easy for them to collate information, but not to analyse and understand it. Much of the evidence suggests that what is going on out there is quite superficial.”
  • This year, researchers at University College London reported the results of a five-year study into the “Google Generation”. When they examined the behaviour of those logging on to the websites of journals, e-books and other sources of written information, they found widespread evidence of “skimming activity”. Users viewed no more than three pages before “bouncing out”. This wasn't just the norm for students. “The same has happened to professors and lecturers. Everyone exhibits a bouncing/flicking behaviour, which sees them searching horizontally rather than vertically. Power browsing is the norm.”
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  • The difference, though, is that as a digital immigrant, my mind has baseline skills in concentration, contemplation and knowledge construction. My fear - and the reason why I wrested my son's laptop away from him - is that the acquisition of those skills is being lost in the twitch-speed of our new Web 2.0 world.
  • I can see that that broadens his knowledge, but does it deepen it? “Education has always been about absorbing the facts first and reflecting on them second. Technology is not hampering that, but take away his laptop and you are just setting him up for a rebellion,” Kelly says. “The technology tide is unstoppable.”
  • “Because they have been using digital technology all their lives, our children feel they have authority over it,” says Rose Luckin. “But technology cannot teach them to reflect upon and evaluate the information they are gathering online. For that, the role of teachers and parents remains fundamentally important. You are in the hot seat. They still need you to open that conversation.”
  • NATIVES v IMMIGRANTS Digital natives Like receiving information quickly from multiple media sources. Like parallel processing and multi-tasking. Like processing pictures, sounds and video before text. Like random access to hyperlinked multimedia information. Like to network with others. Like to learn “just in time”. Digital immigrants Like slow and controlled release of information from limited sources. Like singular processing and single or limited tasking. Like processing text before pictures, sounds and video. Like to receive information linearly, logically and sequentially. Like to work independently. Like to learn “just in case”.
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    A discussion of the learning style and depth of learning of the Google Generation, this time from a parent and journalist, but with some interesting quotes from those that study the youngsters
Randolph Hollingsworth

Teaching using scenario based simulations in Second Life - Case study - 0 views

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    6 minute video Author: Simon McIntyre The University of New South Wales
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