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Luciano Ferrer

Who's Asking? - Alfie Kohn - 0 views

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    "It seems only fitting to explore the role of questions in education by asking questions about the process of doing so. I propose that we start with the customary way of framing this topic and then proceed to questions that are deeper and potentially more subversive of traditional schooling. 1. WHICH QUESTIONS? To begin, let's consider what we might ask our students. The least interesting questions are those with straightforward factual answers. That's why a number of writers have encouraged the use of questions described variously as "true" (Wolf, 1987), "essential" (Simon, 2002), "generative" (Perkins, 1992; Perrone, 1998), "guiding" (Traver, 1998), or "fertile" (Harpaz & Lefstein, 2000). What the best of these share is that they're open-ended. Sometimes, in fact, no definitive right answer can be found at all. And even when there is one - or at least when there is reason to prefer some responses to others - the answer isn't obvious and can't be summarized in a sentence. Why is it so hard to find a cure for cancer? Do numbers ever end? Why do people lie? Why did we invade Vietnam? Grappling with meaty questions like these (which were among those generated by a class in Plainview, NY) is a real project . . . literally. A question-based approach to teaching tends to shade into learning that is problem- (Delisle, 1997) and project-based (Kilpatrick, 1918; Blumenfeld et al., 1991; Wolk, 1998). Intellectual proficiency is strengthened as students figure out how to do justice to a rich question. As they investigate and come to understand important ideas more fully, new questions arise along with better ways of asking them, and the learning spirals upwards. Guiding students through this process is not a technique that can be stapled onto our existing pedagogy, nor is it something that teachers can be trained to master during an in-service day. What's required is a continual focus on creating a classroom that is about thinking rather
Luciano Ferrer

Crack the Code Game, Arduino Based Puzzle Box : 4 Steps (with Pictures) - 0 views

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    "In this Instructable, I'm going to be showing you how to build your own crack the code game in which you use a rotary encoder dial to guess the randomly generated code to the safe. There are 8 LEDs on the front of the safe to tell you how many of the digits you've guessed are correct and how many are in the right place as well. The safe is initially open, allowing you to put something into the inside compartment. The Arduino and battery are housed in a separate compartment in the back. You then push the dial to lock the safe, which is done using a servo on the inside of the door. You then need to input the code by turning the dial to select the digits and pushing the dial to confirm each digit. After your fourth digit is chosen, the safe displays how many of your digits are correct and how many of them are in the correct place using the red and green LEDs on the door. "
Luciano Ferrer

Fold 'N Fly » Paper Airplane Folding Instructions - 0 views

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    "A database of paper airplanes with easy to follow folding instructions, video tutorials and printable folding plans. Find the best paper airplanes that fly the furthest and stay aloft the longest."
Luciano Ferrer

Clinometer : 6 Steps (with Pictures) - Instructables - 0 views

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    "This is a simple tool that uses some basic trigonometry to measure the height of trees. This tool is a 45-45-90 triangle and thus an isosceles triangle. Isosceles triangles have two legs of equal length. By using a 45-45-90 triangle to placed yourself at a distance from a tree trunk, you create an triangle where the distance from the trunk is also the height of the tree. "
Luciano Ferrer

Graduate XXI » Las 10 plataformas de aprendizaje adaptativo que viajan al fut... - 0 views

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    "Si los datos son el futuro de la inteligencia artificial, entonces la educación es el Santo Grial de los datos. Nada produce más datos que la interacción de un alumno con el conocimiento: pueden tomarse entre 5 y 10 millones de datos por día por alumno para construir predicciones sobre su futuro y crear secuencias personalizadas de aprendizaje. Eso es lo que hacen las plataformas de aprendizaje adaptativo. Se trata de un mercado incipiente, todavía en plena experimentación. Pero quizás ningún otro dispositivo sea tan crucial para anticipar lo que vendrá gracias al Big Data y la Inteligencia Artificial. Aquí repasamos 10 plataformas de aprendizaje adaptativo que están dominando la batalla actual por el futuro de la educación. (1) Dreambox: un maestro infinitamente paciente El software de Dreambox captura cada click del mouse de los alumnos y puede anticipar 60 parámetros distintos de comportamiento (por ejemplo, frecuencia, tipo y velocidad de respuestas, cantidad y tipos de errores, etc.). El programa amasa una cantidad inmensa de datos: 50.000 puntos de datos por alumno por hora. Con esta información cambia la presentación y el tipo de clases y la secuencia siguiente en tiempo real ante cada alumno. Como se define en el siguiente video, el maestro de Dreambox es "infinitamente paciente, tiene datos ilimitados y una memoria perfecta". Dreambox está diseñado para el trabajo individual de los alumnos entre 60 y 90 minutos por semana. Abarca alumnos desde el kínder y en 2014 lanzó una versión en español. (2) Cerego: la máquina de la memoria Cerego es una de las más conocidas: se basa en principios de las neurociencias y las ciencias cognitivas y utiliza la dimensión espacial como la base de la memoria de largo plazo. Los que se inscriben pueden hacer diversos trayectos de aprendizaje basados en la memorización. Es un sitio extremadamente innovador y limitado a la vez: en un tiempo donde se promueve el pensamiento crítico, la
Luciano Ferrer

$10 Smartphone to digital microscope conversion! - 0 views

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    Paso a paso para lograr un microscopio digital con un teléfono móvil (y algunas cosas más.....)
Luciano Ferrer

Graduate XXI » La educación bizarra: ¿los tutoriales son el reverso de la esc... - 0 views

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    ""¿Cómo tener una mente más flexible?", "¿Cómo vestir bien?", "¿Cómo desclorizar agua?", "¿Cómo evitar el suicidio?" o "¿Cómo aprender álgebra?". Estas preguntas y cientos de miles de otras parecidas son la "educación bizarra": los portales de infinitos tutoriales para "aprender todo" (más allá de lo que enseñan las escuelas). Los portales para aprender todo contestan preguntas. Son parte de una categoría inclasificable de la nueva educación. Son tutoriales, portales de "cómo hacerlo" (how to), sitios de curiosidades dominados por el aprendizaje concreto paso a paso. En los últimos cinco años han tenido un crecimiento exponencial. Algunos ejemplos lo demuestran: WikiHow es el mejor ejemplo de la educación bizarra. Es uno de los 200 portales con más visitas del mundo, tiene 189 mil artículos en 15 idiomas, elaborados colaborativamente por sus usuarios. Este nuevo "mundo educativo" tiene apenas una decena de empleados y sus headquarters son una casa en Palo Alto (foto de la portada). About.com tiene 3.5 millones de artículos escritos por su enorme staff de 1.000 empleados, especialistas en las más diversas áreas imaginables. Tiene más de 80 millones de visitantes por mes y se define como "la mayor fuente mundial de conocimiento experto en internet". Ehow tiene como misión "hacer la vida más fácil". Con 74 millones de visitas mensuales es el otro gigante del mercado. Su lema es "si necesitás arreglar, construir, crear o aprender, eHow te ofrece soluciones prácticas a los problemas que la vida te arroja". Instructables, cuya traducción sería "instruibles", es un sitio donde se promueve "explorar, documentar y compartir tus creaciones". Es una especie de cocina (llena de recetas) sobre cómo se hace todo. Es un taller de hacedores que comparten (su lema es "shake what you make"). Otros portales de tutoriales con millones de visitas son: Mahalo, FindHow y How Staff W
Luciano Ferrer

¿Qué consideramos un adecuado "marco del aprendizaje"? | por @santiagoraul - 0 views

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    "Quizá podemos especificar qué es un adecuado "marco del aprendizaje" en la combinación de estos tres elementos, seguro que tú nos propones alguno más: Un buen educador: Con una excelente competencia en comunicación y habilidades interpersonales Con entusiasmo y la pasión por su materia Que tenga Auto motivación y la capacidad de motivar a los estudiantes Con excelente capacidad por el contenido de la materia y la manera de enseñarlo Con buenas habilidades para la gestión del aula Que disponga de habilidades de organización educativa Con una clara voluntad de ser innovador y creativo Con buenas habilidades para colaborar con los demás y trabajar de forma cooperativa como parte de un equipo. Una escuela eficiente: schools Un Aprendiz eficaz: Un aprendiz eficaz es aquel que encarna los valores de la escuela de respeto, responsabilidad, exigencia, ética y cooperación. Un aprendiz eficaz también busca activamente un cambio positivo y el crecimiento personal de sus capacidades. Según Marzano, Pickering y Pollock (Classroom instruction that works : research-based strategies for increasing student achievement / Robert J. Marzano, Debra J. Pickering, Jane E. Pollock.), aquellos estudiantes que aprenden a utilizar la enseñanza eficaz emplearían estas nueve estrategias que mejoran los porcentajes señalados : Identificar similitudes y diferencias (45%) Resumir y tomar notas mejora la retención (34%) Utilizar el refuerzo y reconocimiento (29%) Llevar a cabo tareas prácticas aumenta el logro (28%) El empleo de representaciones no lingüísticas (27%) El uso de aprendizaje cooperativo (27%) Establecer objetivos y proporcionar información periódica (23%) Generar y probar hipótesis aumenta el aprendizaje (23%) Preguntas, pistas y organizadores avanzados (22%)"
Luciano Ferrer

Eleven Ways to Improve Online Classes - 0 views

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    "It has me thinking about what it would mean to improve online classes. A few ideas come to mind: Use multiple platforms. I'm not against using an LMS as a central hub. However, I think it's valuable to experiment with the types of productivity tools you will actually use outside of a classroom. Use Google Docs to share ideas, create surveys, and ask questions. Use Google Hangouts to meet as a group. Go project-based. I haven't figured this out entirely with my first class but my hope is that we can go fully project-based in the same way that my face-to-face class is. In fact, the asynchronous nature of online classes actually means there is a better potential of creating a project-based culture that mirrors the way people actually work on projects. Make something together. I use a collaboration grid with co-creating and communicating on separate spectrums (x-axis) and multimedia and text on another spectrum (y-axis). This has been an effective way to think through collaborative tools that allow students to co-create. Embrace a synchronous/asynchronous blend: I love using Voxer because students can speak back and forth in the moment. However, if they miss it, they can listen to it later. The same is true of using a Google Hangouts On Air. Make it more connective. We tend to treat online instruction as if it is a linear process and we don't do enough to link things back and forth and connect ideas, resources, discussions and content creation in a seamless, back-and-forth nature. Incorporate multimedia. It's a simple idea, but I create a short video at the beginning of each week and I encourage students to create video and audio as well. This has a way of making things more concrete. There's something deeply human about hearing an actual human voice. I know, crazy, right? Go mobile. I don't simply mean use a smart phone. I mean assign some things that allow students to get out in the world and create videos, snap pictures, or simpl
Luciano Ferrer

CARDBOARD Robotic Hydraulic Arm : 16 Steps (with Pictures) - 0 views

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    "How to make your very own Hydraulic Arm! This project focuses on the principles of hydraulic movements. To do that we made a small scale demonstration of a Robotic Hydraulic Arm. We managed to do some pretty cool tasks with our ''Arm'', do check out the video down below for a better understanding! This project is entirely made with cardboard and a couple of syringes, all the plans and blueprints are available."
Luciano Ferrer

Download 3D model 7-Segments - 0 views

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    "A kit to build a mechanical display that cycles through the numbers 0-9 by turning a crank. Do you love building mechanical contraptions? Complicated looking gear trains that perform some task? Then this kit is for you ! However, beware. It is not for the faint-hearted. The assembly instructions are 26 pages long. The counter comprises of well over 100 parts. If you want to take it even further you can install a motor and drive it automatically."
María Fajardo

Europass. Necesario para trabajar en el extranjero - 0 views

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    Debido a la alta tasa de paro, los jóvenes se ven forzados a irse al extranjero para encontrar una mejor salida laboral. El documento que necesitan nuestros jóvenes es el Europass. En la web enlazada pueden encontrar la plantilla de CV europeo en las diferentes lenguas oficiales de la UE.
Luciano Ferrer

3 Reasons Your Students Should Be Blogging - Instructional Tech Talk - 0 views

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    "1. Blogging enables reflection. This is true for both students and educators. Too often do we go through our days, class to class, with minimal opportunities for reflection on our experiences or the information that we have acquired along the way. Blogging offers the opportunity to take a step back and connect with our learning and place it in the context of the bigger picture. Make reflection an assignment or part of another assignment - it is an important component to learning. For students: This is not the easiest thing to accomplish - blogging takes time and that is a finite resource during a busy class period. There is great opportunity in academic support periods or advisory classes for students (particularly in 1:1 schools) to blog. Many advisory classes take place throughout the day, which is a great break point for students to create based on their learning from that day. For teachers: This type of reflection can and should be compiled into your lesson planning for future lessons. Take what you learned from teaching and learning that day and incorporate it into the next day's lessons. Find time to do this during a conference period during your day or right after school. Yes, it is tough to get in the habit of doing a new thing - but once you start using reflection through blogging, I think that your lesson planning will be easier and much more meaningful. 2. Develop an Authentic Audience An authentic audience is a great way to increase rigor and in all of my experiences has led to increased performance by students. Authentic audiences in blogging could mean any number of things - family members, students from other classes, students from other buildings, other teachers, individuals interested in the content from around the world, etc. A student knowing that their work may be seen by people other than what they consider their 'typical audience' (read: teacher) typically spends more time and exerts more effort to creating a quality p
Carlos Magro

The Computer Delusion - The Atlantic - 7 views

  • IN 1922 Thomas Edison predicted that "the motion picture is destined to revolutionize our educational system and ... in a few years it will supplant largely, if not entirely, the use of textbooks."
  • William Levenson, the director of the Cleveland public schools' radio station, claimed that "the time may come when a portable radio receiver will be as common in the classroom as is the blackboard.
  • B. F. Skinner, referring to the first days of his "teaching machines," in the late 1950s and early 1960s, wrote, "I was soon saying that, with the help of teaching machines and programmed instruction, students could learn twice as much in the same time and with the same effort as in a standard classroom."
  • ...39 more annotations...
  • a bridge to the twenty-first century ... where computers are as much a part of the classroom as blackboards
  • We could do so much to make education available twenty-four hours a day, seven days a week, that people could literally have a whole different attitude toward learning
  • Larry Cuban, a professor of education at Stanford University and a former school superintendent, observed that as successive rounds of new technology failed their promoters' expectations, a pattern emerged
  • Today's technology evangels argue that we've learned our lesson from past mistakes
  • The promoters of computers in schools again offer prodigious research showing improved academic achievement after using their technology
  • killed its music program last year to hire a technology coordinator
  • The possibilities of using this thing poorly so outweigh the chance of using it well, it makes people like us, who are fundamentally optimistic about computers, very reticent
  • Perhaps the best way to separate fact from fantasy is to take supporters' claims about computerized learning one by one and compare them with the evidence in the academic literature and in the everyday experiences I have observed or heard about in a variety of classrooms.
  • Computers improve both teaching practices and student achievement.
  • Computer literacy should be taught as early as possible; otherwise students will be left behind.
  • To make tomorrow's work force competitive in an increasingly high-tech world, learning computer skills must be a priority.
  • Technology programs leverage support from the business community—badly needed today because schools are increasingly starved for funds.
  • Work with computers—particularly using the Internet—brings students valuable connections with teachers, other schools and students, and a wide network of professionals around the globe.
  • Connecting K-12 Schools to the Information Superhighway
  • begins by citing numerous studies that have apparently proved that computers enhance student achievement significantly
  • n the early 1980s Apple shrewdly realized that donating computers to schools might help not only students but also company sales, as Apple's ubiquity in classrooms turned legions of families into Apple loyalists
  • there is scant evidence of greater student achievement.
  • They're especially weak in measuring intangibles such as enthusiasm and self-motivation
  • Computers in classrooms are the filmstrips of the 1990s
  • Apple quickly learned that teachers needed to change their classroom approach to what is commonly called "project-oriented learning
  • students learn through doing and teachers act as facilitators or partners rather than as didacts.
  • the guide on the side instead of the sage on the stage
  • But what the students learned "had less to do with the computer and more to do with the teaching,
  • Even in success stories important caveats continually pop up. The best educational software is usually complex — most suited to older students and sophisticated teachers.
  • Part of the answer may lie in the makeup of the Administration's technology task force
  • Each chapter describes various strategies for getting computers into classrooms, and the introduction acknowledges that "this report does not evaluate the relative merits of competing demands on educational funding
  • Hypertext Minds
  • Today's parents, knowing firsthand how families were burned by television's false promises, may want some objective advice about the age at which their children should become computer literate
  • Opinions diverge in part because research on the brain is still so sketchy, and computers are so new, that the effect of computers on the brain remains a great mystery.
  • that the mediated world is more significant than the real one.
  • n the past decade, according to the presidential task force's report, the number of jobs requiring computer skills has increased from 25 percent of all jobs in 1983 to 47 percent in 1993
  • told me the company rarely hires people who are predominantly computer experts, favoring instead those who have a talent for teamwork and are flexible and innovative
  • Many jobs obviously will demand basic computer skills if not sophisticated knowledge. But that doesn't mean that the parents or the teachers of young students need to panic.
  • NEWSPAPER financial sections carry almost daily pronouncements from the computer industry and other businesses about their high-tech hopes for America's schoolchildren
  • High-tech proponents argue that the best education software does develop flexible business intellects
  • IT is hard to visit a high-tech school without being led by a teacher into a room where students are communicating with people hundreds or thousands of miles away — over the Internet or sometimes through video-conferencing systems (two-way TV sets that broadcast live from each room).
  • The free nature of Internet information also means that students are confronted with chaos, and real dangers
  • We need less surfing in the schools, not more
  • chooling is not about information. It's getting kids to think about information. It's about understanding and knowledge and wisdom
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    The Atlantic covers consequential news and ideas in politics, business, entertainment, technology, health, education, and global affairs.
Luciano Ferrer

3D Cardboard Labyrinth Maze: 19 Steps - 0 views

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    "My name is Asray and I am a 15 year old who has a keen love of making projects out of cardboard. Today I will show you all how to make a 3D Labyrinth Maze made out of cardboard.This project is simple to make and super fun to play with. Traditionally, mazes are 2D and super boring to play with but I made a maze with a twist so that it is challenging and fun to play with."
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