identify three clusters of approaches that differ on the most basic assumptions regarding the integration of ICT and education. These approaches live "side by side", largely ignoring each other and not engaging in any meaningful discussion.
they reflect three very different starting points and perspectives for viewing the "merger" of ICT and education.
This article summarises the paper "The Impact of ICT on Education: the three opposed paradigms, the lacking discourse", written by Roni Aviram and Deborah Talmi.
The Horizon Report > 2010 Australia-New Zealand Edition is the third in the series to focus on the impact of emerging technologies on post-secondary education in Australia and New Zealand.
Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive.