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Jennifer Dalby

Stephens - Portfolio 5 Activity - Teacher's Presence and Learning Platforms (#portfolio5) - 11 views

I love the supporting work you've done for this. I especially like that you wrote a script for your audio introduction. That's definitely something I should learn to do!

#EDUC251 #portfolio5

Joy LaJeret

Ten Best Practices of Boettcher-Presentation - 2 views

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    I am sharing a video I made for the class project. I welcome any critiques or information on how to make this a better video. I do not know if I have addressed all the elements Jen has asked for. I tried to address as many as I could...except those I will learn about in Module 8. This was my first attempt in making a eLearning video on You Tube, with the help of Jing and Screencast. I found a few frustrations along the way; but it was fairly easy to use. I have the following probs: 1.) I could not fit the screen to the screen used in You Tube; 2.) I had problems setting the volume controls on my recording; 3.) I found myself unable to think as fast as the video was going and 4.) the overall quality of the screen when used" full screen" was not as good as I would have liked it to be. Finally, I have never ( well maybe not NEVER) had so darn much fun doing something so darn frustrating at times.
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    I'm so glad it was fun for you! I've found that I have to reduce the size of the browser window if I'm recording on a widescreen monitor. Usually you can just hover your mouse over the corner of the browser window and drag it to the size you want.
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    Your video on youtube is set to private. I think you can go in and manage your videos and change it to public for others to see it.
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    I am going in to do this now!
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    Great, because I couldn't get in.
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    I just viewed your project video, Joy. It appears that you worked hard, had a great time, and came out with a good product. I agree with the problems you had, though. The screen was difficult to view because it was so small (Youtube screens are tiny) but if I squinted, I could make things out. The sound quality was not there. I could hear your voice but it was a bit "distant". Knowing you and your intelligent approach to problem-solving, I'm sure you will be able to rectify these things. I look forward to viewing the project again if you choose to change anything. You are a trailblazer, Joy!! Thanks for leading the pack!
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    Marry Ann, there's a little button at the bottom right of youtube videos where you can make it full-screen. Joy, did you use a headset with mic, or are you recording using the mic on the computer/laptop? A headset with mic should make a big difference. If you are using a headset, try moving the mic closer to your mouth.
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    Using a headset doesn't get the kind of result I want. However, I will try to do that the next time around. I have found this to be a problem when I made the elluminate recording, too. I could think you must be a fan Mary Ann! I really don't know what I am doing when I start these projects...they just sort of do themselves. My husband just shakes his head and ignores me. His computer is in our office. It is L shaped and I am on one side and he is on the other on the inside side of the L.That way we can't see each other...it keeps me from being tempted to do things to him, I might not want others to know about ( I am saying this while I untangle my fingers from his neck...at the moment.)
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    Thanks for posting your work. It gives us all good yardstick for our own assignment.
Bruce Wolcott

FINAL PROJECT Fundamentals of Interactive Entertainment REVIEW - 12 views

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    In the Summer of 2010, I taught an online class called the Fundamentals of Interactive Entertainment for the University of Tasmania, via the Human Interface Technology Lab under the sponsorship of Dr. Thomas Furness of the University of Washington. This course provides an overview of interactive media - video games and real-time interactive simulations. It includes information concerning the history, theory, technology, design, and social impact of these emerging communications media. The course consists of thirteen modules, and in the Summer of 2010, was made up of two weekly events: 1) A lab session which met every Tuesday to provide discussions, team planning meetings, and hands-exercises and 2) a live classroom session which was videocast directly from Seattle to a University of Tasmania classroom in Launceston, Australia. I posted more information regarding this project on my Web2.0 Chronicle blog. PLEASE NOTE: This narrated screencast runs two minutes past the 5 minute recommendation given by Jennifer.
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    Wow! The background of this course and what you taught is fascinating. I'll limit my comments to a few points, but definitely look forward to an interactive, in-person session. 1. Video Logistics. You sounded poised on the video, as opposed to me, where I felt self-conscious knowing I was being recorded. I was also interested in how clearly you transition from one screen to the next - I used multiple windows, but it felt you had a different technique. 2. Course logistics. As for the course, one thing was interesting is how - like Jennifer - you posted a new lesson each week. Our prior class in this series we were provided everything at the beginning. I like the pacing, however, for the most part, as it keeps you focused. As for feedback, which you indicated you would do more explicitly, my guess is that your weekly audio sessions where you went into the studio, provided feedback as part of the process of teaching the lesson. 3. Content. Very interesting. Thanks for including the second video which provided texture on what you were teaching. The metaphor of the Christmas tree, with students putting "decorations" on the wiki was a good one.
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    I agree with Ann...what a great resource for the rest of the class. Putting the presentation together, I can tell you followed all the best practices of this tool...very polished. Showing how elements of your online material relates to the best practices was thoughtful and student centered.
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    Ann and Susan, Many thanks for your comments! One of the great benefits of this class and the Conrad/Boettcher textbook is getting a solid framework for understanding how to build and run an online class. Up until now, my learning process for creating online classes has been 1) suggestions/advice from colleagues 2) experimentation (flying by the seat of my pants!) 3) feedback from students 4) online resources. I really enjoy the dense concentration of information provided in the class and our ongoing conversation. The University of Tasmania class gave me the opportunity to pull out all the stops, and integrate everything I'd learned up until that point. Thankfully I made it through that stretch of white water, with an approach that seemed to work pretty well for that teaching situation. The final project exercise gave me a chance to identify key areas of every course that need to be attended to.
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    Aside from the logistics, how did you get involved in doing this and how did the lab get started to begin with? It sounds fascinating for the locations to be so far away. Its a wonderful example of elearning in the "one" world concept we are developing into.
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    Ann, Tom Furness started up the Human Interface Technology Lab (HitLab) at the University of Washington around 1988 - he's been called the "godfather of virtual reality". At the HitLab, he was on the forefront of virtual reality technologies, working on immersive displays for medicine, engineering, architecture, education, etc. Before then, his background was in designing virtual cockpit simulations for pilots of high performance military jets. They needed to augment the pilot's cognitive field, in order to manage the complexity of 50 onboard computers, while flying the plane at supersonic speeds. He decided that he wanted to apply this technology to civilian, rather than military uses, which is how he ended up at the UW. About five years ago, New Zealand and Australia decided to set up their own HitLabs because of their remote locations. They see virtual world technologies as way to develop an exportable information-based industry for real-world applications. Video games and interactive simulations are currently leading the way in terms of artificial intelligence, information design, and sustained attention (entertainment) experiences. I've been teaching a class in game theory and interactive entertainment for the past five years at BC, which is how I got involved with this University of Tasmania course. You might be interested to know that one of the offshoots of the HitLab work in Seattle is the retinal scanner, which is pointing the way to portable immersive multisensory experiences. Microvision of Redmond is working on these wearable computing devices which may provide a new alternative to desktop/laptop/smartphone devices. And I agree, Ann - culturally and socially, the world is shrinking exponentially because of the Internet.
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    A small world. I was in technology development and management prior to a career transition to teaching. My first job out of college was working on out-the-window portion of cockpit simulators. I was the program manager for the B-52 simulator program at Singer-Link. We called the people that did the actual design of the scenes via computer softwre illustrators, which when I first heard the title always thought of someone drawing pictures on the code, rather than comments. Anyway, I checked out Tom's page, very interesting. Thanks.
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    Bruce, applying the Boettcher/Conrad 10 Best Practices to a course you have already taught, was brilliant! It is always a source of learning when we can go back and critique our own work, finding needed areas of improvement or simply discovering how "right on" we were from the get-go! I enjoyed seeing this piece of your creativity!
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    I found your presentation very smooth and professional.
ann stephens

The 5 Characteristics of Highly Successful Job Postings - 0 views

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    As part of the lesson 8 readings (Boettcher, Page 146), there is a description of the characteristics of quality on discussion postings. This outline is helpful and an extremely important element of eLearning course design that I had not previously thought about so succiently. Analogously, the link above - lists the guidelines - one should consider for good job postings. I think the underlying messge is to post a depth of detail (like salary range) which with all the information we have to consider is probably quite helpful.
ann stephens

What makes a Quality Course from a Student Perspective - 3 views

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    The author of this study is Penny Ralstom-Berg, a Senior Instruction Designer at University of Wisconsin, where a survey of what makes a good course from a student perspective was conducted. The summary of the study starts on slide 20. The top 10 desires is consistent with what we've been focusing on in this class, however the bottom top is somewhat at odds and seems, to be, counter-intuitive to what I would have expected. Top 10: Assessments are appropriately timed, varied and appropriate; Instructions on how to access resources are sufficient and easy to understand; Course components are web-based or easily downloaded for use offline; Requirements for interaction are clearly explained; Opportunity to speak with instructor, classmates through email, bulletin boards, any time / any place; Technologies required are readily available - provided or easily downloaded; Clear instructions tell me how to get started and to find course components; Criteria for how I will be evaluated is descriptive and specific; Navigation is logical, consistent, and efficient; The grading policy is clearly stated Bottom 10: I find course-related content and share it with the instructor and classmates; I use wikis, shared documents, or other online collaborative tools to complete group work; I am asked to introduce myself to the class; I coach other students and help answer their questions; Opportunity to speak with my instructor and classmates through… same time, same place technology; Instructor does not participate in class discussions Course contains interactive games or simulations; I author / create course-related content and share it with instructor and classmates; I work in groups with other students; Course contains audio and video content
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    I'm surprised to read "working in groups" and "being asked to introduce myself" are in the bottom. Seems like the Top 10 are all about quick access to information/clear guidelines. Some of the Bottom 10 require more reflection and time on task. This is disappointing to me but a revelation.
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    Your characterization is right-on. I was thinking that perhaps this reflects how maybe college students are - which is to get through the courses to get a degree and not always on the what they can learn component. What I personally find more challenging on internet courses is finding who I really resonate with. There is a delay in the dialog and reading something is different than inflection.
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    Reading through these student recommendations was very helpful, and as you say - they complement the material presented in the Boettcher textbook very well. I was somewhat confused by Penny Ralton-Berg's differentiation between the Top 10 and Bottom 10 items. My impression is that there is a low student positive response for their contributing course materials for a class site.(??)
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    I am not certain I grasp the meaning of that slide presentation. Some of it I get and agree with.
Bruce Wolcott

Module 7 - Course Activity based on learning objective - 3 views

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    This link is to my development of a learning activity that maps to a course learning objective for Module 7. The activity I've chosen to work on for this project is in response to one of the learning objectives for a class called Visual Storytelling (CMST 115) that I'm teaching for Bellevue College. The learning objective (or understanding) I'm addressing is a final project that has students demonstrate their ability to put into practice a selection of visual storytelling skills that were taught during the quarter. This activity was designed to make use of authentic learning principles, derived from the ideas of Marilyn Lombardi - which are available in complete form in her article, Authentic Learning for the 21st Century: an Overview.
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    Very impressive, Bruce! This assessment piece is definitely in line with Lombardi's ideas AND is a perfect showcase for student understanding of the objective you set forth. I imagine your students jumped at the challenge you presented them, producing outstanding work! You continue to inspire me with your thinking and creativity!
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    Thanks for your comments, Mary Ann. One of the big take aways I've gotten from our EDUC 251 class so far, is the idea of relinquishing progressive amounts of control throughout the quarter - so that students at the end are teaching part of the class and demonstrating their acquired skills in some kind of collaborative, hands-on project. I've been exploring this idea over the past few years as I've become more comfortable with my teaching - and both the Boettcher reading and Jennifer's course structure validate this approach. One of the more interesting recommendations for "authentic learning" is having ill-defined goals - meaning that students have to fill in gaps with their own solutions - derived from general or even vague instructions. This enhances creativity, innovative pathways, and problem solving. Cool idea!
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