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University Learning = OCW + OER = FREE! - 45 views

started by Zaid Ali Alsagoff on 23 Jun 08 no follow-up yet
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Hack a Day - 0 views

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    Interesting hacks that could make great student projects
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The Three-E Strategy for Overcoming Resistance to Technological Change (EDUCAUSE Quarte... - 0 views

  • Evident
  • Easy to Use
    • Rob Jacklin
       
      And make sure it works the first time :-)
  • Technology threatens to reorder those behavior patterns
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  • The first instinct is thus to graft technology onto preexisting modes of behavior. Hence PowerPoint slides replace the overhead projector, and the learning or course management system attempts to simulate an in-person classroom
  • As technologists, however, we have to realize that incremental change is the best we can hope for in many cases
  • That pace is dictated in large measure by their response to the Three E’s. We have to make them aware of the benefits realized through the effective use of technology. We have to make sure that the platforms they are forced to use are relatively easy to manipulate and conform in some way to the reality in which they exist
  • Technology of the Week” posters. We actually advertise some of the useful and interesting things that faculty can do with a particular technology. They can then go to the Curriculum Innovation Center or attend a workshop to learn how to use that technology.
    • Melissa Smith
       
      That is a great idea! Advertise then set up mtgs to teach others.
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    This is a MUST read for all technology decision makers in Lutheran Schools! The Three-E Strategy for Overcoming Resistance to Technological Change If you just build it, they won't come-you need to shape users' behavior by acknowledging their world view rather than your own as a technology implementer
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Sketchup: Apartment Design in Elementar... - 0 views

  • my nine year old daughter
    • Melissa Seifman
       
      Yes... even younger and younger students can start to learn 3D modeling for computational thinking
  • It was hard to keep away my oldest daughter, who is 12, so we could finish.
  • It was hard to keep away my oldest daughter, who is 12, so we could finish.   Taylor told her teacher what she did and asked if I could bring in my Lap Top to show her. She asked if I would show the whole class as well.
    • Melissa Seifman
       
      Engagement!
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  • Sketchup is remarkably user-friendly! Technology in the classroom is a great tool... it motivates students, stimulates learning, and often levels the playing field. Sketchup is a terrific example... there were gasps of delight and exclamations of enthusiasm as Brian demonstrated just a few of the basics. We all wondered why we had spent so much time with pencil and paper... this looked to be a whole lot more fun and more versatile. Needless to say, every child wanted to try it and they were all able to quickly master a few simple steps with Brian's guidance. I think they would have gladly designed an entire city had we given them time!"
    • Melissa Seifman
       
      visual and interesting to today's digital learners
  • As a teacher, I saw a multitude of curriculum connections; geometry, measurement, logic, problem solving, art, perspective... the list goes on and on.
    • Melissa Seifman
       
      Multiple cognates and higher levels of learning
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The Three-E Strategy for Overcoming Resistance to Technological Change (EDUCAUSE Quarte... - 0 views

  • According to a 2007 Pew/Internet study,1 49 percent of Americans only occasionally use information and communication technology. Of the remaining 51 percent, only 8 percent are what Pew calls omnivores, “deep users of the participatory Web and mobile applications.”
  • Shaping user behavior is a “soft” problem that has more to do with psychological and social barriers to technology adoption. Academia has its own cultural mores, which often conflict with experimenting with new ways of doing things. Gardner Campbell put it nicely last year when he wrote, “For an academic to risk ‘failure’ is often synonymous with ‘looking stupid in front of someone’.”2 The safe option for most users is to avoid trying something as risky as new technology.
  • The first instinct is thus to graft technology onto preexisting modes of behavior.
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  • First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This “Three-E Strategy,” if applied properly, has been at the core of every successful technology adoption throughout history.
  • Technology must be easy and intuitive to use for the majority of the user audience—or they won’t use it.
  • Complexity, however, remains a potent obstacle to realizing the goal of making technology easy. Omnivores (the top 8 percent of users) revel in complexity. Consider for a moment how much time some people spend creating clothes for their avatars in Second Life or the intricacies of gameplay in World of Warcraft. This complexity gives the expert users a type of power, but is also a turnoff for the majority of potential users.
  • Web 2.0 and open source present another interesting solution to this problem. The user community quickly abandons those applications they consider too complicated.
  • any new technology must become essential to users
  • Finally, we have to show them how the enhanced communication made possible through technologies such as Web 2.0 will enhance their efficiency, productivity, and ability to teach and learn.
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    First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This "Three-E Strategy," if applied properly, has been at the core of every successful technology adoption throughout history.
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15 Interesting Ways to use Wallwisher in the Classroom - 36 views

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    Excellent ideas for using a posty note webpage in the classroom. No need for accounts to use wall wisher too.
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contxts - mobile sms business cards - 16 views

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    Allows you to store your information and let people txt for it on cell phones.
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    This site allows you to store your contact information (or an assignment for your students) and then have the ability to 'text' for it, using a cell phone. Very interesting. If you have additional ideas on how to use it in the classroom, please share!
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    This website is the best news site, all the information is here and always on the update. We accept criticism and suggestions. Happy along with you here. I really love you guys. :-) www.killdo.de.gg

Learning SEO Techniques through Online Courses - 1 views

started by Sora Lee on 06 Jan 11 no follow-up yet
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CARA_SocialMediaImpact_PulseSurveyReport.pdf (application/pdf Object) - 0 views

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    Interesting survey results on informal learning in the workplace
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Donald Clark Plan B: 10 facts about learning that are scientifically proven and interes... - 23 views

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    via @datruss on the Twitters
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Maker Education: A "Good" 2013-14 Educational Trend | User Generated Education - 0 views

  • The Maker Movement is not easily defined nor placed neatly into a nice little box.  It can be high tech or low tech; hacking what is or creating from scratch; it can be creating from building and arts materials or creating on the computer.  We have entered into a convergence of several factors that are igniting the maker education movement.
  • A focus on STEM (science, technology, education, and mathematics) and STEAM (science technology, engineering, arts, mathematics):
  • . (Engaging Students in the STEM Classroom Through “Making”)
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  • Economical, open source, and accessible robotics and electronics tools like Arduino, Rasberry Pi, Makey-Makey, Little Bits:
  • The growing popularity of online game making and hacking platforms like Scratch and Minecraft:
  • An interest in and focus on design thinking both in educational and corporate sectors:
  • Consumer affordable 3D Printers along with open sharing of 3D printer designs:
  • Global making initiatives like the Cardboard Challenge:
  • The emphasis on 21st century skills which include crit, creativity, innovation:
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    Great article on aspects of Maker Education as a concept - lots of stuff that can be applied to media center programing
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    Great article on aspects of Maker Education as a concept - lots of stuff that can be applied to media center programing
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E-Templates - A new approach in Rapid E-Learning Course Development - 3 views

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    Advanced eLearning Authoring Tools have made eLearning Development Easy The rapid and extensive advances in technology have brought on incredible innovation in all fields of human interest. The impact of the same can be seen in the e-learning space, and these days, this specialized segment is breaking new ground continuously.

TOP GRADE AVAILABLE ORDER AND GET 40% OFF saintjohnganja.com - 1 views

started by cyprian2 on 17 Oct 18 no follow-up yet

Original copter - 1 views

started by saramahi on 17 Mar 19 no follow-up yet
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Candid Photography - Candid Wedding Photographers in Banglore Hydrabad - 0 views

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    We have an elite team of candid photographers equipped with people skills. With a friendly approach, they make you feel ease and help you face the camera without being nervous. They thump interesting conversation and intermingle just like your long known friend. This is the appreciable quality of our candid photographer that makes them your first preference over the traditional photographer.
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