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Contents contributed and discussions participated by Diana Rendina

Diana Rendina

Note to Principals: You Can't Keep Ignoring Social Spaces | CTQ - 3 views

  • social spaces tend to be spaces where our primary customers -- parents and students -- spend a heck of a lot of time.
  • 63 percent of the respondents to a recent Pew Research Center on Journalism and Media survey reported turning to Twitter and Facebook for news "outside the realm of friends and family"
  • a school and/or district hashtag.
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  • School personnel can post traditional communications -- calendar updates, school closing information, details on special programming or deadlines -- just as easily as classroom teachers can post pictures of cool classroom happenings or community organizations can post links to resources that parents and students might find useful.
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    Having a social media presence is essential for schools to maintain communication with their stakeholders.  A school hashtag is an excellent way to make it easy for everyone to share.
Diana Rendina

Weekly Twitter Chat Times - 0 views

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    Need an idea for a Twitter chat for educators to get professional development?  Check out this list.
Diana Rendina

Maker Education: A "Good" 2013-14 Educational Trend | User Generated Education - 0 views

  • The Maker Movement is not easily defined nor placed neatly into a nice little box.  It can be high tech or low tech; hacking what is or creating from scratch; it can be creating from building and arts materials or creating on the computer.  We have entered into a convergence of several factors that are igniting the maker education movement.
  • A focus on STEM (science, technology, education, and mathematics) and STEAM (science technology, engineering, arts, mathematics):
  • . (Engaging Students in the STEM Classroom Through “Making”)
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  • Economical, open source, and accessible robotics and electronics tools like Arduino, Rasberry Pi, Makey-Makey, Little Bits:
  • The growing popularity of online game making and hacking platforms like Scratch and Minecraft:
  • An interest in and focus on design thinking both in educational and corporate sectors:
  • Consumer affordable 3D Printers along with open sharing of 3D printer designs:
  • Global making initiatives like the Cardboard Challenge:
  • The emphasis on 21st century skills which include crit, creativity, innovation:
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    Great article on aspects of Maker Education as a concept - lots of stuff that can be applied to media center programing
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    Great article on aspects of Maker Education as a concept - lots of stuff that can be applied to media center programing
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