Home | digitalliteracy.gov - 0 views
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This is the destination for digital literacy resources and collaboration. Use it to share and enhance the tools necessary to learn computer and Internet skills needed in today’s global work environment.
3-D Animated Animals Help Kindergartners Read - 1 views
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A new reading curriculum based on augmented reality technology grabs student attention and shows them difficult concepts in a visual form. "Letters alive" uses 26 animals to help pre-kindergartners and kindergartners learn to read.
sigml - Main - 1 views
Creating Music Online - 1 views
Science exploration of everything! - 0 views
Writing resources for fourth grade - 0 views
Seeing the Possibilities with Video Phone Technology - 1 views
Toon Doo - 0 views
Teach Me - 0 views
Kids Zone - 0 views
Math Forum @ Drexel - 0 views
PPT File to article: A User Interface Design Rubric for Evaluating E-Learning Applications - 1 views
A User Interface Design Rubric for Evaluating E-Learning Applications - 0 views
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Abstract: How critical is the role of the user interface in E-Learning? Simply put, the best-designed content will be useless without an equally well-designed user interface that will attract the learner's attention, retain the learner's interest, and allow the learner to interact with the content such that learning can take place. This paper presents a rubric that will help assess a user interface's contribution to the efficiency and effectiveness of an E-Learning application. The rubric focuses on the elements and attributes that comprise the user interface's visual design and dialogue design. A discussion on the user interface and the functions it performs in E-Learning applications serves as an introduction to the presentation of the user interface design rubric.
PurposeGames.com - 1 views
You-Tube for kids - 2 views
Using Mobile and Social Technologies in Schools - 1 views
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n recent years, there has been explosive growth in students creating, manipulating, and sharing content online (National School Boards Association, 2007). Recognizing the educational value of encouraging such behaviors, many school leaders have shifted their energies from limiting the use of these technologies to limiting their abuse. As with any other behavior, when schools teach and set expectations for appropriate technology use, students rise to meet the expectations. Such conditions allow educators to focus on, in the words of social technology guru Howard Rheingold (n.d.), educating “children about the necessity for critical thinking and [encouraging] them to exercise their own knowledge of how to make moral choices." One process for creating the necessary conditions is reported in From Fear to Facebook, the first-person account of one California principal who endured a series of false starts to finally arrive at a place where students in his school were maximizing their use of laptops and participatory technologies without the constant distractions of misuse (Levinson, 2010). Other similar processes and programs are emerging, and they all share a common theme: an education that fails to account for the use of social media tools prepares students well for the past, but not for their future.
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