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anonymous

Home | digitalliteracy.gov - 0 views

  • This is the destination for digital literacy resources and collaboration. Use it to share and enhance the tools necessary to learn computer and Internet skills needed in today’s global work environment.
anonymous

3-D Animated Animals Help Kindergartners Read - 1 views

  • A new reading curriculum based on augmented reality technology grabs student attention and shows them difficult concepts in a visual form. "Letters alive" uses 26 animals to help pre-kindergartners and kindergartners learn to read.
Chrissy Jarvis

Creating Music Online - 1 views

shared by Chrissy Jarvis on 28 Apr 11 - Cached
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    Great for teachers to incorporate music, when music programs have been cut, or just to incorporate into your classroom curriculum.
Jackie Gerstein

Seeing the Possibilities with Video Phone Technology - 1 views

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    "Seeing the Possibilities with Video Phone Technology "
Janice Bezanson

Toon Doo - 0 views

shared by Janice Bezanson on 12 Oct 10 - Cached
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    Students can create a cartoon to that depicts a scenario/conversation they may encounter in real life.
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    This is a free site. Students can create comic strips. This is a great way for students to synthesize newly learned material.
Janice Bezanson

Teach Me - 0 views

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    This site has a wide variety of flash cards to facilitate students learning Spanish.
Janice Bezanson

Kids Zone - 0 views

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    This site has free graphing tools for students.
Janice Bezanson

Math Forum @ Drexel - 0 views

shared by Janice Bezanson on 23 Apr 11 - No Cached
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    A math forum that has weekly math problems that students can work through by themselves or collaboratively.
Tony H

PPT File to article: A User Interface Design Rubric for Evaluating E-Learning Applications - 1 views

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    The power point presentation to 2007 article titled: A User Interface Design Rubric for Evaluating E-Learning Applications
Tony H

A User Interface Design Rubric for Evaluating E-Learning Applications - 0 views

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    Abstract: How critical is the role of the user interface in E-Learning? Simply put, the best-designed content will be useless without an equally well-designed user interface that will attract the learner's attention, retain the learner's interest, and allow the learner to interact with the content such that learning can take place. This paper presents a rubric that will help assess a user interface's contribution to the efficiency and effectiveness of an E-Learning application. The rubric focuses on the elements and attributes that comprise the user interface's visual design and dialogue design. A discussion on the user interface and the functions it performs in E-Learning applications serves as an introduction to the presentation of the user interface design rubric.
Tony H

PurposeGames.com - 1 views

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    PurposeGames.com is host to educational quiz and trivia games created by its members.
Chrissy Jarvis

You-Tube for kids - 2 views

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    Educational videos like You-Tube.
anonymous

Using Mobile and Social Technologies in Schools - 1 views

  • n recent years, there has been explosive growth in students creating, manipulating, and sharing content online (National School Boards Association, 2007). Recognizing the educational value of encouraging such behaviors, many school leaders have shifted their energies from limiting the use of these technologies to limiting their abuse. As with any other behavior, when schools teach and set expectations for appropriate technology use, students rise to meet the expectations. Such conditions allow educators to focus on, in the words of social technology guru Howard Rheingold (n.d.), educating “children about the necessity for critical thinking and [encouraging] them to exercise their own knowledge of how to make moral choices." One process for creating the necessary conditions is reported in From Fear to Facebook, the first-person account of one California principal who endured a series of false starts to finally arrive at a place where students in his school were maximizing their use of laptops and participatory technologies without the constant distractions of misuse (Levinson, 2010). Other similar processes and programs are emerging, and they all share a common theme: an education that fails to account for the use of social media tools prepares students well for the past, but not for their future.
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