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Jason Marconi

Connectivism: new paradigm or fascinating pot-pourri? By: Antonio Calvani - 2 views

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    This link downloads an article by Antonio Calvani from the University of Florence. He gives his take on whether connectivism is a legitimate learning theory or just a re-branding of the traditional three. He comes to the conclusion that digital access requires that we must re-think learning theories based on tools that were un-imaginable when those said theories were created.
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    Calvani, A. (2009). Connectivism: new paradigm or fascinating pot-pourri?. Journal of E-learning and Knowledge Society, 4(1). This article is a little hard to swallow at times. In what seems to be a love affair for his own writing he denounces, disagrees, and argues against the text Knowing Knowledge, By Siemens. I am all for disagreeing and arguing but not at the expense of the writer's own opinion where he cannot incorporate any research that supports his position. The author argues that many are too quick to adopt "isms" as a new learning theory and web 2.0 buzzword. He seems to jump from Connectivism as an unfinished theory and being incomplete, again though with no research backing up his own opinion and claim. Just when I thought he was done speaking about anything that I could connect with, Mr. Calvani did illicit a head nod. "A wild transfer of Connectivism to school would lead to think that putting students on the net is enough to produce knowledge, thus consolidating that widespread harmful cliché according to which the more technologies we use, anyway we do it, the better it is for learning".(Calvani,) As an alternative viewpoint to Connectivism he does draw some interesting end points, albeit at the sake of providing actual research for his own defense.
kerigritt13

Create a Timeline Using Microsoft Excel - 0 views

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    A helpful video and text tutorial showing how to create a timeline from a Microsoft Excel spreadsheet.
joannalieberman

Resources-CrossCurricular Unit: Language Arts - 2 views

Cross-Curricular Unit: Language Arts 1. Folktale Writer's Workshop | Writing with Writers | Scholastic.com. (n.d.). Retrieved from http://teacher.scholastic.com/writewit/mff/folktalewshop_index.h...

started by joannalieberman on 30 Oct 16 no follow-up yet
bijal11

Dipity - 0 views

http://www.dipity.com/ Dipity is a free digital timeline website. They allow users to organize the web's content by date and time. Users can create, share, embed and collaborate on interactive, vi...

education technology

started by bijal11 on 13 Jun 16 no follow-up yet
skyrablanchard

Kahoot: "Making Learning Awesome!" - 1 views

shared by skyrablanchard on 09 Feb 14 - No Cached
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    Set up quiz games that students can play using clickers or by texting their answer from a cell phone
  • ...1 more comment...
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    Kahoot! is a free game-based learning platform that makes it fun to learn - any subject, in any language, on any device, for all ages!
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    This is an example of an instructional game type of software. This is a fun and entertaining educational game that students can play on their mobile device or tablet. Teachers can search for pre-made Kahoot games (in math) or make their own. Students are engaged and points add up to show a leader board and the score of each student to introduce some competition.
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    Kahoot! is a free game-based learning platform that makes it fun to learn - any subject, in any language, on any device, for all ages!
jincelli

RedKid Sign Generator - 0 views

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    Students will enjoy inputting their own text and seeing the message appear in images of fortune cookies, movie marquees, etc.
Katie Sisson

Research, create, and present school projects online - Biteslide - 0 views

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    This site allows the user to be creative with the resources that they would like to display. You can use images, videos, text, etc., similar to Glogster.
peter bg

Cinch - Create and share micro podcasts, images and text updates on cinch.fm - 0 views

shared by peter bg on 24 Jun 12 - No Cached
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    Share rich voice messages with friends, family and the world. Add your voice to Facebook, Twitter and your blog. Broadcast from anywhere, anytime
Nate Cannon

YouTube - Twitter Kit - What is a PLN? Why is it important? - Module 1 part 1 - 0 views

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    This video talks more about what a PLN is and how you can set it up to be "your own filtered TV station/programming."
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    This video talks more about what a PLN is and how you can set it up to be "your own filtered TV station/programming."
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    This is an interesting video which communicated the process of reciprocal learning well. Having the inclusion of text being pointed to with a highlighted mouse arrow was awkward for me to watch, but could be a tool to help engage the viewer.
Gretel Patch

What Is Technology Integration? | Edutopia - 0 views

  • Technology integration is the use of technology resources -- computers, digital cameras, CD-ROMs, software applications, the Internet, etc. -- in daily classroom practices, and in the management of a school.
  • routine and transparent. Technology integration is achieved when a child or a teacher doesn't stop to think that he or she is using a computer or researching via the Internet.
  • accessible and readily available for the task at hand
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  • technology tools support the curricular goals, and help the students to effectively reach their goals
  • seamless part of the learning process.
  • Access to up-to-date, primary source material Methods of collecting and recording data; Ways to collaborate with students, teachers, and experts around the world Opportunities for expressing understanding via images, sound, and text Learning that is relevant and assessment that is authentic Training for publishing and presenting their new knowledge.
Katelyn Conner

More CoP Resource 6 - 1 views

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    I love the visual that accompanies this one page text detailing the different modes of the CoP model. The definition of CoP that is found on most other resources is repeated here, but the CoP model is dissected and more is explained about the different elements.
Kim Hefty

Technology Solutions with Potential for High Relative Advantage - 0 views

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    This is a great sample Relative Advantage Chart created by the same author at the text for EdTech 541!
kerigritt13

Go!Animate - 1 views

shared by kerigritt13 on 02 Aug 13 - Cached
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    This is an animated video website that allows students and teachers to create free videos and animated lessons. The user can choose the characters and setting and then either narrate the video or type in text that the characters will lip sync
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    I just got done with a lesson plan in my E-commerce class that used Goanimate. I also have used Powtoon which is just as user friendly for students. Good Stuff
kerigritt13

Mixbook - 0 views

shared by kerigritt13 on 30 Jul 13 - Cached
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    Easily Create Photo Books, Scrapbooks, Photo Cards, Yearbooks and Calendars in minutes with our simple online scrapbooking software. Great for students to create e-books with text and images.
Nona Barker

Mind Maps Made Easy - 3 views

I forgot to add that these maps also allow for real-time collaboration!

edtechsn

Erica Fuhry

Internet4Classrooms 5th grade language skills - 0 views

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    This website offers a plethora of useful links. In this case, they have curated websites that would help fifth grade students with various facets of literacy: writing, communication, language, research, logic, informational text, media, literature, and review help.
Tsisana Palmer

Personal Learning Environments in the Learning Commons - 1 views

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    By Loertscher, David V. and Koechlin, Carol (2011). Check out the library at BSU for full text! Discusses each component of digital PLEs in greater details and provides a model that divides the PLE intro three distinct stages of development (each phase empowers the learner to manage specific aspects of his/her learning potential.)
Dave Mulder

Pixlr - 4 views

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    Photoshop is a pretty powerful piece of software, right? But what if you could do almost every thing Photoshop does FOR FREE and in your browser? Welcome to Pixlr. Apply filters and effects, adjust colors, add text, even work with layers...and did I mention it's free?
danielbmc

Three Generations of Distance Education Pedagogy - 1 views

  • cognitive-behaviourist, social constructivist, and connectivist pedagogy
  • explore distance education systems as they have evolved through three eras of educational, social, and psychological development
  • requirement for distance education to be technologically mediated in order to span the geographic and often temporal distance between learners, teachers, and institutions, it is common to think of development or generations of distance education in terms of the technology used to span these distances
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  • first generation of distance education technology was by postal correspondence
  • second generation, defined by the mass media of television, radio, and film production
  • interactive technologies: first audio, then text, video, and then web and immersive conferencing
  • less clear what defines the so-called fourth- and even fifth-generation distance technologies except for a use of intelligent data bases (Taylor, 2002) that create “intelligent flexible learning” or that incorporate Web 2.0 or semantic web technologies
  • repertoire of options available to DE designers and learners has increase
  • Many educators pride themselves on being pedagogically (as opposed to technologically) driven in their teaching and learning designs
  • two being intertwined in a dance: the technology sets the beat and creates the music, while the pedagogy defines the moves
  • To some extent, our pedagogical processes may themselves be viewed as technologies
  • none of these three pedagogical generations has disappeared, and we will argue that all three can and should be effectively used to address the full spectrum of learning needs and aspirations of 21st century learners.
  • Behavioural learning theory begins with notions of learning which are generally defined as new behaviours or changes in behaviours that are acquired as the result of an individual’s response to stimuli
  • Although learning was still conceived of as an individual process, its study expanded from an exclusive focus on behaviour to changes in knowledge or capacity that are stored and recalled in individual memory.
  • The locus of control in a CB model is very much the teacher or instructional designer
  • It is notable that such models gained a foothold in distance education at a time when there were limited technologies available that allowed many-to-many communication. Teleconferencing was perhaps the most successful means available but came with associated costs and complexity that limited its usefulness. The postal service and publication or redistribution of messages was very slow, expensive, and limited in scope for interactivity. Methods that relied on one-to-many and one-to-one communication were really the only sensible options because of the constraints of the surrounding technologies.
  • Cognitive presence is the means and context through which learners construct and confirm new knowledge
  • Later developments in cognitive theory have attempted to design learning materials in ways that maximized brain efficiency and effectiveness by attending to the types, ordering, timing, and nature of learning stimulations
  • Learning was thought of as an individual process, and thus it made little difference if one was reading a book, watching a movie, or interacting with a computer-assisted learning program by oneself or in the company of other learners
  • reduction of the role and importance of the teacher further fueled resentment by traditional educators against the CB model of distance education
  • While appropriate when learning objectives are very clear, CB models avoid dealing with the full richness and complexity of humans learning to be, as opposed to learning to do
  • People are not blank slates but begin with models and knowledge of the world and learn and exist in a social context of great intricacy and depth.
  • technology became widely used to create opportunities for both synchronous and asynchronous interactions between and among students and teachers
  • Social-constructivist pedagogy acknowledges the social nature of knowledge and of its creation in the minds of individual learners.
  • Teachers do not merely transmit knowledge to be passively consumed by learners; rather, each learner constructs means by which new knowledge is both created and integrated with existing knowledge
  • The locus of control in a social-constructivist system shifts somewhat away from the teacher, who becomes more of a guide than an instructor, but who assumes the critical role of shaping the learning activities and designing the structure in which those activities occur
  • social-constructivist models only began to gain a foothold in distance education when the technologies of many-to-many communication became widely available, enabled first by email and bulletin boards, and later through the World Wide Web and mobile technologies
  • Cognitive presence also assumes that learners are actively engaged, and interaction with peers is perhaps the most cost-effective way to support cognitive presence
  • It remains challenging to apply learning where it can blossom into application and thus demonstrate true understanding
  • Social interaction is a defining feature of constructivist pedagogies. At a distance, this interaction is always mediated, but nonetheless, it is considered to be a critical component of quality distance education
  • the educator is a guide, helper, and partner where the content is secondary to the learning process; the source of knowledge lies primarily in experiences
  • teaching presence in constructivist pedagogical models focuses on guiding and evaluating authentic tasks performed in realistic contexts.
  • Constructivist distance education pedagogies moved distance learning beyond the narrow type of knowledge transmission that could be encapsulated easily in media through to the use of synchronous and asynchronous, human communications-based learning
  • learning is the process of building networks of information, contacts, and resources that are applied to real problems. Connectivism was developed in the information age of a networked era (Castells, 1996) and assumes ubiquitous access to networked technologies
  • Connectivism also assumes that information is plentiful and that the learner’s role is not to memorize or even understand everything, but to have the capacity to find and apply knowledge when and where it is needed.
  • It is noteworthy that connectivist models explicitly rely on the ubiquity of networked connections between people, digital artifacts, and content, which would have been inconceivable as forms of distance learning were the World Wide Web not available to mediate the process. Thus, as we have seen in the case of the earlier generations of distance learning, technology has played a major role in determining the potential pedagogies that may be employed.
  • learners have access to powerful networks and, as importantly, are literate and confident enough to exploit these networks in completing learning tasks
  • exposing students to networks and providing opportunities for them to gain a sense of self-efficacy in networked-based cognitive skills and the process of developing their own net presence
  • Connectivist learning is based as much upon production as consumption of educational content
  • The activities of learners are reflected in their contributions to wikis, Twitter, threaded conferences, Voicethreads, and other network tools. Further, social presence is retained and promoted through the comments, contributions, and insights of students who have previously engaged in the course and that persist as augmentable archives to enrich network interactions for current students
  • learners and teacher collaborate to create the content of study, and in the process re-create that content for future use by others
  • stress to teaching presence is the challenge presented by rapidly changing technologies
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    How three theories have shaped distance learning over the years. Connectivist theory shows how learning is about forming connections with others through human and digital interaction. Developed in the digital age and assumes access to social networking technologies.
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    This is a March 2011 journal article that highlights the shifts in technology and theory for distance learning. First, there was the cognitive-behaviorist with it's focus on read, watch, and recall. As the web developed, we saw constructivism shift the teachers duties from content creator to a guide through the content as students synthesized. Connectivism promotes the teacher as a "co-traveler" helping students to explore, connect, and create.
ShellyWalters

Critique of Connectivism - PhD Wiki - 1 views

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    short article critiquing connectivism as a theory - great resources in bibliography too
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    Yes, the resource list will be helpful! Interesting tidbit shared about Siemens and his perspective for sharing online - "Siemens (2008a) argues the type of peer review processes similar to those he has encountered through blogs and wikis are at least as demanding as those of any scholarly journal in the field, whilst also demonstrating 'currency' of knowledge exchange - a key argument in his theory." I found that helpful - a practical example. Additionally, I've never heard of PhD Wiki before - will have to check it out. Lots of resources packed into one post!
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