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klauritsen

The role of communities of practice in a digital age | Tony Bates - 25 views

  • The role of communities of practice in a digital age
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    A new chapter in Tony Bates' open source textbook, this one dealing with COPs - what they are, designing effective ones and learning through them.
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    I guess I shared this link in a previous course, but it is a good one! Tony Bates discusses designing, learning from and defines communities of practice in the digital age. EDTECH543, Communities of Practice.
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    I appreciate the substance of this article as it goes beyond simply defining communities of practices and discusses the theoretical framework for developing effective CoPs. The seven tips offered for designers of CoPs provides structure and guidance for those interested in implementing this practice. I also found great value in the text's analysis of communities of practice in a technology rich generation. The digital age is dominating culture and as people seek to re-evaluate programs, organization, and life they tend to think they need to dump the old and start from scratch. This article, however, points out that communities of practice will be a powerful tool in the digital age by "it is probably a mistake to think of them as a replacement for traditional forms of education." Great perspective!(
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    A Community of Practice is essentially a group of people who share a common interest and learn how to polish and perfect that passion by regularly interacting with one another. Communities of Practice apply various theories of learning as the group members interact and glean from one another. Researchers argue that a Community of Practice differs from other types of learning communities in that the group members share a common interest, they engage in activities around that common interest, and all group member are practitioners of that interest. As a result, the learning that occurs in a Community of Practice comes from the sum of all group members.
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    This article focused on what traits a successful community of practice has and how they are taking shape in the digital world. Of particular interest in this article is the role that MOOCs are beginning to play in digital learning and also how the design of a community of practice can impact how long it stays useful and relevant to its users.
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    In this article, author Tony Bates refers to MOOCs as communities of practice, and then makes a distinction between "instructionist" MOOCs and "connectivist" MOOCs, the latter being designed to function as communities of practice. This has prompted me to look for more information on the distinction, as I am only familiar with instructionist MOOCs. In addition, I find the article of interest because of the subsequent and continuing scholarly conversation that ensued in the comments.
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    Very interesting article. I like how Bates explains the theory behind communities of practice and then provides the definition. It helps provide context for CoPs. I also found the "Designing effective communities of practice" section to be very helpful. It outlines what a good CoP should look like and encourages the diversity that can be within a community. Thanks for sharing!
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    This article from Tony Bates provides another great overview of CoPs. One of my favorite parts of this article is the section on designing effective communities of practice. Bates provides a list of key design principles (adapted from Wenger) for creating an effective CoP.
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    I love how this article recognizes that 1 plus 1 is not 2. That the sum total of knowledge exceeds what was put in.
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    This blog post discusses what communities of practice are, the learning theories behind CoPs, designing effective CoPs, and learning through CoPs in the digital age. It goes into depth about the seven key design principles for creating effective and self-sustaining CoPs. It also discusses the importance of Massive Open Online Courses.
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    In this post, Tony Bates discusses communities of practice including what they are and their characteristics. He also discusses ways to create and sustain effective communities of practice. Finally, Mr. Bates discusses how we can learn through communities of practice specifically through the use of MOOCs.
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    This article by Tony Bates gives examples of CoPs in companies like Xerox and how they work together within the company to create projects. It also provides a visual from Wenger assists companies with integrating a CoP within the workspace.
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    This post disusses what a community of practice is and the theories behind them. It also addresses the design of a community of practice and the three criteria involved, domain, community, and practice. Finally it discusses MOOC's.
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    This article gives some background and insight to the different parts of a Community of Practice. What I found to be most relevant about this article is the fact that it is based around digital learning. There is an image included in the article that displays the different websites that can be used as a tool for a CoP. This image is helpful in visualizing all of the ways to meet and communicate with peers in the digital realm.
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    This article looks at corporations that are encouraging CoPs like Google & Apple. Xerox was able to save $100 million by collecting tips that repair men were sharing over breakfast and sharing them on a larger level. CoPs can enhance organizational effectiveness and profitability by increasing knowledge sharing.
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    He is writing a textbook, Teaching in a Digital Age, and this is his discussion about communities of practice. It explains what communities of practice are, how they work, and how they can be successfully used. He argues that they are not a replacement for other forms of education but does mention that they can be great tools.
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    This article is a chapter for a book, Teaching in a Digital Age. It gives a good summary of the principles behind communities of practice. While the author does not fpbelieve that CoPs should replace other forms of learning, he sees value in them.
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    The author, Tony Bates, reviews what makes a community of practice by clarifying the main components of an effective one. My favorite part of the resource is the graphic organizing the tools and activities associated with a community, which also integrates the technology available. The article focuses on the idea that communities of practice is a method of informal learning and discusses how to use online learning to its highest potential.
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    To me the most interesting part of this resource is the comments. Very interesting arguments being made by various players especially Downes and Harasim. I often learn more from comments sections than from the main paper.
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    @Terrence. I too liked the comments section which is ironically appropriate seeing that the article was about communities of practice. I think that Downes is viewed as a kind of expert in connectivism and social learning. I have read a few things on his blog through the process of this research and they are quite good. He also co-teaches an MOOC on connectivism with Siemens through the University of Manitoba.
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    I found this interesting at the end when the questions were posted. It made me think of things that I hadn't yet....Can we force these communities or do they just happen naturally and do I think they can replace other forms of education. I have not sorted those out in my own mind yet but I like that they stopped me to think about.
Melissa Getz

Moving at the Speed of Creativity | Alexander and Sarah share favorite books - 0 views

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    This is a blog that highlights innovative ideas. This page emphasizes digital storytelling projects they had students create to promote how amazing the books were that they read. They present their digital analysis of the book in VoiceThread so that other students can make comments and discuss the themes, characters, plots, or whatever they want to share about the book.
anonymous

Empowering Students with Digital Reading | District Administration Magazine - 1 views

  • With a coming wave of new digital reading products designed to improve aptitude and provide unlimited access to online libraries, school districts have various options to help bring 21st-century learning in the classroom.
  • Some teachers and librarians say that digital reading products can personalize learning for struggling students and help interest young readers in nonfiction books, which are a major component in the Common Core State Standards Initiative designed to strengthen current state standards. As school districts across the country struggle under the weight of budget cuts, however, school administrators will need to be creative in finding funding sources.
  • “Librarians will always be an essential part of a school, but we’ll have to become more technologically savvy,” he says. “It’s all part of the evolution. [Technology] is another tool we can utilize to get more kids reading.”
joshgiudicelli

Book Creator - bring creativity to your classroom - Book Creator app - 0 views

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    This appears to be an easy tool for students to use creativity to create fiction and nonfiction books. Teachers can also create resources for classes. Books can be read aloud for the user.
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    This tool allows students to create a digital eBook. There are ways to include text, images, audio, and even voice clips into the book. Student creativity can be unlocked with this digital tool. All grade levels and content areas can find ways to use this tool.
mike pennella

Everying is Miscellaneous (book abstract) - 0 views

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    David Weinberger ("Cluetrain Manifesto") was one of the recommended authors for further reading on Communities of Practice. The central premise of this book is that the digital era fundamentally changed how we store and reference information. In a physical storage based world, an book or article can only be filed in a single way. Digital materials can be filed in unlimited ways and thus enable a greater degree of connections to be made. The next generation of web search technology "semantic search" will tap into this.
meganapgar

Media Center / Fun Stuff (Library Games) - 0 views

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    Wayzata Plymouth Creek Elementary School Media Center provides an extensive list of digital games that can be used in the library to help students learn and improve their library skills such as ABC order, fiction and nonfiction, the parts of a book, genres, and finding books online and on the shelf.
Ag Gaire

StoryJumper: publish your own children's book. - 0 views

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    This site lets teachers, for free, set up unlimited student accounts and walks them through the creative writing process. Of course, teachers can also use the site to create digital books for their class.
itxasocayero

Going Digital: Using e-Book Readers to Enhance the Reading Experience - ReadWriteThink - 0 views

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    This resource talks about the benefits of using e-Book readers that possess built-In dictionaries, ability to highlight text and text-to-speech note taking so that students can better understand what they are reading.
anonymous

OIF Blog » Banned Books Week Machinima Winner: Clark Abismo in SL (Miguel Mim... - 0 views

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    "For the first time ever, ALA hosted a Banned Books Week machinima contest in Second Life. Machinima is filmmaking within a real-time, 3-D virtual environment like Second Life. The entries were inspired by this year's theme: "Think for Yourself and Let Others Do the Same." We are pleased to announce that Clark Abismo in SL (Miguel Mimoso Correia in RL) is our grand prize winner!
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    Wow! The Power of Visual Media! Even if you aren't in Second Life, this is a must see for the potential in education and the message.
Christina Moore

Growing Up Digital: How the Web Changes Work, Education, and the Ways People Learn - 1 views

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    Examination of how learning has evolved in the digital age. For example, engagement with learning content has changed from the student acquisition of knowledge through books to the interaction with content via the internet.
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    I love how this article demonstrates connectivism. Email wasn't just born, it was born out of the idea of the world wide web. From there came other email applications. It is so true and I think so easily forgotten.
danielbmc

Three Generations of Distance Education Pedagogy - 1 views

  • cognitive-behaviourist, social constructivist, and connectivist pedagogy
  • explore distance education systems as they have evolved through three eras of educational, social, and psychological development
  • requirement for distance education to be technologically mediated in order to span the geographic and often temporal distance between learners, teachers, and institutions, it is common to think of development or generations of distance education in terms of the technology used to span these distances
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  • first generation of distance education technology was by postal correspondence
  • second generation, defined by the mass media of television, radio, and film production
  • interactive technologies: first audio, then text, video, and then web and immersive conferencing
  • less clear what defines the so-called fourth- and even fifth-generation distance technologies except for a use of intelligent data bases (Taylor, 2002) that create “intelligent flexible learning” or that incorporate Web 2.0 or semantic web technologies
  • repertoire of options available to DE designers and learners has increase
  • Many educators pride themselves on being pedagogically (as opposed to technologically) driven in their teaching and learning designs
  • two being intertwined in a dance: the technology sets the beat and creates the music, while the pedagogy defines the moves
  • To some extent, our pedagogical processes may themselves be viewed as technologies
  • none of these three pedagogical generations has disappeared, and we will argue that all three can and should be effectively used to address the full spectrum of learning needs and aspirations of 21st century learners.
  • Behavioural learning theory begins with notions of learning which are generally defined as new behaviours or changes in behaviours that are acquired as the result of an individual’s response to stimuli
  • Although learning was still conceived of as an individual process, its study expanded from an exclusive focus on behaviour to changes in knowledge or capacity that are stored and recalled in individual memory.
  • The locus of control in a CB model is very much the teacher or instructional designer
  • It is notable that such models gained a foothold in distance education at a time when there were limited technologies available that allowed many-to-many communication. Teleconferencing was perhaps the most successful means available but came with associated costs and complexity that limited its usefulness. The postal service and publication or redistribution of messages was very slow, expensive, and limited in scope for interactivity. Methods that relied on one-to-many and one-to-one communication were really the only sensible options because of the constraints of the surrounding technologies.
  • Cognitive presence is the means and context through which learners construct and confirm new knowledge
  • Later developments in cognitive theory have attempted to design learning materials in ways that maximized brain efficiency and effectiveness by attending to the types, ordering, timing, and nature of learning stimulations
  • Learning was thought of as an individual process, and thus it made little difference if one was reading a book, watching a movie, or interacting with a computer-assisted learning program by oneself or in the company of other learners
  • reduction of the role and importance of the teacher further fueled resentment by traditional educators against the CB model of distance education
  • While appropriate when learning objectives are very clear, CB models avoid dealing with the full richness and complexity of humans learning to be, as opposed to learning to do
  • People are not blank slates but begin with models and knowledge of the world and learn and exist in a social context of great intricacy and depth.
  • technology became widely used to create opportunities for both synchronous and asynchronous interactions between and among students and teachers
  • Social-constructivist pedagogy acknowledges the social nature of knowledge and of its creation in the minds of individual learners.
  • Teachers do not merely transmit knowledge to be passively consumed by learners; rather, each learner constructs means by which new knowledge is both created and integrated with existing knowledge
  • The locus of control in a social-constructivist system shifts somewhat away from the teacher, who becomes more of a guide than an instructor, but who assumes the critical role of shaping the learning activities and designing the structure in which those activities occur
  • social-constructivist models only began to gain a foothold in distance education when the technologies of many-to-many communication became widely available, enabled first by email and bulletin boards, and later through the World Wide Web and mobile technologies
  • Cognitive presence also assumes that learners are actively engaged, and interaction with peers is perhaps the most cost-effective way to support cognitive presence
  • It remains challenging to apply learning where it can blossom into application and thus demonstrate true understanding
  • Social interaction is a defining feature of constructivist pedagogies. At a distance, this interaction is always mediated, but nonetheless, it is considered to be a critical component of quality distance education
  • the educator is a guide, helper, and partner where the content is secondary to the learning process; the source of knowledge lies primarily in experiences
  • teaching presence in constructivist pedagogical models focuses on guiding and evaluating authentic tasks performed in realistic contexts.
  • Constructivist distance education pedagogies moved distance learning beyond the narrow type of knowledge transmission that could be encapsulated easily in media through to the use of synchronous and asynchronous, human communications-based learning
  • learning is the process of building networks of information, contacts, and resources that are applied to real problems. Connectivism was developed in the information age of a networked era (Castells, 1996) and assumes ubiquitous access to networked technologies
  • Connectivism also assumes that information is plentiful and that the learner’s role is not to memorize or even understand everything, but to have the capacity to find and apply knowledge when and where it is needed.
  • It is noteworthy that connectivist models explicitly rely on the ubiquity of networked connections between people, digital artifacts, and content, which would have been inconceivable as forms of distance learning were the World Wide Web not available to mediate the process. Thus, as we have seen in the case of the earlier generations of distance learning, technology has played a major role in determining the potential pedagogies that may be employed.
  • learners have access to powerful networks and, as importantly, are literate and confident enough to exploit these networks in completing learning tasks
  • exposing students to networks and providing opportunities for them to gain a sense of self-efficacy in networked-based cognitive skills and the process of developing their own net presence
  • Connectivist learning is based as much upon production as consumption of educational content
  • The activities of learners are reflected in their contributions to wikis, Twitter, threaded conferences, Voicethreads, and other network tools. Further, social presence is retained and promoted through the comments, contributions, and insights of students who have previously engaged in the course and that persist as augmentable archives to enrich network interactions for current students
  • learners and teacher collaborate to create the content of study, and in the process re-create that content for future use by others
  • stress to teaching presence is the challenge presented by rapidly changing technologies
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    How three theories have shaped distance learning over the years. Connectivist theory shows how learning is about forming connections with others through human and digital interaction. Developed in the digital age and assumes access to social networking technologies.
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    This is a March 2011 journal article that highlights the shifts in technology and theory for distance learning. First, there was the cognitive-behaviorist with it's focus on read, watch, and recall. As the web developed, we saw constructivism shift the teachers duties from content creator to a guide through the content as students synthesized. Connectivism promotes the teacher as a "co-traveler" helping students to explore, connect, and create.
camille_rrt

Personal Learning Networks: Implications for Self-Directed Learning in the Digital Age - 4 views

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    A chapter from Carter and Nugent at VSU which has a nice phrase, "Personal learning networks are based on the premise that learning occurs through interaction with multiple people and in multiple contexts through virtual communities." Somehow I like that. It goes into more detail and explores the, 'abstract concept that is learning.' A big read which take more time to go through but has some effective descriptions. Moves on to CoP as well. A chapter to return to.
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    Thank you for posting. The article was a little long, but I made it through. I like how it associates PLN to life long learning because that is absolutely what they encourage. I also enjoyed the combination of PLN and CoP. Thanks!
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    This chapter by Carter & Nugent looks at PLNs, their interaction with self-directed learning, and ways educators can promote the use of PLNs among their students
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    A detailed article about PLN's: their roots, ties to adult learning, self-directed learning, and communities of practice. I liked this quote from the abstract: "As learners participate in the multiple virtual communities of practice that comprise a PLN, they require new skills that merit reconsideration of the role of the educator in helping learners to become self-directed in both formal and informal learning contexts."
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    Such an interesting article. I think many are under the impression that technology is going to replace the teacher in the classroom, which is part of what this paper explores in analyzing the impact of PLNs on the learning process. However, I don't believe the teacher's presence can ever be replaced. While certain aspects of the learning process may become more self-directed for student in the digital age, it doesn't invalidate the importance of the physical presence of a teacher. In fact, this article draws a strong conclusion that the question shouldn't be whether or not teachers are needed, but rather how are educators rethinking teaching and learning based "on a model of information and resource abundance." Educators need to be proactive in creating change in the methods and pedagogy of instruction.
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    The article begins by addressing what a PLN is where a learner joins an informal, web-based communities and they create a network so they can learn whenever, wherever they would like. This article describes a PLN in the context of adult education and the role of the adult educator. The article describes what a PLN looks like. Last, it gives ways to help adults to learn in this type of culture and implications for this. As many articles do, this pushes for a change in education and change their model of teaching to fit this digital age.
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    Here is a book chapter that details the theoretical implications of using PNL for Self-Directed Learners. This chapter talks about the different ways that learners learn within COP/PLN and how this learning takes place formally, informally and incidentally.
Cody Peacock

Immersive Environments - A Connectivist Approach - 1 views

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    This article focused on the theory and gives good if not great detail on the reasonings for the theory of connectivism. It stresses the importance of the individual driving the learning, the digital ages importance, and the idea of interaction for learning.
itxasocayero

Brave New Digital Classroom: Technology and Foreign Language Learning ... By Robert J. ... - 0 views

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    "Either teachers embrace the new language learning technologies and integrate them in a new pedagogy or they will not only deprive themselves of the enormous benefits afforded by computer-assisted learning (CALL), computer mediated communication) (CMC), distance learning, social networking, and language games, but they will be increasingly out of touch with their own students, who are by now wired, networked and computer-savvy". This book explained why teachers should integrate technology tools into foreing language classrooms.
jincelli

World Digital Library Home - 1 views

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    The World Digital Library provides free access to manuscripts, rare books, maps, photographs, and other important cultural documents from all countries and cultures, in Arabic, Chinese, English, French, Portuguese, Russian and Spanish.
anonymous

Digital Habitats: Creating Our Personal Technology Configurations - 5 views

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    This blog post (linked to the book, Digital Habitats) discusses creating ones "personal technology configuration," which is a topic we'll be covering later in the semester. The author describes the tools in his "PTC" that he uses to "close triangles" (aka- network individuals to one another; Skype, LinkedIn), share information (blogs, Twitter), and curate information (tagging). Personal identity on the web is an important aspect of developing PLNs and CoPs.
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    This was a good perspective on how we can can individually configure our PLN's to work for us based on using the technology in different ways. The concept of "Closing Triangles" was completely new to me. Thinking of how our own configurations interact with others in our network is definitely something to consider when we go into the practice phase.
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    I like how he has coined the phrase "network weaving practices", and also shows how he "weaves" in and out of other networks by using three different PLN configurations: closed triangles, sharing information, and curating resources.
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    I've never heard of this before with that term. I know it because of the general idea. I think it it great to weave our thoughts and information together with other professional. Teachers love to use materials and ideas from other and this would help make it easier to collaborate with them.
toddsvecusa

Connectivism. vs. Constructivism - 2 views

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    Two more of those "C" words- helping to discern between them. The argument here is that connectivism is new, thus the misspelled word suggestion every time I type it in, whereas Constructivism is the "old" term and connectivism brings in more social media use to let people be more connected. I'll have to book mark the other blog they mention so look for that to be posted soon.
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    This is a short, understandable explanation of why one group feels that connectivism is simply a re-write of constructivism. I tend to agree. The one difference being that connectivism ignores offline learning, which from my experience in working in an extremely digital based work environment is still over half of all learning.
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    Great point Melissa. The fact that spell-check isn't on board yet shows how slow change and adoption of a new theory can be.
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    Mark, I agree with your point, although my thought is that Siemens and others associated with the theory would not discount the importance of offline interaction (traditional social constructivism) but rather highlight the new opportunities to learn that until now where being ignored in formal educational settings.
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    This blog talks about online education specifically science in an online environment. The blog post attached here talks about connectivism vs. constructivism. The post runs through how both of these learning theories discuss how students learn. The blog then goes into his takes on constructivism and connectivism.
nstringham

How Do I Get a PLN? | Edutopia - 1 views

  • Personalized Learning Network -- the shift in nuance maintains that participants are both personal and professional learners.
  • A PLN is a tool that uses social media and technology to collect, communicate, collaborate and create with connected colleagues anywhere at any time.
  • PLNs accept people for their ideas, not their titles.
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  • These PLN activities stimulate, for many, the need to express themselves further in blogging, speaking and writing books
  • The PLN is a mindset, not the outcome of a workshop or the PD offered annually by many school districts. It is not a one-shot fix.
  • Successful users of PLNs overwhelm the uninitiated with techno-babble.
  • t requires, at least at first, digital literacy beyond a Google search.
  • continuous building and active use of PLNs as a tool for learning benefit educators personally and professionally in ways never before possible.
  • PLNs Are Collaboration
  • technology is collaboration on steroids, supporting "connected educators"
  • Technology has fundamentally changed collaboration by removing barriers of time and space.
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    A PLN or Professional/Personal Learning Network is a tool that uses digital information like social networks to collect, communicate, collaborate, and create with similarly minded people all over the world at any time. PLNs aren't being widely used because of the challenge to navigate the resources. PLN's do drive collaboration and technology is the tool that fuels it. They are a way to connect with people to share and discuss things the people share interest in. You can start a PLN by getting online and joining blogs, twitter, and message boards about what you are interest in. 
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    I like this article because it gives teachers a clear definition of what a PLN and how to connect to one. I am new to using social networking professionally so I am interested in learning ways to connect to PLN that would benefit my classroom.
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    Thomas Whitby is an educator that I have followed on Twitter and consider a valuble member of my PLN. So it is fitting that I would include an article written by Mr. Whitby explaining the purpose of a PLN. Mr. Whitby explains that PLNs use social media and technology to collect, communicate, collaborate and create with like-minded individuals. Unlike traditional professional development sessions, PLNs can take place any time and anywhere through the use of the WWW. Each PLN is uniques and serves its own purpose and each member is a potential source of information. Mr. Whitby concludes his article with information on how to build a PLN and links to PLN resources.
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    This article gives the definition of a PLN and answers the question of why they are important. It also talks about potential barriers, this is important! It also has links to other resources for PLNs.
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    This blog post thoroughly defines PLNs, even addressing the debate over its acronym. Is it professional or personal learning networks? This post settles on a happy medium: personalized learning network. This entry goes beyond the definitions as it addresses both the barriers to PLNs and what can be gained from them. It also offers suggestions on how to build a PLN and helpful links.
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    According to this sites definition of a Personal Learning Network, this Diigo group meets the definition ("a tool that uses social media and technology to collect, communicate, collaborate and create with connected colleagues anywhere at any time"). The article continues by stating that each member becomes "a source of information," which leads us back to connectivism, making connections, and learning.
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    This website defines and discusses PLNs as used by educators specifically. This article talks about how to start or get involved in a PLN, barriers educators face in using PLNs, and benefits of using PLNs.
Kim Jackson

Digital Teaching Platforms - 0 views

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    541, technology in content areas
Daniel Oldham

The Social & Mobile Learning Experiences of Students Using Mobile E-Books - 4 views

Kissinger, J.S. (2013). The Social & Mobile Learning Experiences of Students Using Mobile E-Books. Journal of Asynchronous Learning Networks, 17(1), p153-169. This article shows how mobile ebooks ...

iPad mobile edtech543 tools elearning digital ebook resources PLN

started by Daniel Oldham on 07 Sep 13 no follow-up yet
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