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Home/ EDTEC700MULE/ Contents contributed and discussions participated by Catherine Trau

Contents contributed and discussions participated by Catherine Trau

Catherine Trau

US Holocaust Memorial Museum Kristallnacht - 0 views

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    Experience the exhibit as an journalist investigating Kristallnacht, listening to eyewitness accounts, touring the destruction in town, seeing photos and reading the stories of people that were killed...A very media rich and sobering environment. Plan on taking your time to experience it.
Catherine Trau

Gone Gitmo - 0 views

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    An installation of Guantanamo Bay Prison in SL. I have to be honest, I have yet to be able to explore it after repeated tries over the past week. I've read about it and am intrigued, but my avatar is unable to collect the prison uniform necessary for the experience. I'm going to keep trying because it looks fascinating. Below is a link to a machinima produced about it: http://www.youtube.com/watch?v=QT7p231Cfxk
Catherine Trau

Four Bridges Project: Afghanistan Museum - 0 views

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    An interesting exhibit built by RAWA (Revolutionary Association of Women of Afghanistan) providing a glimpse into the geography, music, art and culture of Afghanistan.
Catherine Trau

New Media of Mass Communication - Machinima - 0 views

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    An excellent introduction to machinima with a great list of links for examples and further reading.
Catherine Trau

Second Life: Video Production and Machinima | VizWorld.com - 1 views

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    A good overview and introduction to producing machinima in Second Life.
Catherine Trau

Second Life in a web browser: beta launches - 1 views

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    Looks like the next evolution of Second Life. They seem to be focusing on integrating browser based usability with social networking.
Catherine Trau

Second Life Destination: Virtual Hallucinations - 0 views

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    Edtech in 3D group notes: Site Description: Visitors experience the exhibit through the mind of a schizophrenic. Overall impressions: This was a fairly intense exhibit in some ways. But, the virtual world made it possible to learn and experience the subject matter in a very interesting way. We had a more emotional reaction to the experience than could have otherwise occurred, due to the immersion level involved. How learning is taking place: The schizophrenia exhibit immerses the visitor in an experience that would be difficult to reproduce in the real world. Visitors hear audio clips playing throughout the exhibit that show what it is like to suffer from schizophrenia, and shares examples of people who have suffered from this disease. It is an intense exhibit, and it is very effective at teaching about schizophrenia. Likes: The warnings are a good idea, and the badge system (while cumbersome) keeps people from accidentally entering the exhibit. The audio that accompanies the experience is very effective. In this case, expectations were not clearly defined up front, which made it more effective. The impact of the exhibit could have been diminished by telling visitors too much about what they were about to experience. Dislikes: The exhibit required a badging system to enter, and the process of gaining access was a little confusing. It was difficult to take a picture, because the visuals aren't very sophisticated. However, the experience may have been too intense if the visuals had been more in-depth. Applications to learning in virtual worlds: The immersion that occurred in this exhibit was very effective, and we feel that this type of learning could be used in other learning applications.
Catherine Trau

Second Life Destination: The Sistine Chapel - Vassar College - 2 views

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    Edtech in 3D group notes: Site Description: An accurate-to-scale recreation of The Sistine Chapel. Overall impressions: We arrived at Vassar Island, and were immediately in the middle of the experience. We were impressed by the detail in the recreation of the Sistine Chapel, and found it enjoyable to view the paintings and tapestries up close and from different angles. Although the chapel recreation is interesting, we were not very inspired to return. How learning is taking place: Visitors can fly through the Sistine Chapel and view famous pieces of art from angles that would not be possible in real life. Additionally, visitors are unencumbered by crowds or barriers, and some historical information is available. Likes: Painting and floor recreations are very impressive. Access to the artwork from different perspectives is nice (such as flying or changing viewpoints). Clicking on the painting "The Last Judgement" gives a nice history of the painting. Dislikes: Tapestries are hidden, and a sign must be clicked to show them - but the tapestries disappear again in 30 seconds. Unfortunately, most items do not contain historical information. We feel that this location could be greatly improved by giving visitors some information up front, such as the limitations of the experience (mostly the lack of historical information provided), encouraging them to fly up to the artwork for different perspectives, and setting expectations about how much of the artwork in the Sistine Chapel is represented in Second Life. Applications to learning in virtual worlds: We feel that Vassar Island contains both good examples of learning applications in virtual worlds, as well as things that could be improved upon. The detailed recreation of the Sistine Chapel, with the ability to view the artwork from amazing perspectives, can be applied to other learning applications. More historical information or study aids would be very helpful.
Catherine Trau

Second Life Destination: Postgraduate Medical School - Imperial College - 0 views

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    Edtech in 3D group notes: Site Description: Imperial College's virtual hospital where professionals can train and rehearse and patients can learn about healthcare facilities and procedures that they might need to use. Overall impressions: We were immediately impressed with the Medical School. The grounds were beautiful, and the buildings were designed with learning in mind. We liked the patient rooms, and the introductory podcast was a useful start to the experience. Unlike Vassar Island, we felt that we wanted to spend more time in this location - and we were left with a desire to return and learn more. How learning is taking place: Tour guides give visitors a wide range of ways to discover the island. Visitors can visit patients and learn about various medical conditions. From what we could see, lectures and demonstrations are also a large part of learning at the medical school. Likes: We liked the podcast that started playing as soon as we arrived. There were numerous tours and visitor aids, making it easy to get started. We also liked the immediate access to information. This set expectations up front, helping us to enjoy the experience. Dislikes: Because the island is full of information and is very immersive, the user has to go through several layers (tours, walking around, searching) to get to things. Applications to learning in virtual worlds: The patient rooms take advantage of the virtual world to create an experience that can't easily be created in the real world. They are a great example of how Second Life allows deeper learning than can be found by simply reading a book or listening to a lecture - without endangering an actual patient. Other learning experiences could apply this same tactic to become more immersive.
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