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Andy Jensen

The science behind Star Trek - 0 views

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    This is a Star Trek museum that looks like the real Enterprise. You can go to the bridge, teleporter, engineering bay, the Captain's ready room, and everywhere else on the ship. Most of the rooms have either Star Trek trivia or they have interactive science activities. There is a planetarium, information about different parts of the universe, and short tests (more like games) to assess learning. One of the tests requires the test-taker to correctly identify different categories of craters on Mars.
Cathy Arreguin

Dusan Writer's Metaverse » The Stars Alive: Rezzing Dreams at the Virtual Ca... - 0 views

  • See, we’re here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality.
  • I call Second Life the largest collaborative creative venture on the planet today.
  • And I really don’t get why people don’t see that. I don’t get why the news articles aren’t about the creation of a city with the population of San Francisco and the land mass of Rhode Island, and that the city is one giant collection of user-generated art, whether it’s crappy art like that gazebo I made when I didn’t realize there were camera controls (yeah, tell me about it), or mind-blowing art like….well, like simply sitting around in a little cabin you built, or the skybox you decorated, or the club you put together where a couple dozen people come to dance and hang out and give the equivalent of little Tweets about their experiences.
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  • rezzing dreams
  • Portable Stories The value of virtual worlds isn’t for its power to represent 3D landscapes or for your avatar to look the same when you move from OpenLife to Reaction Grid: the value is in the portability of our stories and the ability to narrate our experiences and to carry those narrations in different forms.
  • In virtual worlds, the stories ARE the platform. Which is what I meant by their power to form new heuristics from WITHIN the algorithm, or what Tom Boellstorff calls ‘techne within techne’.
  • The Lab, it’s starting to look like, is no longer in the business of operating a virtual world. They’re in the business of helping people to create and transport stories, to link those stories and forms of expression to commerce, and, if they succeed, to create a new form of search, to solve the conundrum of how to not just connect people, but to connect people in ways that are meaningfully referenced to the stories we tell, based on grounding those stories in a robust and expressive tool set.
  • I am attracted to how Second Life may be a new camp fire around which we weary hunters gather, scratching pictures in the sand with our primitive tools and telling each other of the days we’ve had, and the adventures ahead.
  • the platform enables us to all collectively participate in creating a shared narrative
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    we're here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality. Dusan Writer blogs of interactive, collaborative narrative (storytelling) as the compelling reason for virtual worlds such as second life.
Veero Derkarabetian

Star Trek Museum of Science - 0 views

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    There is a lot here! Multi-leveled world with plenty of interesting visuals. It feels much like any science museum would...you walk around to various rooms/exhibits that have some sort of hands on or interactive display that has something to do with space or science in general. Plus there are artifacts from start trek that you can explore.
Janice Wilhelm

http://maps.secondlife.com/secondlife/Gerontology%20Education/124/125/22 - 0 views

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    This site's purpose is to "promote an active dialogue concerning aging, the elderly, seniors, health care, policy issues, caregivers, decision makers, educators, and getting older." When you arrive at Gerontology Education Island, you can take a quick tour in a virtual wheel chair. There are also "holodeck" rooms (shades of Star Trek) where you can experience being a health care practitioner working with the aging. This simulation focuses on a different subject matter and demographic than one would generally expect in Second Life, and it demonstrates how adaptable and useful the educational tools of Second Life can be.
Cathy Arreguin

Science-Related Places in Second Life - 2 views

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    A table (list) of over 100 science related places in Second LIfe. Includes SLURLS. If you are looking for a science related location to visit and report on, this is a super list to check out.
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    Cathy, this was a great resource!! Thank you! It was easy to look at the each site, the descriptions of it, and get teleported. I visited Astronomy and Info Island, got on the balloon ride and looked at the other places around.
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    This is excellent. I went to the planetarium and was able to view the night sky from the perspective of Australians. What a great experience for students to have! They put on a presentation that includes history of the telescope, Galileo, current research in space, and ancient views on the stars. The night sky just opens up. It is if you are sitting at the top of the world.
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    Thank you for sharing. I visited a few differect locations. It was interesting to see how some were more of just a meeting place and some were very interactive and informational.
Kim McCain-Correll

Imperial College London, Medical School - 0 views

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    Virtual Med School? Ok, maybe not quite yet, although this blog post by Clare Linden shares an interview with Dave Taylor from Imperial College London regarding the use of SL as a tool for teaching medical procedures before trying them out on actual patients. Apparently Dave Taylor also built the NPL pavilion for the International Spaceflight Museum in SL as well. The virtual hospital, Second Health, was developed to provide lower-cost simulations of medical devices and help decrease incidents of errors in clinical settings. There are day surgery centers, a "keeping healthy showcase," and a really cool teleporter, reminiscent of Star Trek so you don't have to walk/fly to find things. Some areas are off limits, but there are plenty of things for the public to see. I'm interested in creating something along these lines for health care in a different setting. Blog site: http://blogs.secondlife.com/community/workinginworld/blog/2009/06/01/the-future-of-healthcare-3-questions-for-dave-taylor-of-imperial-college-london SLURL: http://maps.secondlife.com/secondlife/Second%20Health%20London/131/223/25
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