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Teresa Richards

Second Life and School: The Use of Virtual Worlds in High School Education - 0 views

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    The above link is to a paper written about the ways in which high schools can use virtual worlds to educate students or as part of supplementing high school students' education. The article addresses the value of role playing and social learning in the classroom. The author also asks teachers what has worked for them and their professional opinion about virtual worlds in the classroom. The author also addresses how video games can be educational.
Cathy Arreguin

Textures R Us - 0 views

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    Now with permissions for use in other virtual world platforms (Note individual designer permissions!) Many high quality sets. Not free but well worth it.
Kim Grewe

Critical Thinking on the Web - 1 views

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    This is a comprehensive site with thousands of online resources to use to develop critical thinking in any discipline. The argument mapping tutorials, for example, use various articles to demonstrate the annotation, questioning, and thought process one should use to evaluate the logic of an argument. One of the first tutorials uses an article which claims the moon landing was a hoax, which is a very engaging topic. Many of the other topics are also very timely and engaging. The only drawback is that most of the activities are more traditional activities which rely mostly on reading and writing (sometimes on discussing with others) and which don't incorporate much hands-on activity. However, it is still a very rich site of resources and activities for college and high school teachers and students.
Cathy Arreguin

400,000 pounds of tomatoes per acre: prototyping an aquaponics Eco Tower in Second Life... - 0 views

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    Example of high school student rapid prototyping - Senior project
Cathy Arreguin

Online Homeschooling - Accredited Homeschool - Virtual Worlds for Education - WiloStar3D - 1 views

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    Accredited 3D homeschool (middle and high school) This page features a video overview. Looks like they mash up their virtual worlds with a Moodle CMS. What do you think of how they use the virtual world component? Good, bad? other? Not sure what virtual world platform they're using.
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    This looks very interesting...I don't know how effective it would be. The student would have to be very self motivated to be successful. It does look like a type of Moodle they are using. I think this could be a good alternative for homeschool students though.
Cathy Arreguin

YouTube - Science Through Second Life Overview - 0 views

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    Overview of Science through Second Life - a Motorola grant funded science curriculum implemented in a 9th grade Brooklyn science class, Spring 2008. (Full disclosure - Co-designed by Cathy) A practical example of using a virtual world to supplement and support standards based high school science. Note the environments NPIRL (not possible in real life).
Derek Suzuki

ROLE magazine - 2 views

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    "ROLE Magazine is a monthly publication dedicated to highlighting the many facets of Second Life™ and to showcase the most interesting people, places and things in a high quality magazine production." Just stumbled across this while looking for educational areas - interesting publication.
Sue Harlan

Literature Alive! - 2 views

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    The Literature Alive! group creates immersive and interactive literary locations in SL. The maze-like dungeon of this address, for example, has the visitor explore archetypal literary themes. I think upper middle schoolers and high school students would enjoy this adventure. The note cards and objects contain instructions, quizzes and information. Passage through the mazes requires answering quiz questions. Comparisons to modern literature and movies keeps the content relevant. You can also discover links to additional websites about the topic and teaching literature. Here is a link to the Literature Alive blog: http://literaturealive.blogspot.com/ and wiki: http://literaturealive.wikispaces.com/
carolina soto

Virtual reality applications in physical education - 2 views

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    One of the greatest challenges we face as high school physical education teachers is getting our students to be motivated. Although it is costly to have this sort of virtual reality equipment at our school, it is something that we can possibly plan for the future and have as an activity for days in which our teaching areas are affected by rainy day, construction, testing, or for students who cannot have long exposure to the sun. Sounds fun ☺
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    Yeah, I think in PE (or in any content area), finding a way to connect with our students and motivate them is crucial. I envision being able to integrate a Wii game system with a 3D Muve so that our students will actually have to be physically active in order to move their avatar in the virtual world,
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    Carolina, Does the P.E. curriculum call for daily physical activity? Perhaps one or two days a week students can meet in a computer lab and work in SL. They could build a gym, and post fitness goals on its walls. Also, there are many web sites out there that they could use to calculate calories in and calories out. Just a thought... Great article. ;)
Jose Medrano

Avatars Go to School, Letting Students Get a Feel for the Work World - 1 views

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    This is a very recent post regarding the integration of current events in education, by means of Second Life. The article specifically describes how high school teachers have created an oil spill in Second Life and are having students think of ways to control this environmental nightmare. Creating real life problem in Second Life enriches the manner in which students interact with news. This type of work leads me to believe that many aspects of a student's development can be worked at the same time! More bang for the buck! These teachers do however, have he economic and technical support from the city of New York.
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