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Kyle Murley

Do most educational games suck? - Dangerously Irrelevant - 1 views

  • Here are a bunch of screen shots of different online games for learning.
  • Most of these appear to be aimed at kids of middle or high school age.
  • just how bad are most of these so-called ‘educational games?
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  • what is out there that’s comparable in the commercial downloadable/DVD educational games sector?
  • Yes. Most "educational" games suck. They are created to make drills and tedious practice more palatable
  • If the goal is to solve as many math problems as possible in as short a time as possible, whether there are aliens or puppies or whatever, it's just not as important.
  • Commercial games have engaging environments
  • there are goals that are appropriately difficult for players
  • Most current groups making educational games do not seem to have much background (or at least they do not put much thought into) game design.
  • a quote from Will Wright, creator of Sim City, The Sims, and Spore. "Why are we even talking about 'educational games' -- as if games weren't already educational"
  • Instead of looking to attach video games to our curriculum, we should be looking to attach our curriculum to video games.
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    Here are a bunch of screen shots of different online games for learning. Most of these appear to be aimed at kids of middle or high school age... Just how bad are most of these so-called 'educational games? What is out there that's comparable in the commercial downloadable/DVD educational games sector?
Kyle Murley

The Myth of Multitasking - Christine Rosen » The New Atlantis || SPRING 2008 - 0 views

  • singular focus was not merely a practical way to structure one’s time; it was a mark of intelligence
  • multitasking
  • parallel processing abilities of computers, multitasking is now shorthand for the human attempt to do simultaneously as many things as possible, as quickly as possible, preferably marshalling the power of as many technologies as possible
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  • brain’s “multitasking hot spot
    • Kyle Murley
       
      gosh this is great
  • 2005, the BBC reported on a research study, funded by Hewlett-Packard and conducted by the Institute of Psychiatry at the University of London
  • 2007 was Linda Stone’s notion of “continuous partial attention,
  • multitasking a “mythical activity in which people believe they can perform two or more tasks simultaneously.”
  • ADT is “purely a response to the hyperkinetic environment in which we live,”
  • “Attention Deficit Trait,”
  • workers took an average of twenty-five minutes to recover from interruptions such as phone calls or answering e-mail and return to their original task
  • “task-switching”—that is, multitasking behavior—the flow of blood increases to a region of the frontal cortex called Brodmann area 10
  • the last part of the brain to evolve, the most mysterious and exciting part
  • rather than a bottleneck in the brain, a process of “adaptive executive control” takes place, which “schedules task processes appropriately to obey instructions about their relative priorities and serial order,
  • with training, the brain can learn to task-switch more effectively
  • people who are not distracted show activity in the hippocampus, a region involved in storing and recalling information
  • people who are distracted or multitasking show activity in the striatum, a region of the brain involved in learning new skills
  • Media multitasking—that is, the simultaneous use of several different media, such as television, the Internet, video games, text messages, telephones, and e-mail—is clearly on the rise,
  • letters he wrote to his so
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    This article appears in the SPRING 2008 issue of The New Atlantis This article appears in the SPRING 2008 issue of The New Atlantis
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