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Kyle Murley

Instructional Systems Design | NRCS NEDC - 1 views

  • Instructional Systems Design (ISD) - Introduction This guide is intended for use by NEDC instructional designers and design teams. It includes a brief summary of concepts and principles along with some worksheets and other documents. This guide is not a stand-alone design system and should not be used as such. The guide should be used after a study of the book referenced below or other suitable instructional design references and with the guidance of a professional in the field.
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    " Instructional Systems Design (ISD) - Introduction This guide is intended for use by NEDC instructional designers and design teams. It includes a brief summary of concepts and principles along with some worksheets and other documents. This guide is not a stand-alone design system and should not be used as such. The guide should be used after a study of the book referenced below or other suitable instructional design references and with the guidance of a professional in the field."
Kyle Murley

Instructional Systems Design (ISD) - Worksheets and job Aids"ISD - Worksheets | NRCS NEDC - 0 views

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    " Instructional Systems Design (ISD) - Worksheets and job Aids"
Kyle Murley

Deborah Alpert Sleight, PhD in Educational Psychology at Michigan State University in 2... - 0 views

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    For my dissertation I looked at how people use paper-based performance support tools during unsupervised practice of a complex cognitive task. \n My research interests include performance support, distance education and the design of web-based educational systems.\n
Kyle Murley

Integrated Training and Performance Support for the Objective Force - 0 views

shared by Kyle Murley on 27 Sep 09 - Cached
  • Electronic performance support may take many forms
  • automated cognitive decision and planning aids
  • communication and service support aids
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  • Electronic performance support should “decrease task complexity and execution times to improve performance while minimizing sensory, cognitive, and physical demands on the soldier”
  • collaborative, distributed problem solving aids, and tools for terrain and automated pattern analysis
  • Before identifying the training and performance support needs, there must be a general understanding of what each term means. The problem is that there is much confusion and disagreement over what the terms “training” and “performance support” mean and how they are different.
  • Training provides the user with required knowledge along with practice and feedback in applying that knowledge in order to reach task proficiency. Training is used to support initial acquisition of skill performance as well as for sustaining or refreshing such performance.
  • training can be accomplished through various methods (e.g., simulation, computer-based, classroom instruction), the method of primary interest here is embedded training
  • Performance support, on the other hand, presents the appropriate information, at the appropriate time (i.e., during task performance) and level of specificity, using techniques appropriate to the user’s ability and needs
  • refined the definition of embedded training as follows: training provided by capabilities built into or added onto operational systems to provide, enhance, and maintain the skills, knowledge, and abilities necessary to enable task performance.
  • The training may not necessarily be fully embedded in each FCS platform. In fact, it most likely will not be. Instead, it will reside on operational networks and each platform will have the capability to access and download information and software as needed. Training will thus be embedded fully in the network; it is not umbilical to the network since network connections (wired or wireless) are an inherent part of the system of systems.
  • For the user, differentiation of the location of software and information is not important, since it will be transparent. However, from a systems design perspective, the systems will operate much more efficiently and effectively, since everything will be available from a central location or hub.
  • although embedded training is considered effective and acceptable by users, few valid and reliable data exist on its cost and effectiveness.
  • some students may not take full advantage of exploratory opportunities, no matter what the method of training. While these students cannot be forced to make use of the available opportunities, future research needs to determine how best to persuade students that these opportunities are to their advantage.
  • Electronic Performance Support Systems Review The term EPSS was first coined by Gloria Gery. She defined it as a computer-based system that includes access to information, guidance, advice, assistance, training, and tools to enable performance with minimum support from other people (Gery, 1991)
Kyle Murley

Use of Embedded Performance Support Tools and Its Relationship to the Effectiveness and... - 0 views

  • Support tools embedded in self-instruction help learners practice the performance of the task they are learning in the instruction
  • Rossett
    • Kyle Murley
       
      w00t!
  • job aids are used to "direct immediate performance...when the need to know arises," whereas instruction "usually happens before a need arises and builds the capacity of the individual"
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  • job aids and performance support tools are not designed to help people learn
  • Self-instruction might be made more effective if learners can be persuaded to spend more time on learning tasks
  • this might be done is by embedding job aids or performance support tools in the instruction
  • monitoring and regulating devices were embedded
  • merely including hypertext links in a hypermedia self-instructional course did not by itself increase the time learners spent on the instruction
  • support tools enabled learners with field-dependent and field-independent learning styles to achieve equally well
  • Performance support tools that provide relevant information may help learners with internal locus of control learn the content better
  • embedded in the target course
  • likely to influence student satisfaction
  • performance support tools
  • additional and summative supporting material provides variability, which maintains the learner's interest
  • supporting material both summarizes information the learner is already familiar with
  • injects additional material that is relevant to the content of the course
  • connecting the material to the learner's experience in the course
  • Spending more time on task in a hypermedia program because of manadatory note-taking resulted in significantly higher achievement scores than those who were not required to spend time taking notes
  • embedding performance support tools in instruction that can later be used on the job is supported by the M.A.S.S. model of transfer
Kyle Murley

National Defense Education Act - Wikipedia, the free encyclopedia - 0 views

shared by Kyle Murley on 04 Sep 09 - Cached
  • arguably catalyzed by early Soviet success in the Space Race, notably the launch of the first-ever satellite, Sputnik
  • designed to fulfill two purposes
  • provide the country with specific defense oriented personnel
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  • foreign language scholars, area studies centers, and engineering students
  • financial assistance--primarily through the National Defense Student Loan program
  • law on September 2, 1958
Kyle Murley

An Introduction to the Nine Events of Instruction theory - 1 views

  • Stimulate recall
  • chunked
  • explained and then demonstrated
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  • help learners encode information for long-term storage
  • As an example of how to apply Gagne's events of instruction to an actual training program
  • let's look
  • Semantic encoding
Kyle Murley

Do most educational games suck? - Dangerously Irrelevant - 1 views

  • Here are a bunch of screen shots of different online games for learning.
  • Most of these appear to be aimed at kids of middle or high school age.
  • just how bad are most of these so-called ‘educational games?
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  • what is out there that’s comparable in the commercial downloadable/DVD educational games sector?
  • Yes. Most "educational" games suck. They are created to make drills and tedious practice more palatable
  • If the goal is to solve as many math problems as possible in as short a time as possible, whether there are aliens or puppies or whatever, it's just not as important.
  • Commercial games have engaging environments
  • there are goals that are appropriately difficult for players
  • Most current groups making educational games do not seem to have much background (or at least they do not put much thought into) game design.
  • a quote from Will Wright, creator of Sim City, The Sims, and Spore. "Why are we even talking about 'educational games' -- as if games weren't already educational"
  • Instead of looking to attach video games to our curriculum, we should be looking to attach our curriculum to video games.
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    Here are a bunch of screen shots of different online games for learning. Most of these appear to be aimed at kids of middle or high school age... Just how bad are most of these so-called 'educational games? What is out there that's comparable in the commercial downloadable/DVD educational games sector?
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